Quote Originally Posted by Alexandero View Post
Yes, as long as they have RNGs and THFs to transfer hate to them. The acts are proof that enmity is still broken. For instance, both myself (119 RUN) and an Aegis Pld went with an alliance to WoE 13 last night and spammed it. We both ended up changing jobs because neither of us could keep the hate. We were, in effect, just gimping our alliance at that point. Pld more so than Run, at least I could buff the party. When grouping with a party, I can sometimes keep hate, in an alliance, it's not going to happen. It becomes a dps burn.

Gone are the days that the DPS worries about their hate generation. Players today have a burn mentality, that's thanks to you Square. Most of us that played back at 75 remember having to turn our backs when we would get hate and allow the tank to get it back. We grew up in dune parties and other xp parties that utilized a tank, so we knew how to play with a tank. Todays crowd grew up in an aby era where it was burn burn burn. They don't know how to play with a tank, and whm's are to the point that they can keep everyone alive anyway.

Advice: To fix tanking you have to make the punishment for over dps'ing not worth it. When we pulled hate on a dunes bunny, we died in 3 hits. We knew not to pull hate. Since aby dps is going to want to go all out. If that happens and they ignore the tanks, then they die in three hits. Boost RUNs and PLDs defense and strip more of theirs, to the point that dt gear allows them to die in 4 hits instead of three.

I can keep hate, a PLD can keep hate, but neither of us can do it when the dps is in a parsing mentality. We just can put out that much damage. They need to be in a "pay attention to my enmity" mentality. Like they once were when we needed tanks.
This is one of the main reason I stopped playing 11. If you want to play as a tank in a ff game play 14. The jobs pld/war actually performs their role rather well and they designed the enmity system a lot better. Although all they really have to do is what dasva said and scale the enmity cap to total hp. The only reason that I could see them messing this up however is if they didn't scale the cap right and it allowed the tank to cap enmity relatively quickly so that for the rest of the fight the dds didn't have to worry and could just zerg it cuz that is boring. The enmity system is a tug of war game wear tanks are trying their best to stay ahead of the dds and the dds are trying there best to ride that line as to not pull agro. the scaling needs to be such that it would take the tank too long to cap enmity and still kill the boss, so that you cant just cap and kill but that you have to go all out as a tank to get as much enmity as possible with dds zerging behind you. If they pull aggro its because either they weren't paying attention and didn't let you build a lead or that the tank was neglectful in his duties as a tank to maintain enmity.