The filter system (and possibly the chatlog system itself) need some tweaking. Currently there's unfilterable messages, which means the classification of chat messages is off (the paralyze one should be in the "action effect" category imo, as should be the defeat message, both of which are unfilterable at the moment). Personally I'd like to rework the log to allow for easier/better parsing, but I don't think that's high on the development team's list of concerns.