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Thread: New 99 trials

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  1. #1
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    New 99 trials

    So the "new" trials for the lvl99 ultimate weapons are as follows:

    20 Umbral Marrow (ADL) for Relic Weapons
    10 Mulcibar's Scoria (PW) for Mythic Weapons
    60 Riftdross/cinder (Ig-Alima/Botulus Rex) for Empyrean Weapons

    Credit to Byrth on BG and JP sources.

    Just a 'lil commentary: Why 20 ADL items and not kills SE? With the abundance of Relic weapons, the high manpower requirement for ADL and the single drop per kill you're encouraging the oldschool tiering of players that you tried to escape with the previous trials.

    No need to answer. I know the reason is to bottleneck the 99 relics due to the ease of reaching 95. Just talking to myself.
    (34)

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  2. #2
    Player Nynja's Avatar
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    The planned difficulty level for the corresponding Magian upgrade trials will be such that a majority of players with the appropriate level 95 equipment will likely be able to complete them.
    seeing as ADL is still a crapshoot at 99, because of the blatant luck factor, the change accomplished nothing.

    You guys really should have made it killshots so people can team up.

    Realistically, you can only pop ADL once per day (sometimes you can get lucky on pops, and sometimes you get unlucky). Realistically, you're going to get a ~75% kill rate on ADL (if you kill the wrong clone twice in a row, your buffs will probably have wiped by then and you're done).

    Since theres no teamup factor involved in the ridiculously stupid "get drop, turn in drop" system you guys want, you're pretty much looking at ~1 month per relic. Lets presume, in your 18 person alliance, which you WILL need for ADL, everyone has one relic, you're looking at a year and a half to upgrade everyones relic to 99a.


    Once again, you guys have accomplished absolutely nothing.
    (22)

  3. #3
    Player Kristal's Avatar
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    Seriously, does noone even THINK about WHY SE chose to do it like this?

    Headcount system would require people to equip said relics, which means some jobs can upgrade MULTIPLE relics at the same time, while others cannot upgrade any at all because they are for jobs not desired at ADL kills. And once people finished their relics, those that haven't finished it are still square out of luck.

    Item drop system allows people to come as any job needed to kill these NMS, and SE can simply tweak droprate by adding multiple drops into the mix by using procs, TH, etc.

    So heavens forbid you have to spend 18 months on a final relic weapon.

    If you are worried about people no longer coming to kill ADL, stage 2 should be changed to 1000 kills. That would give relic 99_1 people incentive to help others get 99_1 while they get to work on 99_2, without them leeching items off the 99_1 trial people.
    (2)
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  4. #4
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    Quote Originally Posted by Kristal View Post
    Seriously, does noone even THINK about WHY SE chose to do it like this?
    I have a theory why they did this, They are pushing the game back into a competitive state where players take advantage of other players, or constantly complete for pops and drops, building anger between them. As long as players hate each other the people at SE probebly think they will fall off the player radar. Notice they didn't seem nearly as publicly hated back when 75 was big, players then start working together for a common goal 76+ they start turning on SE. Pro tip: Funding an MMOs development via the revenue of its subscriptions is a good idea, pushing it elsewhere is not. (Though that decision may have come from above the FFXI team.)

    The other theory which I once thought was a joke, (may be more serious then I thought) is they make FFXI fail until XIV looks more appealing.
    (8)

  5. #5
    Player MarkovChain's Avatar
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    Quote Originally Posted by Nynja View Post
    seeing as ADL is still a crapshoot at 99, because of the blatant luck factor, the change accomplished nothing.

    You guys really should have made it killshots so people can team up.

    Realistically, you can only pop ADL once per day (sometimes you can get lucky on pops, and sometimes you get unlucky). Realistically, you're going to get a ~75% kill rate on ADL (if you kill the wrong clone twice in a row, your buffs will probably have wiped by then and you're done).

    Since theres no teamup factor involved in the ridiculously stupid "get drop, turn in drop" system you guys want, you're pretty much looking at ~1 month per relic. Lets presume, in your 18 person alliance, which you WILL need for ADL, everyone has one relic, you're looking at a year and a half to upgrade everyones relic to 99a.


    Once again, you guys have accomplished absolutely nothing.
    More QQ about the game being hard ? Seriously though, 20 ADl is fine to me. The 1/kill thing might not be an issue. It's pretty easy to duo or trio one pop set per run, and all you have to do is find a group of 3-4 players willing to team up say once a week to kill muktiple ADLs in a run like you would for a KCNM. In all seriousness it's not too hard of an NM. I expect a decent 6 man group to kill it.

    Quote Originally Posted by Tamoa View Post
    Somehow I can't see people farming Arch Dynamis Lord for the purpose of selling the upgrade item. If so, it's going to be sold for a lot more than 20mil. Otherwise I'd say it simply won't be worth it, and each person in the alliance would make more doing less work by farming currency.
    Same can be said for metal plates however they can be found in bazars and most drops from VWNM are trash anyway. Guess what ? Right now riftdross/cinder are hard to find in bazars, but right when they allow the trials to be completed, you'll see plenty of them - even though the other drops stay the same as they are now.
    (0)
    Last edited by MarkovChain; 01-31-2012 at 04:27 AM.

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  6. #6
    Player Tamoa's Avatar
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    Quote Originally Posted by MarkovChain View Post
    Same can be said for metal plates however they can be found in bazars and most drops from VWNM are trash anyway. Guess what ? Right now riftdross/cinder are hard to find in bazars, but right when they allow the trials to be completed, you'll see plenty of them - even though the other drops stay the same as they are now.
    Are you comparing doing voidwatch for heavy metal to sell, to doing ADL for Umbral Marrow to sell? Really?

    Owait, for a second I forgot who I'm quoting here.
    (6)
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  7. #7
    Player MarkovChain's Avatar
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    Quote Originally Posted by Tamoa View Post
    Are you comparing doing voidwatch for heavy metal to sell, to doing ADL for Umbral Marrow to sell? Really?

    Owait, for a second I forgot who I'm quoting here.
    You and nynja sound pretty noobish. Stop QQing about those trials because you can't solo it with your mule like for abyssea. Right when when the metal plates trials were out, the same people complained over and over because they couldn't gather 1500 plates solo doing voidwatch. The only point of doing voidwatch is to sell plates and due to the retarded droprate it's better to farm gil and buy from bazars. If you can find 18 gimps for 3-4 metal plates that take 1 hour to planify why wouldn't you be able to do so with arch DL. With 20 items only required to complete the trial, you will not have much trouble selling them for 10-15 M. That's the idea...

    The idea of 20 items and not 20 kills is excellent because it allows gil circulation in the economy but I'm not surprised it didn't come to your mind either. In the end It's probably faster to gather 200M than farm 20 ADl drops. Personnally It takes me one entire run for a popset and one run for a single kill (most likely) so at best 40 days for 20 drops. In 40 days I can farm the equivalent 3000 metal plates which is worth ~450M. 450M/20=22.5M. So technically at 22.5 Millions Gil per Umbral merrow you will find buyers especially considering most of those that are considering upgrading a relic will not have spent that money on metal plates. That's the kind of math SE is doing right now.
    (0)
    Last edited by MarkovChain; 01-31-2012 at 09:49 AM.

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  8. #8
    Player Nynja's Avatar
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    Quote Originally Posted by MarkovChain View Post
    More QQ about the game being hard ? Seriously though, 20 ADl is fine to me. The 1/kill thing might not be an issue. It's pretty easy to duo or trio one pop set per run, and all you have to do is find a group of 3-4 players willing to team up say once a week to kill muktiple ADLs in a run like you would for a KCNM. In all seriousness it's not too hard of an NM. I expect a decent 6 man group to kill it.
    HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
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  9. #9
    Player Alerith's Avatar
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    Quote Originally Posted by MarkovChain View Post
    More QQ about the game being hard ? Seriously though, 20 ADl is fine to me. The 1/kill thing might not be an issue. It's pretty easy to duo or trio one pop set per run, and all you have to do is find a group of 3-4 players willing to team up say once a week to kill muktiple ADLs in a run like you would for a KCNM. In all seriousness it's not too hard of an NM. I expect a decent 6 man group to kill it.
    http://www.youtube.com/watch?v=ztVMib1T4T4
    (4)

  10. #10
    Player Nynja's Avatar
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    Quote Originally Posted by MarkovChain View Post
    It's pretty easy to duo or trio one pop set per run, and all you have to do is find a group of 3-4 players willing to team up say once a week to kill muktiple ADLs in a run like you would for a KCNM. In all seriousness it's not too hard of an NM. I expect a decent 6 man group to kill it.
    Ok, so go duo/trio your pop set today, consisting of Dynamis Lord, Duke Haures, Marquis Caim, Baron Avnas, Count Haagenti...and then find another 3-4 people, and go kill ADL with 6 tomorrow.


    We'll be waiting
    (9)

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