Quote Originally Posted by Jile View Post
Respectfully. You give up entirely too easy for someone that reflects BST as their main. The fact SE has not made this change, at this stage of the game, is ludicrous.


After some searching I did eventually find a response from Camate:



But that said, I'd like SE to reconsider. You did this with several other items and it did not break the game. You do not have to adjust the synth and how its crafted we'd just like it to stack in 99's so it lowers the strain of the massive amount of items we already lug around.

It's not too much to ask >.>
Respectfully, I didn't give up. I never agreed with the idea. Its not needed and I think it would be unbalancing.

It would mean there is no trade off to carry what is effectively unlimited curing for your pet. IF pet food still cured too little (as in before the petfood adjustment when zeta's cured only about 700 w/ an awesome reward set) then the argument would have more merit.
Also it would require adjustments to the synthesis itself. IF you are synthesizing 4~6 biscuits w/ each synth, thats alot of repetition to get it up to 99. If you switched it to 33/each, then its a huge adjustment in the cost/benefit of pet food.

How would this really affect gameplay? it would make it easier and more boring to solo stuff on bst. you could literally have a script to just look when pet hp is low, and use another pet food and you afk solo tons of junk.

otherwise it would make it a bit easier on the inventory. I typically don't' carry more than 3 stacks of pet food, so it saves 2 inventory slots at best.

I think this is a non-issue.