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  1. #1
    Player Dew's Avatar
    Join Date
    Mar 2011
    Location
    MolaMola Enterprises
    Posts
    115
    Character
    Dew
    World
    Bismarck
    Main Class
    RDM Lv 99
    They should adjust the repops to be like abyssea. The faster the mobs die the faster they repop. The slower they die the closer to normal repop time they are.
    (4)

  2. #2
    Player Gingerhurricane's Avatar
    Join Date
    Aug 2011
    Posts
    11
    Character
    Gingerhurricane
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by bruinbear View Post
    The monopolization of Dynamis zones by Beastmasters has gotten out of hand. Beastmasters have become extremely rude and carry themselves with a sense of entitlement in Dynamis zones. The gathering of all the monsters in the zone and sense that this is their right and elitism is horrible. Everywhere you go and in every zone, there are multiple BSTs claiming all the monsters and with several unclaimed, but partly damaged mobs with hate on them. When another player claims a mob, BSTs become disgruntled and give them attitude for doing so.

    An example I can give is when I claimed an unclaimed monster next to a BST at what looked like full hp and only realized after claiming that it had been "red proc'd," to which the BST exchanged the following words: "F- yourself n-word." This is completely inappropriate behavior and has gone too far.

    This entire process takes away from the ability of other players to enjoy the Dynamis event and to participate in the event at all when they are unable to claim monsters.

    I propose that something (more than just the downgrade in TH to TH1 mentioned in the upcoming updates) be done to make Dynamis more equitable and fun for ALL players on FFXI.

    Some suggestions to fix this process would be:
    1) To limit the number of players who are able to enter each zone, setting a cap in each zone dependent on the size of the zone.
    2) To take away treasure hunter effects from pets entirely, leaving TH to be a unique ability to the Thief and RNG job class.
    3) To change the way the system works so that one person cannot hold hate on more than one monster at a time.
    1. Limiting entry, nice idea except when the perle/pink thf, dnc, bst and whatever odd jobs i've seen in there kill so slowly they walk out with 120 coins while i can walk out currently with 220 on a good night. Why don't you ask for it to be dependant on a person's gear while youre at it.
    2. go for it, will solve nothing. I'll gladly take a tiger or rabbit and still come away wth 160-170 coins no problem.
    3. whole system overhaul on hate mechanics, which with the slow infusion of new content as it is, we should stop the presses and make it so you can only fight one mob at a time, even if you have a link, you can't defend yourself and deserve to die. I can only keep one mob claimed at a time anyways. Like i've said before feel free to take the yellow if there are no mobs to claim otherwise, but don't be a jackass and steal a link'd mob because you wanna grieve someone. You're allowed to do it, SE says yellow = free, but you all know its wrong. Oh well. No one ever said people on the internet had ethics and morals anyways. proof is in the pudding.

    And as a side note, i don't think i've done dyna in days due to there being 15+ in every zone including tav. I'd rather do something else with my time than compete and walk away with 150 coins or less. Not worth my time or effort. It's like having a job but they only wanna pay you for 5 hours instead of 8. can't support my lifestyle on 5 hours so i'll find a new job. same attitude applies.
    (2)
    Last edited by Gingerhurricane; 02-12-2012 at 04:23 PM.

  3. #3
    Player Doombringer's Avatar
    Join Date
    Mar 2011
    Posts
    365
    also.. um.. just pointing something out here.. even from the beastmasters point of view.. it's not actually GOOD to have 10 mobs on the pet at once.. since the pet tends to not really FOCUS on any 1 mob.. all stacking multiple mobs onto the pet does is prevent shit from respawning and make you spend 3X as much on pet food...

    when i do dynamis.. if my pet has more than 2 or 3 mobs on it.. i stop pulling and kill one... then it can stop hitting my pet and start respawning?

    think about it.. anything more than 1 or 2 mobs on the pet at a time is pointless? it's like an assembly line that's getting bottlenecked at one station.


    also, more on topic. wtf is this bs about a "sense of entitlement" you mean that exact same thing you're demonstrating by making this thread? you think you are somehow MORE entitled to the zone than anyone else?
    (12)

  4. #4
    Player Arcari's Avatar
    Join Date
    Jul 2011
    Posts
    10
    Character
    Arcari
    World
    Bismarck
    Main Class
    THF Lv 97
    Quote Originally Posted by Doombringer View Post
    also.. um.. just pointing something out here.. even from the beastmasters point of view.. it's not actually GOOD to have 10 mobs on the pet at once.. since the pet tends to not really FOCUS on any 1 mob.. all stacking multiple mobs onto the pet does is prevent shit from respawning and make you spend 3X as much on pet food...

    when i do dynamis.. if my pet has more than 2 or 3 mobs on it.. i stop pulling and kill one... then it can stop hitting my pet and start respawning?

    think about it.. anything more than 1 or 2 mobs on the pet at a time is pointless? it's like an assembly line that's getting bottlenecked at one station.


    also, more on topic. wtf is this bs about a "sense of entitlement" you mean that exact same thing you're demonstrating by making this thread? you think you are somehow MORE entitled to the zone than anyone else?
    ^This.

    A smart BST would realize adds are more of a nuisance than anything, your pet gets distracted and auto fights anything that takes a swing at it (SE says they're "following their instincts!" but I call it stupid AI), which means it won't be killing the target you wanted to go after in the first place, which means reduced killspeed. I must be one of the few BSTs that actively tries to avoid hoarding and linking mobs, I prefer one mob to proc and kill at a time. BSTs that gather up mobs to proc, then try to leave their pet on them while they find more stuff drive me crazy. If they wanna play that game, feel free to jack their proced mobs when they go yellow, and see how fast they'll stop.

    One more thing...I would like to ask people not to hate the job, hate the player. BST has always been the whipping boy of FFXI, and still lacks a lot compared to the rest of the DDs. No need to whine and complain and ask for more nerfs to the job just because a few players on it annoyed you.
    (6)

  5. #5
    Player Rie's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    137
    Character
    Rienea
    World
    Bahamut
    Main Class
    RDM Lv 99
    I've had my fair share of bad experiences with BSTs in Dynamis, in general, if a zone has more than 5 BSTs in it, I avoid it completely.

    I don't play BST in Dynamis myself, and I don't camp on top of anyone. If there's people at a certain mob, I prefer to find another mob to fight (in CoP), or find a different camp until that person leaves (City, northlands).

    What annoys me most about BSTs in Dynamis isn't really their hoarding of mobs, as I said, I prefer to find a clear camp, but I don't like the fact that they don't lose sneak/invis/quickening when they sic their pet on a mob. Unfair advantage that no other pet job has. Nerf it!
    (2)
    (* ' - ') Catastrophe ALL the things! ( ' - ' *)

  6. #6
    Player Disifer's Avatar
    Join Date
    Mar 2011
    Posts
    43
    Character
    Disifer
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Rie View Post
    I've had my fair share of bad experiences with BSTs in Dynamis, in general, if a zone has more than 5 BSTs in it, I avoid it completely.

    I don't play BST in Dynamis myself, and I don't camp on top of anyone. If there's people at a certain mob, I prefer to find another mob to fight (in CoP), or find a different camp until that person leaves (City, northlands).

    What annoys me most about BSTs in Dynamis isn't really their hoarding of mobs, as I said, I prefer to find a clear camp, but I don't like the fact that they don't lose sneak/invis/quickening when they sic their pet on a mob. Unfair advantage that no other pet job has. Nerf it!
    Pretty sure SMN has had that ability for the same amount of years as bst has, 8-9 years now? keep trolling...

    And people on here wonder why their comments and suggestions on here are laughed at and not taken seriously at all. The whole reason behind the thread I cannot comment on due to it being vague, but every 10 posts is someone asking to nerf something else on BST because they are invading your dynamis time. Not due to the fact that SE made everything !! proc'd to get drops, NOT BECAUSE THEY CONTINUED TO LET ANY JOB POST 30 BE LEECH'D UP, not because they seperate the mobs into categories for diff times for diff mobs (CoP zones), not because they only created maybe 1-2 actual GOOD camps in each city zone (if that), because there are only 4 legit camps in Beau, and i still havent found more than 2 in Xarc. It's because BST is the antichrist of job heirarchy in our post 75 world in which we are all 99 and the only content we have any success or ability to do is 75 content, which in all seriousness neo-dynamis still is.

    I think on EP mobs in tav, if there are 2 bst in zone, you are waiting on repops. I mean you can run downstairs to do bugard and then wait 5 min for your repop. It's all a huge friggin joke, but pick on my job. My friend only has 1 job at 99 and it's BST since it's my main as well. Invite him to voidwatch content and people like that wouldnt feel like the only things they can do in this current game is

    1. Dynamis
    2. Limbus (72 hour delay)
    3. Einherjar (72 hour delay)
    4. Salvage (once per day, twice if u have tag from prior day)
    5. Assault (getting captain rank cause why else do it besides that and Salvage points)

    Couldn't do abyssea, voidwatch, i'm sure legion when it comes out as well considering tp moves will prob kill pets quicker than you can call them and heal them, and if they add a proc system, you can def rule bst out.

    Just petition SE to remove the job altogether. Being able to solo ks99 is broken cause other jobs can't do it right? It's 75 content. But hey, if you two box yourself and a mule and can "solo" it, then it's okay. Gotcha. Getting closer and closer to hanging it up due to the horrible attitudes of what's left of this playerbase, the same playerbase who says the last limit break is too hard. If that doesn't say something, I don't know what does.
    (5)
    Last edited by Disifer; 02-12-2012 at 09:11 PM.

  7. #7
    Player Disifer's Avatar
    Join Date
    Mar 2011
    Posts
    43
    Character
    Disifer
    World
    Ragnarok
    Main Class
    BST Lv 99
    If you had to level the old fashioned way to 75 and old exp parties still existed, you all wouldn't have these pointless, mind numbing threads. I did it the old fashioned way, with getting grieved and overcamped, yelled at, because of a sense of entitlement to exp camps, which has never seemed to shift. The only thing thats changed is that the "normies" became the "loner" because it was the easy thing to do. because it was easy to leech a job in abyssea and toss crap gear on it. Such garbage. I wish I was still in the minority on my job, instead i'm in the majority because of one event.
    (4)

  8. #8
    Player Rie's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    137
    Character
    Rienea
    World
    Bahamut
    Main Class
    RDM Lv 99
    SMN loses invis by sic'ing their pet on a mob, pretty sure PUP does as well.

    *edit*

    PUP keeps invis, so I was wrong about that. I still think it's an unfair advantage in a situation where time management is important, whether it's a PUP or a BST that's doing it.
    (0)
    Last edited by Rie; 02-12-2012 at 09:36 PM.
    (* ' - ') Catastrophe ALL the things! ( ' - ' *)

  9. #9
    Player Disifer's Avatar
    Join Date
    Mar 2011
    Posts
    43
    Character
    Disifer
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Rie View Post
    SMN loses invis by sic'ing their pet on a mob, pretty sure PUP does as well.

    *edit*

    PUP keeps invis, so I was wrong about that. I still think it's an unfair advantage in a situation where time management is important, whether it's a PUP or a BST that's doing it.
    I don't see how the advantage is unfair, you wanna get rid of sacrifice pet pulling in the game completely?

    Plus time management is very vague, care to explain such situations?
    (2)
    Last edited by Disifer; 02-12-2012 at 09:58 PM.

  10. #10
    Player Alpheus's Avatar
    Join Date
    May 2011
    Location
    My Allegiance? I'm usually on whatever side Zordon is on
    Posts
    285
    Character
    Alpheus
    World
    Asura
    Main Class
    WAR Lv 99
    Yes bard does count for magic procs. From what I've seen its the only job that can magic proc easily since it can spam songs on the enemy without waking them up. Very first Dyna run (yea that new >_>; ) had a BRD and we basically had him sleep the mages and he'd tell us when he was done to go in for the kill.

    Note: I dont know much about BRD so I'm unsure what exact songs he used but he was able to lullaby and spam shit and not have them wake.
    (0)

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