Anything.
But generally accomplishments are viewed as mobs you defeated (not so much anymore) and items received/gotten for others.
What I am saying is, your end game LS could get twice as much done as they do now, if you played correctly. By correctly, I mean, killed stuff as fast as possible, instead of dragging your feet and using throwing items, drk dds, pld tanks, kiting stuff you don't need to kite, or whatever inefficient stuff you're doing.
Tell you what, ask your LS if everyone would rather spend the next month gearing 1 job for everyone, or gearing half a job for everyone. I bet you none of them want to get only half a job done, which is basically what you're suggesting by saying doing things quickly and efficiently is bad.
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
Now look at it this way.
Ask your LS if everyone would rather spend the next month gearing 1 job for everyone, but there will be constant arguing and bickering at eachother, a few LS members leave because of constant LS drama, and it feels like we're going to work a 9-5 job in a video game.
or
Gearing half a job for everyone, while some LS members get to know each other some more, and have some interesting discussions, make friends, build a sense of cooperation and teamwork, have fun playing with one another and learning each others play styles, and at the end of it all, feel a sense of accomplishment together for completing a challenging battle.
Your choice.
But if the quick road to more and better items is draining and only gives me a headache, and the acquisition of material goods strips away from whats most important in life: actually having fun, together. Count me out.
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