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  1. #211
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    well i think the deves are a little off on there averages math for this event 2-9 on ??? means average of 5.5, and back in the old day of nyzul isle it took a good party to always get 10 floors and still have enough time for that boss, I remember quite a few times winning by the skin of my teeth at 75 in time, any how my law of averages your average run would get you to floor 55, or floor 60(no time for boss sometimes tho). So off the bat look at only a 50/50 chance with average luck and team that knows how to work together to get 60, since it seems there goal was to make 60 there average an easy fix would be to change the ??? to 3-9.

    hmmm o and for my own 2 cents se think it might be possible to make the temps we dint use save tell are next run.....
    (1)

  2. #212
    Player Falseliberty's Avatar
    Join Date
    Jul 2011
    Posts
    60
    Character
    Falseliberty
    World
    Shiva
    Main Class
    THF Lv 99
    Man all I wanted was some old school nyvule grinding with new gear and some kind daily progression, bleh
    reminds me of how I felt just before WoE came out.. I was soo pumped I was like OMG limbus V2 , and then that garbage was released. what a waste of cool looking zones
    (5)

  3. #213
    Player Cabalabob's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Character
    Cabalabob
    World
    Phoenix
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    In order to progress further, in addition to fire power and battle strategy, luck plays a role as well as taking risks to get to the next floor and aim for good rewards.

    As a general guideline, the system has been balanced in such a way so that once you have gotten used to it, you should be able to reach floor 60. If you try really hard, you can get to floor 80, and then if luck is on your side you will able to reach floor 100.

    Depending on the situation there of course might be cases where you will not be able to reach your target floor and there is no guarantee that you will reach floor 80/100 each time. This is why the rewards become more attractive as you reach higher floors.

    Based on the above, we do not have any plans at the moment to ease the difficulty. In the event that we did reduce the difficulty, we would also have to lower the stats on the reward items.
    Luck should never play a role in actual game content, need i point out luck already plays a huge role in: drop rate, the fact there is 3 sets of armour and you might only want one piece of one set, and the fact you will be lotting against 5 other players.

    requiring risk is fine but requiring luck does not = requiring risk. risk implies choice, I.E once you reach floor 99 you should get a free room(like the ones in the old nyzul isle). There you could put this spare treasure casket for rewards irrelevant to floors you were talking about. Then from the runic portal you could have the choice to either exit, proceed to floor ???(skipping floor 100), or proceed to floor 100. Floor 100 being a battlefield event similar to a BCNM. With severe limits like no subjob or very restricted time limit (seperate time limit from the rest of the floors). with a strong boss and good drops, then once you finish it the rune could go back to exit, or ??? floor, ??? floor returning you to the normal nyzul uncharted floors with your remaining time before you went into 100.

    as for making the treasure worse, first off that's unfair on people who already have obtained the gear, second off we don't want it to be a walk in the park, but we don't want it to be a dice roll on if we get to floor 100. Don't you have people paid to find the middle ground for that? tell them to do their job.
    (3)
    Last edited by Cabalabob; 02-20-2012 at 03:15 AM.

  4. #214
    Player
    Join Date
    Jan 2012
    Posts
    16
    (9)

  5. #215
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    I wouldn't mind this event if the people I went with actually invited people that understood their job/gear/lamps. Its so frustrating when im killin shit in 1-2 ws and this other sam is still using gekko with his kiku and getting killed trying to find lamps because he isnt using sneak/invis. I look like an asshole if i deny people too for not being good enough and then i get called an "elitist" lol. Bottom line is...this event is not made for noobs. It can be very rewarding, just like VW if your dedicated and skilled. Just takes TIME and LUCK and SKILL..like EVERY event in this game.
    (0)

  6. #216
    Player Mirabelle's Avatar
    Join Date
    Mar 2011
    Location
    DeadParrotSociety
    Posts
    354
    Quote Originally Posted by Fupafighter View Post
    I wouldn't mind this event if the people I went with actually invited people that understood their job/gear/lamps. Its so frustrating when im killin shit in 1-2 ws and this other sam is still using gekko with his kiku and getting killed trying to find lamps because he isnt using sneak/invis. I look like an asshole if i deny people too for not being good enough and then i get called an "elitist" lol. Bottom line is...this event is not made for noobs. It can be very rewarding, just like VW if your dedicated and skilled. Just takes TIME and LUCK and SKILL..like EVERY event in this game.
    Not every event has the stringent time constraints of Nyzul. Most events that do, offer TE to help out. The nice thing about TE is they are predictable in general. In Nyzul your only way to progress faster is a luck based 2-9 floor jump.

    What SE needs to do is record your boss wins on a Runic disc. Once you defeat a level 20 boss your jumps will be 3-9. Once you defeat a level 40 boss, your jumps will be 5-9. After a level 60 boss, 7-9. Then after an 80 boss your jumps will be 9 at a time. This may make it too easy for the people with cheats, but for console players and PC players that just use simple windower mods, its still going to be a challenge.

    At least there would a be a sense of progression knowing your jumps to 100 get easier with successive boss victories.
    (3)
    Yo Ho Yo Ho, a pirate's life for me!

  7. #217
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Did several runs recently and this was my take on the situation of the content: Tons of fun and requires you to have a very specific build to handle the types of scenario or NM you'll run into, but poorly designed to keep the masses interested because one tiny mistake/bad floor is the difference between getting floor ~40 or reaching 60. I've not seen higher than 60 myself due to the constant fl 20 or 40 boss with locked WS, or in the rare case of hitting kill leader and it being a rat that must have eva bonus 9 or something (literally had less than 50% accuracy rating on this NM).

    Out of 10 boss I've fought so far, 4 of them haven't dropped anything at all (fl20 and 40 boss) and only 3 of them actually dropped gear. The rest only dropped pouches. All of the new NM's that we got ??? from all appraised to lvl 1-10 items (seriously? We are doing lvl 99 content and getting this still?). This is with players that have Emps, relics, and are well geared for it......and we are left with content that relies on extreme luck to get above floor 60, and common luck to get to 60, but can also hit you with situations where you'll be lucky to hit fl40. This leaves the likely hood of getting 100 drops nearly unobtainable and +3's the best most can hope for if extremely lucky.

    Not only this, but it relies on the fact people will need to abuse certain game mechanics to consistently hit the higher floors. I'm all for hard content, but there has to be a higher chance of obtaining the final goal than it is currently. I get that the gear is "that good" but if the probability of hitting floor 100 due to the time constraint and getting extremely lucky is virtually 0% then what good is having that as a reward if no one can get to it even a handful of times out of 40 or 50 tries.

    We already have artificial blockers in the form of Assault tags, which still take a day to refresh 1 at a time, then we have a 30min timer to beat, and only get a max of 9 floors skipped at a time. There is no way to increase the number of times you can go within a 24hour window like VWNM or abyssea (with refresh down KI maxed) and no time extensions to stay in longer than the absolute 30 minutes.....so what is with the level of difficulty in hitting fl 80 and 100?

    Also, it has nothing to do with people not understanding their jobs/gear/lamps so much as it has to do with absolute amount of luck you need. A handful of the runs I was on we hit order lamps (4-5 lamps) or Kill all floors several times in a row, and no it isn't that order lamps are hard either so much as the floors to get to them had imps around them require they be killed/slept. Even with a well geared blu and sam destroying mobs left and right hitting the 2.5min/floor mark on a kill all floor is not possible, especially multiple floors in a row. It would be better if the floor jumps could be augmented to be more consistantly higher rather than high low low low high. Extremely good luck with floor goal and skips shouldn't be the primary factor on difficulty when there is already fairly challenging NMs you can run into including floor boss with locked WS/magic, and yes I've seen both (not at same time, just one or the other) on a floor boss so far.
    (7)
    Last edited by Kitkat; 02-21-2012 at 02:07 AM.

  8. #218
    Player Gukumatz's Avatar
    Join Date
    May 2011
    Posts
    37
    Hi, guys. I am one of Japanese player. I'd like to hear from you guys. Do you enjoy new Nyzul content?
    We Japanese players have been told our opinions to the development team about this content, but they dont listen to us.
    What do you think about the development team?
    (2)

  9. #219
    Player Mahoro's Avatar
    Join Date
    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Cosign on pretty much everything Kitkat said. The artificial blockers are particularly egregious here.
    (1)

  10. #220
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Gukumatz View Post
    Hi, guys. I am one of Japanese player. I'd like to hear from you guys. Do you enjoy new Nyzul content?
    We Japanese players have been told our opinions to the development team about this content, but they dont listen to us.
    What do you think about the development team?
    99% of us Hate it. 1% like it.

    give or take 1%
    (8)

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