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  1. #101
    Player Unleashhell's Avatar
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    Mar 2011
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    302
    TBH it doesn't matter so much that there are tons of BSTs in dynamis. Its that most (not all) people don't bother with cities for dynamis. If you are out to get the MOST currency possible CoP zones are where you want to be. Job Ability proc mobs are by far the easiest way to get the most currency in 2 hours. On Fenrir there is a fairly large amount of BSTs in dynamis at any given time and they are almost all in CoP dynamis. Not sure how other servers are but most of the time there are 20-30 people in CoP dynamis and 95% of them are BSTs.

    The biggest issue in dynamis is not the amount of BSTs it is the mobs themselves. Depending on which zone you enter, 90% of the people will go after the same mobs because the other mob types are simply undesirable to fight. For instance who is going to go after Cactaur type mobs in Dynamis-Valkurm when you can just go after Hippogryph, Goobue / Treants and Fungars during job ability proc times. This is how camps get over crowded. Also at 99 even the DC camps are crowded with BSTs, along with NIN THF etc.

    Alot of people also have said before just look for another zone or go at another time. Unfortunately things aren't that easy. Some LS like my own have events we like to do at certain times. Which means we as an LS have other events to do after dynamis. So we enter dynamis and make due with what is available too us. Reading through all the posts on this thread there are a number of things that can't happen.

    1. You can't limit the amount of people in the zone. Depending on your server population on when people do dynamis you would in fact cut off access to certain dynamis zones. Since there are no more reserving zones you would in fact be forcing people to do zones they are not going to benefit as highly from (ie cities). There is no reason to restrict people from playing and maximizing their time spent for 2 hours.

    2. Changing the repop time on mobs. I agree that the repop time should be lower by just a bit or add more mobs to the camps. I'm not sure the current repop time on mobs but dropping it down by 20% would help alot. This way people can actually find a stationary camp and just pull mobs to their respective camp and not have to worry as much about overcrowding as the mobs will repsawn at an increased rate (think sorta like the old bird camps).
    (4)
    Quote Originally Posted by saevel View Post
    Monsters don't wear gear, eat food and rarely have buffs on them (PLD / WHM / RDM notwithstanding). Just like they don't have ridiculous attack, neither do they have ridiculous defense nor evasion.
    And Kirin is not a SMN, he's a "monster", special stats and all. Player community has defined him as a SMN because he astral flows, otherwise we could just as easily of called him a BLM because he use's Stone V / Stonega IV / Quake. Or a MNK because he attacks with two hands. And so forth.

  2. #102
    Player Bobarian's Avatar
    Join Date
    Feb 2012
    Posts
    1
    Character
    Bobarian
    World
    Bahamut
    Main Class
    NIN Lv 99
    It's not just beastmasters, it's all players. And why can't we fight multiple mobs? I seem to remember doing old dyna for years and multiple mobs would be slept, and picked off one by one. One thing still irking me is why ranger deserves TH? I'm a beast main and I totally agree to an extent that we shouldn't get TH3. But what the heck, sub thf you get TH2, and a lvl 99 THF job pet gets TH1? How does that make sense... Not to mention, it's easy to play dyna BST any one can do that, but you've obviously never met any pre-abyssea-pre-nu-dyna-pre-ducalguard BSTS to make a dimwitted comment like that.
    (5)

  3. #103
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Unleashhell View Post
    2. Changing the repop time on mobs. I agree that the repop time should be lower by just a bit or add more mobs to the camps. I'm not sure the current repop time on mobs but dropping it down by 20% would help alot. This way people can actually find a stationary camp and just pull mobs to their respective camp and not have to worry as much about overcrowding as the mobs will repsawn at an increased rate (think sorta like the old bird camps).
    Changing the repop time or adding more mobs will allow more relic to be created, I doubt they'll change it.
    (0)

  4. #104
    Player Unleashhell's Avatar
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    Mar 2011
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    302
    Quote Originally Posted by Afania View Post
    Changing the repop time or adding more mobs will allow more relic to be created, I doubt they'll change it.
    Why not? They made dynamis this way so more relics can be created. If they didn't want more relics being created they wouldn't have allowed you to enter everyday. Also SE even stated the changes that they made would increase the amount of currency on all servers. More currency = more relics.
    (0)
    Quote Originally Posted by saevel View Post
    Monsters don't wear gear, eat food and rarely have buffs on them (PLD / WHM / RDM notwithstanding). Just like they don't have ridiculous attack, neither do they have ridiculous defense nor evasion.
    And Kirin is not a SMN, he's a "monster", special stats and all. Player community has defined him as a SMN because he astral flows, otherwise we could just as easily of called him a BLM because he use's Stone V / Stonega IV / Quake. Or a MNK because he attacks with two hands. And so forth.

  5. #105
    Player Calamity's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    188
    Sounds good in theory and all. But we all know how the "balance" works. They'll only justify lowering repop timer in exchange for a decrease in currency per mob
    (0)

  6. #106
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Unleashhell View Post
    Why not? They made dynamis this way so more relics can be created. If they didn't want more relics being created they wouldn't have allowed you to enter everyday. Also SE even stated the changes that they made would increase the amount of currency on all servers. More currency = more relics.
    Their wording was a matter of justifying the decreased currency rates. "Yes, we're decreasing currency rates, but because players will be able to do Dynamis more often, there will be a net increase on currency produced per day." (paraphrased, but something like that). They attempted to balance it, not flood the market. If they increased spawn rates even more, they'd have to decrease drop rates even more. That's how their logic works.

    And just because I can't resist the urge to use your own wording against you:
    If they didn't want fewer relics being created, they wouldn't have decreased currency drop rates, made it so stones/eyes don't drop hundos, and put a hard cap of 2 hours on zones where you used to get 3.5 hours.
    (1)

  7. #107
    Player Tamoa's Avatar
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    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Bobarian View Post
    It's not just beastmasters, it's all players. And why can't we fight multiple mobs? I seem to remember doing old dyna for years and multiple mobs would be slept, and picked off one by one.
    You can't compare old dynamis to dynamis of today - back then you weren't competing for claim against other people.
    (2)
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  8. #108
    Player Kraggy's Avatar
    Join Date
    Mar 2011
    Posts
    400
    Character
    Kraggy
    World
    Cerberus
    Main Class
    THF Lv 50
    Quote Originally Posted by Lafaiel View Post
    Take all thier yellow mobs. drive them out! make them go somewhere else, they think they're too good to team up with anyone and want to hog all the mobs, bst does not get along with anyone because most of the people that level it are either an only child so they don't know how to share or interact with people, or they are usually shut ins that have no social skill so they can't play a party job because they will get kicked from it.

    Those are the reasons why they rage so much when you try to get a few mobs, the only way to deal with them is like the bully at thier school deals with them, take it by force. Nobody likes a beastmaster anyway, damn furries.
    Actually, they probably don't want to group with bigoted ass-hats like you.
    (2)

  9. #109
    Player Usukane's Avatar
    Join Date
    Mar 2011
    Posts
    45
    As a beastmaster that ventures into Dynamis frequently, I can understand both sides of the fence.

    However, I believe that they should improve the proccing system overall. There are so many different types of mobs that aren't even engaged causing some camps to become incredibly overcrowded with competition. I am suggesting that all mobs be able to procced utilizing weaponskills, job abilities, and magic 24/7. This would open up so many more possibilities for all players to achieve an enjoyable experience during their 2 hour time spent in Dynamis.

    Your thoughts community?
    (3)
    - Usukane / Ramuh Server

  10. #110
    Player Unleashhell's Avatar
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    Mar 2011
    Posts
    302
    Quote Originally Posted by Yinnyth View Post
    Their wording was a matter of justifying the decreased currency rates. "Yes, we're decreasing currency rates, but because players will be able to do Dynamis more often, there will be a net increase on currency produced per day." (paraphrased, but something like that). They attempted to balance it, not flood the market. If they increased spawn rates even more, they'd have to decrease drop rates even more. That's how their logic works.

    And just because I can't resist the urge to use your own wording against you:
    If they didn't want fewer relics being created, they wouldn't have decreased currency drop rates, made it so stones/eyes don't drop hundos, and put a hard cap of 2 hours on zones where you used to get 3.5 hours.
    Overall you still can spend more time in dynamis doing it 7 days a week. CoP zones are just as easy as you can get with currency. We also get 1-2 100's per run killing the timed spawn NMs on top of the singles.
    (1)
    Quote Originally Posted by saevel View Post
    Monsters don't wear gear, eat food and rarely have buffs on them (PLD / WHM / RDM notwithstanding). Just like they don't have ridiculous attack, neither do they have ridiculous defense nor evasion.
    And Kirin is not a SMN, he's a "monster", special stats and all. Player community has defined him as a SMN because he astral flows, otherwise we could just as easily of called him a BLM because he use's Stone V / Stonega IV / Quake. Or a MNK because he attacks with two hands. And so forth.

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