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  1. #1
    Player Karbuncle's Avatar
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    Mar 2011
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    Small Campaign Tweaks Suggestions! (part 20?!)

    Hello Forums, Reps!

    We've talked about this before, I've tried to dig it up and can't (My Search-fu is weak). either way, I thought maybe its time to bring this up for the millionth time.

    Some Suggestions to update Campaign Battles:
    Some time ago, We were blessed with an Exp/Allied Notes overhaul of Campaign. I believe they also buffed the mobs HP a bit, But I was wondering if we could do a bit more to update Campaign? Post your own suggestions, Mine Below:

    *Allow us to Skill up In Campaign - Most Campaign Enemies are pretty low level, but this would help newbies and some players skill up a tad while enjoying the Combat of Campaign. *blah blah no exp lost* - This is 2011, Exp is a dime a dozen, This is no longer a valid reason for the nerf. Please !

    *Un-Nerf Fortification Exp - This was nerfed for obvious reason Back in the day. please for the love of goodness Un-nerf it. No one bothers re-capturing zones because hitting a Fortification for 1 hour nets you 500 Exp. Its stupid. Please for the love of all thats holy Un-nerf this. When i can go to Abyssea and Kill 2 Mobs in 30 seconds for the amount of exp i get hitting a wall for hour, Something is wrong.

    Heres hoping this is coming... At the very least, I'd really like them to un-nerf Fortification Exp, I dont need to get 9k a run on Forts, but 4.5k Would be lovely. You know, Something about 500.

    Thanks
    (29)

  2. #2
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Yes, skill ups and capturing areas definitly need adjusting. I never invade enemy areas because of this, fix it please.

    Also, I'd like to see a raise effect given to all KO'd players at the end of campaign, with a 25% xp/notes penality (So people that are KO'd still get something).

    If possible, players that DC during besieged or campaign and return can be allowed to receive their rewards (like the VW fix was supposed to do for VW but didn't...). There's few things worse than DC'ing and coming back to no notes, xp, or imperial standing after waiting for the event to occur and spending an hour or so of your time to do said event, just to DC near the end and get burnt when you relog.

    Better average rewards from campaign coffers, such as more single currency and the occasional 100 peice.

    Adding a second wave of higher level mobs, or perhaps adding a few higher level mobs to the current mobs, they could be called XXX's bodyguard or XXX elite shock troop, etc, whatever. Just add a few higher level mobs, it';s not as fun as it used to be because everyone walks all over the mobs. they all don't need increased levels, just a few to make it something more than it is but less than it was. right now, it's a shadow of it's former self.
    (3)
    Last edited by Concerned4FFxi; 02-13-2012 at 10:06 AM.
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  3. #3
    Player Economizer's Avatar
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    Jun 2011
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    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Concerned4FFxi View Post
    Better average rewards from campaign coffers, such as more single currency and the occasional 100 peice.
    The problem with this is that you still deal with lotting on top of it, especially if you did 90% of the work getting those lots and total strangers just joined your Union.

    Honestly, I'd like to see more ancient currency as an incentive for Campaign Battles as well, which is why I support a conversion of large amounts of AN to 100 notes. Since you can get something like 200 currency a night (some can get much more, some less) from doing Dynamis for two hours I think it would be fair to be able to convert the amount of Allied Notes you'd earn from something like around three hours of Campaign Battles into a 100 note.

    -
    • Allow Skillups in Campaign Battle
    • Allow Ancient Currency to be bought with Allied Notes
    • Unnerf Fortification Experience
    (9)

  4. #4
    Player Karbuncle's Avatar
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    Mar 2011
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    Buying Currency With Allied notes would be nice. But Can't make it too Easy or Relics will become even easier. Which would cause a lot of player lash-back. Which SE should consider.

    A good trade off for that would be for us, to in return, also buy Alexandrite with Imperial Standing.
    (5)

  5. #5
    Player Economizer's Avatar
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    Jun 2011
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    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Karbuncle View Post
    But Can't make it too Easy
    That's why it should be balanced to be a higher time commitment then Dynamis. Also considering how expensive it will be to buy one 100 piece in Allied Notes if it takes at least a few hours of work, you'd be spending quite a bit of potential gil from the sales of other things.

    What's the max AN you can get in an hour? I can do numbers based on whatever result you give me and calculate how much potential gil it could cost a player to go the 100 piece route depending on how expensive one would be. Ideally it would be a fair amount above the market value of currency obtained from Dynyamis.

    Quote Originally Posted by Karbuncle View Post
    A good trade off for that would be for us, to in return, also buy Alexandrite with Imperial Standing.
    I don't see why not since the new Nyzul areas are supposed to have it too. As long as the amount takes more man hours then the previous alternative it should be fine... if you have a limited amount of time you'll just do the older methods or Nyzul whereas if you have a lot of time on your hands you can slightly boost the amount you get in a given amount of time at the cost of it being inefficient against farming gil (or even converting IS into coins/VW stuff/attachments and selling those) to buy Alexandrite.

    I'd also imagine that both of these would require a fairly high rank/medal. I'm sure people would appreciate having a nice reward for having the highest rank. This brings me to my next point...

    -

    I think there isn't a big enough reward for the highest medal... I mean, you get weapons that only really work in Campaign Battle and a bunch of items that are broken outside of a Campaign Battle... so the reward for doing Campaign Battle is... getting better at Campaign Battle. I have a hard time giving my usual suggestion about similar latent effect items (such as Besieged and Assault latents) of making a key item that makes them function everywhere at 99 since some of them have effects like STR+25 on a neck piece - perhaps this would work but I really don't like to suggest things that SE might shoot down for balance reasons without checking it twice.

    To give another unoriginal idea repeated again, even despite them being limited to Staff and Sword, I'd really like to see the weapon skills the Campaign weapons give have a questable component (perhaps such as "perform this WS 300 times" which would encourage more Campaign Battle). Perhaps to offset it other NPCs that do special WS could teach players everywhere how to use a weaponskill or even two... I know a Serpent General or two who has a weapon skill people would kill for example.

    I'm sure I'll think of more obvious stuff to say that isn't exactly original later but there is just so much that could be done with the content to make it more equal with other options.
    (0)

  6. #6
    Player Karbuncle's Avatar
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    Mar 2011
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    Adding more Campaign Weapons would be nice. I know theres at least 10 or So Campaign-Hero-Specific Weaponskills...

    Spine-chiller
    Leonine Legflail
    Bearkiller
    That WS used by Degenhard
    Bloody Quarrel...

    So on and so forth. Theres a lot of Campaign WS that would be cool to have access too. So much potential in this event, But its left dead in the water. its a wonderful idea, Could be more than a fun side activity with some effort from SE.

    Could easily be revamped to be more rewarding and fun.

    Currently all I do Campaign for is Getting exp on some of my lower jobs (90~) And building Allied Notes for Voiddust :O
    (2)

  7. #7
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Karbuncle View Post
    Adding more Campaign Weapons would be nice. I know theres at least 10 or So Campaign-Hero-Specific Weaponskills...

    Spine-chiller
    Leonine Legflail
    Bearkiller
    That WS used by Degenhard
    Bloody Quarrel...

    So on and so forth. Theres a lot of Campaign WS that would be cool to have access too. So much potential in this event, But its left dead in the water. its a wonderful idea, Could be more than a fun side activity with some effort from SE.

    Could easily be revamped to be more rewarding and fun.

    Currently all I do Campaign for is Getting exp on some of my lower jobs (90~) And building Allied Notes for Voiddust :O
    Better idea, update those WS's to be half decent (most of them are super sucky) and allow the player to take on a quest to make the WS permanent. Make it like the Mythic WS's, get the weapon go use it a certain number of times in campaign battle, then trade it in and it becomes yours forever. I would absolutely love to have Uriel Blade amongst others, but currently not enough reason for it.
    (5)

  8. #8
    Player Koren's Avatar
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    Mar 2011
    Posts
    39
    Character
    Koren
    World
    Sylph
    Main Class
    MNK Lv 99
    Another change, I would like at least, is to have the 3 nations hold off on sending in troops until a certain amount of damage is taken by the fortifications. Send in the healer NPCs in the beginning, but have players be the main force and only send in the attack NPCs if the fortifications take ~33% total damage needed to end the battle. Have a second wave of NPC's come once the fort takes an additional 33% damage. Basically don't send in waves of NPCs unless the players are struggling in the battle.

    Skillups are always welcome.

    I also wouldn't mind getting the campaign-WS. Throw in a few campaign-spells for the mages, I'm vaguely aware of a cure weakness ability Reviviscence, can make that a spell for healers.

    I still like the idea of customizable weapons skills, so why not the campaign ones? Have a quest where you get 50k exp from campaign while equipped with the weapon and it gets a point that can be turned in the add an effect to the WS. A player could add 5 different weak effects onto the same WS or add multiple levels of a single effect to strengthen it. The WS is fully unlocked for a player once a WS has been upgraded 5 times. Special bonus to a particular effect if reaches 5/5 on a single effect. WS can be reset to base effect and built again, but WS is lost from other weapons until 5/5.

    Examples:
    MP Restore: 10% damage dealt => 20% => 30% => 40% => 50% + 25% MP Restore to party based on damage dealt.
    WS Damage: +5% WS damage => +10% => +15% => +20% => +25% + Aftermath: Occ Attacks twice
    Enfire: 5% of melee damage => 10% => 15% => 20% => 25% + Sphere: Enfire 15%
    Critical: 3% chance to critical => 6% => 9% => 12% => 15% + Aftermath: Occ Doubles Damage
    Save TP: 10% => 20% => 30% => 40% => 50% + Occasionally does not consume TP
    AoE: Small circle around target => Line => Cone => Large circle => Large circle around player + Stun

    These are examples so some are probably OP, but the basic idea gets across. You could upgrade one effect to get a special bonus or spread out points to get multiple effects. Personally, I think we have plenty of WS for damage, for utility we should be allowed to design what we feel we need for our playing styles. I'm less familiar with what mages would like for a customizable spell so if someone likes this method they can take a stab at some spell ideas.
    (1)

  9. #9
    Player Rampage's Avatar
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    Dec 2011
    Posts
    36
    Character
    Rampage
    World
    Cerberus
    Main Class
    DRK Lv 99
    I would be happy with the great sword weaponskill. Cone terror: yes, please. Actually I would be happy with just getting the weaponskills, and having them natively, not on a weapon. Since most of these will be situational.
    (0)

  10. #10
    Player Economizer's Avatar
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    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Karbuncle View Post
    Adding more Campaign Weapons would be nice. I know theres at least 10 or So Campaign-Hero-Specific Weaponskills...
    The only issue I'd imagine there being if they added new weaponskills based on what various heros have is that some weapons would have way more then others (Sword and H2H namely).

    Still, I'm for it as long as heros such as the Serpent Generals share their secrets too.

    • Victory Beacon
      Great Sword
    • Salamander Flame
      Scythe
    • Meteoric Impact
      H2H
    • Typhonic Arrow
      Archery
    • Scouring Bubbles
      Club
    (2)

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