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Thread: Walk of Echoes

  1. #11
    Player Gingerhurricane's Avatar
    Join Date
    Aug 2011
    Posts
    11
    Character
    Gingerhurricane
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Dew View Post
    Woe weapons don't need any kind of aftermath or afterglow. They are fake weapons you make to get access to the ws. You want Aftermath or afterglow make the real thing.
    They don't but if a 99 WoE weapon would beat out a 85 Emp that people so lazily get, then it might shift the balance of going hard on your emp or going to get a 99 WoE
    (0)

  2. #12
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Camate View Post
    Next, we plan on implementing the following three specs to accomplish our objectives.

    Objectives
    • Shorten the wait time (make it easier to participate in content successively)
    • Adjust difficulty of boss battles
    • Adjust difficulty immediately after entering

    Specs
    • Remove the wait time to re-obtain “Kupofried’s Medallion”
    • Ease up on damage dealt by AoE attacks from bosses
      Same as the specs to be implemented for Voidwatch
    • Obtain a temporary item when entering a walk

    We plan on allowing players to obtain one of five random temporary items.
    In addition, we plan on implementing the following changes after the above objectives are accomplished. Our goal is to make the content easier to participate in, complete, and gain rewards from.
    • Addition of bonus walks
      This would allow players to enter a walk with certain bonuses like increased EXP, increased loot drop rate and weakened monsters. These bonuses will be determined when entering a walk.
      We’re currently working on determining what requirements must be met to activate bonus walks, whether or not players are notified about their bonuses, and how players are informed about their bonuses.
       
    • Implementation of skill increase
      This has been implemented on the test server.
      There are many different playing styles for this content (gain skill points, just complete the content, etc.) so we would like to continue to collect your feedback.

    Also, many of you requested to remove the restriction of being unable to enter walks that are 50% completed, but we have no plans on removing this restriction. If we were to remove this restriction, players would be able to enter a walk right before the boss is defeated just to gain EXP.

    However, if every player is in favor of removing this restriction, there is a possibility of us removing it, but we believe that this adjustment would put us in a similar situation as we were in before the walks were updated. Players might ask to have the restriction changed to 95%, 90%, 80% and so on and so forth, but this would just be a matter of personal preference, so I believe that we should stick with the 50% figure.

    Please let us know what you think.
    No dates for when it is going live on the main server, but it's not going to be february.
    (0)

  3. #13
    Player Eri's Avatar
    Join Date
    Mar 2011
    Location
    ドイツ
    Posts
    784
    Character
    Erila
    World
    Odin
    Main Class
    DNC Lv 99
    Quote Originally Posted by Gingerhurricane View Post
    They don't but if a 99 WoE weapon would beat out a 85 Emp that people so lazily get, then it might shift the balance of going hard on your emp or going to get a 99 WoE
    That was my Point. Besides in some cases WoE look better then the real Empy lol.

    All for Adding someting that makes 99 WoE better then 85 or even 90 Empy cause WoE to 99 is harder / more Expensive as Empy to 90. Balance that.
    (1)
    Last edited by Eri; 02-13-2012 at 07:41 PM.
    Odin Server

    lv119 DNC ~ 119 SAM ~ 119 More that i dont use.
    Gute Mädchen kommen in den Himmel ! Böse Mädchen kommen überall hin !!

  4. #14
    Community Rep Camate's Avatar
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    Mar 2011
    Posts
    1,712
    Greetings! I have a message from Mizuki Ito in regards to Walk of Echoes adjustments

    Quote Originally Posted by Mizuki_Ito View Post
    Thanks for all of the feedback.
    We will be making preparations to allow skill increases.

    Also, with tomorrow’s version update the easing of damage received from bosses’ AoE attacks will be implemented.

    Furthermore, the below adjustments will be taking place during the following test server update:

    • Elimination of wait time associated with the key item “Kupofried’s Medallion”
    • Players will receive temporary items upon entry to Walks.
    ※5 will be given and the types will be random.
    (11)
    Devin "Camate" Casadey - Community Team

  5. #15
    Player
    Join Date
    Mar 2011
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    1,401
    in b4 "I got a brew lol"
    (0)

  6. #16
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Thanks for the update Camate, and the continuing effort to tweak and make Walk of Echoes better and more enjoyable. This is great news indeed. There are so many things that can be done to the WoTG contents to revive interest. Thanks again.
    (2)

  7. #17
    Player Lukikii's Avatar
    Join Date
    Mar 2011
    Location
    Ragnarok
    Posts
    23
    Character
    Lukikii
    World
    Ragnarok
    Main Class
    WHM Lv 99
    Looking forward to the changes!
    (0)

  8. #18
    Player Unleashhell's Avatar
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    Mar 2011
    Posts
    302
    Still nobody will do WoE. I'm not really sure the dev team is understanding this. Don't get me wrong I love WoE, but everytime you do a search in that zone there are 0 people in there. Changes have to be made, and I don't understand why people would care about skillups in WoE when they can go to Abyssea and do it. You have RR, Regain, Regen, massive refresh, quick magic when it procs. Why would skilling up in WoE be any incentive to go?

    Add Heavy Metal Plates at a decent drop rate and increase the BLM spell drops and you will see alot more activity in WoE.
    (2)
    Quote Originally Posted by saevel View Post
    Monsters don't wear gear, eat food and rarely have buffs on them (PLD / WHM / RDM notwithstanding). Just like they don't have ridiculous attack, neither do they have ridiculous defense nor evasion.
    And Kirin is not a SMN, he's a "monster", special stats and all. Player community has defined him as a SMN because he astral flows, otherwise we could just as easily of called him a BLM because he use's Stone V / Stonega IV / Quake. Or a MNK because he attacks with two hands. And so forth.

  9. #19
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    I agree with unleash. I love WoE but it needs more people all the time!
    (0)

  10. #20
    Player Dreamin's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Skill up for SMN's while we farm and power WoE on the weekends. And maybe healing/enhancing magic skillups for those WHMs/SCHs/RDMs that goes to 'cure/pro/shell' those death-spamming DDs that just run in to die, raise, and repeat for points. These death spamming DDs might also gets the occasional skillups on their hit/ws.

    Dont think of it as incentive to try to draw ppl into WoE, but more as a bonus for those that do WoE.
    (1)

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