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  1. #331
    Player Tsuneo's Avatar
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    Mar 2011
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    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Fupafighter View Post
    I have an idea....suck less then lol. People are capable of doing it without Hacks noob...Just get better and understand the game more and quit your bitchin. And i was talking about me being a casual player...how in anyway was i saying "im elite".
    There's no way anyone is getting to 100 without hacks, and the chance of getting 100 with hacks is still unlikely. I haven't even heard of anyone making it to 100 hacks or not, so you can stop acting like you know what you're talking about.
    (2)

  2. #332
    Player Fupafighter's Avatar
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    Feb 2012
    Location
    AMERICA
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    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by Tsuneo View Post
    There's no way anyone is getting to 100 without hacks, and the chance of getting 100 with hacks is still unlikely. I haven't even heard of anyone making it to 100 hacks or not, so you can stop acting like you know what you're talking about.
    Read the thread lol. A few people have made it to 100... Man you guys just aren't getting the point. Yes floor 100 is meant to be luck based because look how good the gear is lol. progression just means they would have to make the drop rates so terrible like VW lol... Floor 80 gear is still good.
    (0)

  3. #333
    Player Tsuneo's Avatar
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    Mar 2011
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    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Fupafighter View Post
    Read the thread lol. A few people have made it to 100... Man you guys just aren't getting the point. Yes floor 100 is meant to be luck based because look how good the gear is lol. progression just means they would have to make the drop rates so terrible like VW lol... Floor 80 gear is still good.
    Answer me this how many of those people did it with no assistance from third party shit? Unless you're willing to cheat, your odds of getting to 100 decrease a great deal, and that's my biggest gripe with the event not the luck based factor.
    (2)
    Last edited by Tsuneo; 02-27-2012 at 08:39 AM.

  4. #334
    Player Fupafighter's Avatar
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    Feb 2012
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    AMERICA
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    Character
    Fupafighters
    World
    Siren
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    SAM Lv 99
    GDI you people with your floor 100 lol. Theres a reason the gear is so good....Because it's hard to get lol. And how do you know they cheated? From what i saw...their setups were pretty good and they used sch 2 hour for every run that looked promising. You're in denial.
    (0)

  5. #335
    Player Tsuneo's Avatar
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    Mar 2011
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    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Fupafighter View Post
    GDI you people with your floor 100 lol. Theres a reason the gear is so good....Because it's hard to get lol. And how do you know they cheated? From what i saw...their setups were pretty good and they used sch 2 hour for every run that looked promising. You're in denial.
    You're a moron is more like it. You seem to confuse difficulty with luck. There is nothing hard about Neo Nyzul. RNG =/= difficulty.
    (4)

  6. #336
    Player Fupafighter's Avatar
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    Feb 2012
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    AMERICA
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    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Why don't you guys actually keep trying the event for say a month or two longer like EVERY other new event instead of trashing on it. Hell nyzle Isle is one of my favorites because it's so fast and you have to work together otherwise you FAIL. I think SE leaned more towards the "you can have 80 gear with good groups" and 100 was meant to be for the really lucky...I personally have no issue with the event.
    (2)

  7. #337
    Quote Originally Posted by Camate View Post
    As a follow up to my previous post, I received some information from the development team in regards to the overall concept of Nyzul Isle Uncharted Region as well as planned adjustments.

    Nyzul Isle Uncharted Region Concept
    Just as was mentioned previously, Nyzul Isle Uncharted Region is battle content that is geared towards a 6 person party of level 99 players.

    In contrast to Nyzul Isle Investigation where the strategy revolved around 5 floor increments, Nyzul Isle Uncharted Region’s degree of challenge has been set quite difficult. This is also the reason why every time you enter you start from the first floor. We’d like players to set their floor goals based on their strengths, meaning a combination of level, gear, knowledge, and experience.

    In order to progress further, in addition to fire power and battle strategy, luck plays a role as well as taking risks to get to the next floor and aim for good rewards.

    As a general guideline, the system has been balanced in such a way so that once you have gotten used to it, you should be able to reach floor 60. If you try really hard, you can get to floor 80, and then if luck is on your side you will able to reach floor 100.

    Depending on the situation there of course might be cases where you will not be able to reach your target floor and there is no guarantee that you will reach floor 80/100 each time. This is why the rewards become more attractive as you reach higher floors.

    Based on the above, we do not have any plans at the moment to ease the difficulty. In the event that we did reduce the difficulty, we would also have to lower the stats on the reward items.
     
    For Nyzul Isle Investigation, depending on which piece of equipment (slot) you are after, you would select the according floor progression. However, for Nyzul Isle Uncharted Region you are trying to get to the highest floor possible to get the equipment with the higher stats.

    The further you get floor wise, more attractive items will be dropped by monsters () you encounter and you will receive a large amount of tokens. Also, as opportunities to defeat NMs increases, the opportunities to obtain alexandrite will also increase.
    ※This goes for non-boss NMs as well. (Example: Behemoth spawning on a non-boss floor)
     
     
    Making it easier to continuously challenge Nyzul Isle Uncharted Region

    1. Cost of Temporary Items
    For Nyzul Isle Investigation, the idea was to not worry so much about temporary items when going through non-boss floors, and to have a good amount of them for when you do fight bosses.
    On the other hand, for Nyzul Isle Uncharted Region, it’s hard to discern when you are just going to go through regular floors and when you are going to fight bosses, so each time you have to grab a large amount of temporary items, just in case.

    As a result, in the case you don’t get through very many floors the possibility of you wasting tokens is high, and we have been noticing this happening more than we expected.

    With that said, we will be looking into reducing the amount of tokens needed to purchase temporary items.
     
    2. Reward Obtainment Methods
    In regards to reward items being obtaining by defeating bosses, we are looking into adding some new elements. The below 2 reasons are why there are difficulties obtaining rewards as drop items.
    •Element of challenge has become harder and there is no guarantee that you will able to fight a boss each time.
    •There are many types of reward items and the rate of obtaining the type or piece you want is low.
    After considering these two points, if you are able to reach boss floors consistently, we’re thinking about making it so you’ll be able to obtain one desired item from amongst the items that can drop off a boss, which would be separate from the items that also dropped from that battle.

    ※This is a reward that depends on you clearing that specific floor, so other floors will not count and you will not be able to freely select rewards from other floors.
    ※Since no methods have been implemented to tally clears, when this system is implemented, previous clears will not be counted.
    Cam, Cam, Cam.... please let the Dev team know the floor progress mechanic is preceived as complete and total BS. Achievement should never be based solely on complete and total dumb luck. If everyone's been keeping up with the comments players do not mind having to work for the rewards; we're willing to do that and in fact many of us WANT that. The simple fact is however that it should be driven by the work put into it, not a "work your ass off then roll the dice"; that's gambling and I'd rather do that at a casino where they pay out real-life cash to match the cash I worked my ass off to gamble with in the first place. Make it something like "kill an entire floor in a 20 level range area in less than 4 minutes to unlock the next 20 level zone, take over 6 minutes on any floor and be routed back to the previous 20 level range area". That way if you are targeting a certain gear level you CAN target that gear level. You also have to keep going all-out for the entire run to have any chance of beating an area boss in the time limit. Luck will still be a factor, just because we've gotten to level 100 doesn't mean that the RIGHT level 100 piece will drop, although hopefully a balanced party will have SOMEONE that needs the piece, AND if you do the fight right there's no reason it should amount to a guaranteed victory just by getting there.

    Seriously, I like Nyzul, but under this design? I'm not going to bother wasting my time if all my efforts amount to squat. Even Voidwatch with its pathetic drop rates is better than this-at least if you do the work there you will always GET to the fight-Nyzul if you do all the work you stand a very real chance of being rewarded with being 30 minutes older, and nothing else.
    (3)

  8. #338
    Player Karbuncle's Avatar
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    Quote Originally Posted by Fupafighter View Post
    Why don't you guys actually keep trying the event for say a month or two longer like EVERY other new event instead of trashing on it. Hell nyzle Isle is one of my favorites because it's so fast and you have to work together otherwise you FAIL. I think SE leaned more towards the "you can have 80 gear with good groups" and 100 was meant to be for the really lucky...I personally have no issue with the event.
    My reason personally is, This event is designed to drag out as long as possible by creating as many artificial walls as possible:
    Random Drop Rates
    Tag limitations
    Lamp Floors
    ??? Jumps
    Overshooting 100.

    Most of the above have appearances in other events, But its about the combination of it all that disgusts me about Nyzul. Its not an event designed to be fun, its an event designed at its core to drag on as long as absolutely possible and offering very little reward for your effort, and dangling a shiny carrot in front of you.

    You wonder why the Floor 100 Armor is so unbelievably amazing? its because SE is banking on the idea no matter how ridiculous their event is, If they dangle a shiny enough carrot, you'll do it. That disgusts me.

    Its not that some can't find fun in it, Its just the majority of us realize how abysmal this event is. Its literally the lowest of the low when it comes to creativity and enjoyment. Its a Carbon-Copy replacement of Nyzul Isle, they didn't even bother reskinning anything or even re-arranging the mobs that appear on each floor. Its the same mob families and layouts, right down to the random-appearing Dahak. I'm personally shocked they even bothered to add new NMs.

    But in reality, Its a lazily created event clearly intended to keep us busy grabbing for that shiny 100 carrot. Further proven by their adamant standpoint on not fixing it and it being designed with a "Shoot for mediocrity and wish upon a star" attitude. You're suppose to go "well, We wont ever reach realistically floor 100, So lets try for 80, and maybe one day we'll get lucky!".

    I hate that style of gameplay. Its An event designed to influence people to aim for mediocrity, its why i personally can't enjoy the event. The thought alone that the dev team would actually say "Its designed for you to reach 60, and If you happen to Shit lucky charms, You might see floor 100 long enough to time out, or overshoot it entirely!"

    The people still trying this event have my props, They're clearly dedicated and skilled players who have far more patience and will than i Do. Theres actually 1 group on Asura particularly i'm rooting for. But this is simply my opinion. I cannot bring myself to enjoy an event where, in their own words, it is designed to aim for the middle, and hope for the best.

    So and the other 38 people across all servers who enjoy the event are free to enjoy it. The facts its deader than Chocobo Racing in most times of the day is all the proof I need that this event is a failure, And i did give it a fair shot.

    and for clarity, I F**king loved Old-School Nyzul, I loved killing Fafnir, Cerberus, etc on the floors, I enjoyed everything about it. I just can't bring myself to enjoy new nyzul simply because I find myself too caught up in how disgustingly obvious it is that its a stall. It shits on the name "nyzul isle" and has ruined a once fun event.

    Again, Strictly in my opinion. you're more than free to enjoy it, and i hope you reach 100 some day and get the armor you want, and nothing bad happens like, No drop, or timing out.
    (6)

  9. #339
    Player Tsuneo's Avatar
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    Mar 2011
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    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    I don't like the mentality that we're just going to stop at 80 either. When has the community ever settled for less than best? I'm aware that some people amongst our community settle for less, but it's a bit naive to assume we all will.
    (4)

  10. #340
    Quote Originally Posted by Tsuneo View Post
    I don't like the mentality that we're just going to stop at 80 either. When has the community ever settled for less than best? I'm aware that some people amongst our community settle for less, but it's a bit naive to assume we all will.
    actually, I can DEFINATELY see people targeting 80 or whatever other level. There are plenty of people-even those considering themselves "elite"-who don't wear a level 99 piece by choice, because a lower-level piece actually has bonuses that mesh better with how a job is played. The most obvious example was a scorpion harness +1; people who had relic were still full-timing the SH because it simply did more for them even if they had the relic +1 body for their job. It's even more likely if they are targeting a lower-level drop for a macro piece. I'm not a gear-swapping player for the most part but I know plenty who are-if the level 80 piece is the best to boost x you better believe somebody's gonna target it.

    For that matter, I know some people that are so snobbish about their gear that they would try to get a level 80 piece just to carry them to their 89 AF3+2 body they already have, which makes NO sense under current play since you're going to go 80-89 in about 45 minutes spamming Dominion ops. Trust me, it'll happen...
    (1)

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