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  1. #41
    Player mattkoko's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Seig
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Ravenmore View Post
    WoW allowed a high level to run a low level though a low level instance and the low level got full exp.
    alright alright i admit. you got me. doesnt change my opinion on leeching though. i would still love for it to be taken out completely. and i would still laugh at all the people that cry over it being taken out lol. but i am sure it will never happen. but i still got my dreams. they never let me down lol
    (1)

  2. #42
    Player Disifer's Avatar
    Join Date
    Mar 2011
    Posts
    43
    Character
    Disifer
    World
    Ragnarok
    Main Class
    BST Lv 99
    The only way abyssea ruined this game was the fact is let RMT's back in, and they run every exp party in their scorpion harness' or lvl 50 crow gear with a 95 brd relic horn. Now i see the RMT's in dynamis and everything else they see every bandwagoner doing atm or have done in the last 6 months. I have no issue getting from 75-99 in abyssea, 30-75 kinda sucks regardless.

    1. Point is should put a cap on abyssea to level 65 or even 75 if you're feeling frisky. 65 is level minimum for most events like dyna and einherjar.
    2. Make it where a character skills up regardless of your sync. I.E. you are a 58 RNG and you find a sync party to Crawler's Nest. Even if it is a GoV party. Not saying going back to old school 6 man parties is the answer, but if you wanna seperate the 18 man leech alliance aspect of parties, an incentive would be you would get skill ups regardless of level, except if you are currently doing a GoV page. To clarify, a 58 RNG sync'd to 23 Qufim party would still receive skill ups for his per say, 175 skill Archery while a 58 RNG under the effect of a GoV page will not receive skill ups for his 175 archery skill when sync'd to 23.

    Skilling up certain magic skills and melee skills is absolutely painful. Leveling Pup from 1-99 and having 10 skill in each of your automaton's skills and a 40 H2H skill is just deflating for the fact that sure, I can get 10-160ish very easily, then once it slows down, i'll spend days upon days trying to reach cap.

    And to think about it, instead of penalizing GoV parties, if there was something else to gain from being on GoV with 6 compared to 18 would help as well.

    The problem I still see with all of this is the fact that BRD, RDM, PLD, WHM, and NIN are essential jobs in partying and most people have 12-15 jobs these days, and you would run into the same issue as 2005-2009. Waiting for one of those jobs for your 4/6 Exp party who's been sitting in jeuno for hours. It's a nice thought, but i can't think of one specific way to fix it. Sorry
    (1)

  3. #43
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    People are still talking about this? I'll admit that at first I wasn't especially fond of the new experience system, but I have adjusted and moved on with my life. It's been more than a year already, get with it or leave.
    (0)

  4. #44
    Player Nikashi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    22
    Character
    Nikashi
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by Disifer View Post
    Getting a job like DRK to 75 though was pulling teeth.
    I can attest to this. Getting my DRK to 75 took over a year. c.c
    (0)

  5. #45
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Draylo View Post
    Stupid idea
    This. 1234
    (0)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  6. #46
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Nikashi View Post
    I can attest to this. Getting my DRK to 75 took over a year. c.c
    Took me about that to solo my BLU to 75. I never want to have to do that again. Ever.
    (0)

  7. #47
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,254
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The one thing i loved to death about FFXI was the fact that it was challenging, but with Abby's Expansion (DLC) The game got waaaay to easy.
    EXP was never challenging, just slow.

    Voidwatch, WoE and Legion all are more difficult than abyssea was. You wish was granted, and nothing needs to be done to the EXP system.

    Slower EXP != more challenging.
    (2)

  8. #48
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Sukiichan View Post
    "Attention: This Parties leader is using "Abby Settings"
    Abyssea was fun, but I did enjoy pre-Abyssea much more - Just don't admit this, because you'll get flamed.
    (2)

  9. #49
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    672
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Ryce View Post
    I think what most people miss about old FFXI was the party battle coordination. Setting up SATA, cautiously pulling mobs that agro/link, and even skill chaining (GASP!).
    ...and even the occasional Magic Burst! That's the one thing I miss about truly old school XP parties, when you had to coordinate with your party members to pull this off because it meant superior damage and you killed quicker, instead of the zerg fests we get today. Granted you kill quicker with the zerg fests of today, but it didn't have to be that way.
    (1)

  10. #50
    Player Zorander's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Zorander
    World
    Bahamut
    Main Class
    DRG Lv 99
    Aby EXP is one of the major things keeping this game alive right now (IMO of course). Sure grinding away at some of your favorite jobs was awesome and fun and I truly loved leveling everyone one of my jobs pre Abyssea. I had 7 jobs @ 75 and I was hooked on meriting, at Aby release I had over 700 merits and I was 100% capped xp/merits. Exping is what I did and I did it a lot..that is why I love Aby XP, i've played this game for so long that the last thing I want to do is take 6, 8, 10+ months to get a job to lvl cap. With Aby XP players now can level multiple jobs in the same or less time that it did @ 75. Unlocking even more things to do in game and allowing players to do more things low man because well everyone has needed jobs leveled. Sure there are Abygimps now but if you think that Aby ruined the game making more gimps you are wrong, very wrong..gimps have always been here and will always be here Aby has nothing to do with it.

    If I could make one change to how XP works I would allow the player to choose either xp or cruor. Let the player pick either xp or cruor knida like we before when we had to pick either xp or merit points. If you pick cruor and the rate would have to be a smaller % of mob xp cap but more than cruor cap now. 200~250 maybe even 300 cruor per mob wouldn't be to broken. And as the game progresses more and more ppl aren't going to need xp (i'm currently 19/20 jobs 99 with capped xp/merits I have very little reason to xp anymore) BUT if ppl could get more cruor than xp I think more people would pt in general allowing for even more people to level jobs. Oh and don't forget that it costs what 1.5~2 million cruor to upgrade VW atmas..so if VW is the future then we are gunna need more cruor and less xp.
    (1)
    LONG LIVE BUCKAFUFALO!

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