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  1. #1
    Player Seriha's Avatar
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    Mar 2011
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    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    I'd hold opinion on Nyzul gear until it's actually on the live servers. Overall, the limitations imposed by the Assault Tag system also put up a bit of a roadblock for those who may largely be done with their own Abyssea needs, but have no interest in Voidwatch or Legion. Wanting more low-man friendly content is a valid concern when you're mostly looking at a daily half hour tops of pseudo-fresh content.
    (1)

  2. #2
    Player Runespider's Avatar
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    Mar 2011
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    1,361
    They don't really know what they want to do, we have had so many differing messages over the last coupe of years. I still remember the announcement of the increase in level cap so that content could be done with fewer players due to a smaller playerbase and easy of access to content, larger buffs with JA and gear making each player stronger to make fights in smaller groups work better...now it's going back to a small cog in a large machine thinking with stuff like Legion.

    I think Legion will be a flop personally, I don't think the desire is there among enough players to put up with thsi kind of heavily structured large player content again. We will see I guess.
    (4)
    Last edited by Runespider; 02-11-2012 at 08:09 PM.

  3. #3
    Player Rezeak's Avatar
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    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    I think new Nyzle > Salvage > Limbus is the all SE is probably planning on new low man content atm since it's the easiest way to give players the most content

    As for the future they said there designing a new zone maybe they make some of the NMs low mannible iono

    So far it's still small group stuff outside VW but VW system works because anyone can start a shout which is aided massivily by the 1 person 1 box system

    As for legion i dunno how the drops will work but if it's all points then /sh groups go go lol.
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  4. #4
    Player Mahoro's Avatar
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    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Same Dazusu. Well, judging by the feedback on this thread, where even the players who asked for some tweaks still thought the event was fun, the odds looks good.

    http://forum.square-enix.com/ffxi/th...k-Event-Legion
    (0)

  5. #5
    Player Runespider's Avatar
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    Mar 2011
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    Same Dazusu. Well, judging by the feedback on this thread, where even the players who asked for some tweaks still thought the event was fun, the odds looks good.
    You will see a big difference from the kind of responses you get from a testing event as opposed to an event people want gear from (which is the main reason people do anything in an MMO). Most will take wiping lightly and enjoy the spectacle etc in a testing enviroment and not so much on the live version.

    Are they adding this on tuesday now is it being added in a future update? Still seems to need quite a lot of work.
    (1)

  6. #6
    Player Mahoro's Avatar
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    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    There has never been a successful event in this game where people didn't wipe the first few times? My mistake.
    (0)

  7. #7
    Player Seriha's Avatar
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    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Don't think Legion's coming this VU. And for now, as long as we're left believing Legion Point items won't be as good as those the monsters themselves inside drop, it's hard to be super-excited since such a point system doesn't address the reason why people hate doing an event after going 0/<Unreasonably Big Number> with no drop. Or in this case, being potentially outlotted or screwed by LS point systems if you can't play as much as a shellmate wanting the same.
    (1)

  8. #8
    Player Mahoro's Avatar
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    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    I thought people wanted shared loot pools after VWNM.

    I'd hate to be an FF dev
    (3)
    Last edited by Mahoro; 02-12-2012 at 07:03 AM.

  9. #9
    Player Seriha's Avatar
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    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Mahoro View Post
    I thought people wanted shared loot pools after VWNM.

    I'd hate to be an FF dev
    People wanted rewarded for their time. Somewhere along the way SE got the idea that dividing a 2% drop rate by 18 for personal pools because someone walking away with dozens of items would suck. Some have the mistaken idea that the shared loot pool is a better solution, but that's only true if actual drop rates are high enough to satisfy the demand. Otherwise, seeing it, but not getting it, is no different than it never loading in your chest.

    I brought up the superiority of a game-run point system over player-run because it completely lacks discrimination. If there's something you want, the goal's right in front of you. A piece of gear could translate to 30 individual Legion mob kills. If you want to be generous and estimate 6 kills per run once people get a better feel for things, that would mean 5 runs, or 2.5 hours for a piece of gear. Maybe a bit on the low side for some peoples' preference, but if we consider people play multiple jobs on a single character, just outfitting the visible slots would take 12.5 hours, potentially multiplied by 3 with SE's fondness of job groupings. Actual accessory and weapon expenses will add an additional time sink if they're things worth going after.

    There's also the added element of gil expenses tying into the actual man hours these items run for. Food, ammo, tools, and meds all add up if they're needed. For every 2 runs, you might need to farm an hour to cover these alongside Legion's actual entry fee, which on its own varies depending on how many you enter with. Contrary to the opinions of some, not everyone's swimming in a pool of gil or has the time to farm Dynamis daily for a few hundred k.

    Basically, making everyone happy is a tough job, but I'm of the mind that designing reward acquisition around those who play a lot is not the best way to go. For those who can't match those demands, not bothering, or even outright cancelling their sub is a risk.
    (0)

  10. #10
    Player Ravenmore's Avatar
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    Mar 2011
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    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    I think that was the whole point of allowing easy leveling in abyssea. You now have another job to collect gear for and so tieing the players up by giving them so much they could do. That is what they need again 3 or 4 brand new events not rehashs that offer so much gear but spread out at reasonalbe drop rates when that starts slowing down you add more. Does it cost them more money yes but giving players the feeling they are making head way while over whelming them with new content is better in the long run them 1% drops out 1 or 2 events that you need 18+ to do.
    (0)

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