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Thread: Throwing

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  1. #1
    Player Bustax's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Fhernias
    World
    Asura
    Main Class
    PLD Lv 99
    The WS Throwing idea is nice, but I dunno if SE would actually do it.

    What I'd really want is new, short delay, stronger (high dmg) shirukens, stackable to 99, and the greatest thing that would give shirukens a greater appeal to me would be if they don't interrupt your regular attacks, meaning no extra delay for you next attack. Matter of fact, an idea comes to mind, something like en-shiruken, for every melee attack consume a shiruken to do extra damage, and create a job trait like Sange to help you save shirukens.

    Somebody mentioned NIN being the ultimate puller, that's absurd, taking in consideration that the best range for shirukens are close range, almost as close as regular melee hits.
    (0)

  2. #2
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by Darwena View Post
    Sange was nice before Abyssea, get the lv48 Shuriken was pretty bad ass DMG in that time against some bad ass mob you had to stay away. now with the super perma 1000 katana in abyssea, shuriken kinda lost is charm now. the god point: less gils to spend on them now ;p
    Abyssea doesn't have much to do with ninja attacking fast, unless you meant gear wise? ninja did gain 3 haste and 5 dual weild.

    Quote Originally Posted by Bustax View Post
    Somebody mentioned NIN being the ultimate puller, that's absurd, taking in consideration that the best range for shirukens are close range, almost as close as regular melee hits.
    The correct range for throwing is right next to the mob.
    (1)

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