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  1. #1
    Player
    Join Date
    Jan 2012
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    645
    Quote Originally Posted by Alexandero View Post
    Yes, as long as they have RNGs and THFs to transfer hate to them. The acts are proof that enmity is still broken.
    Don't mistake my statement that PLD has several engame uses now (which it does) for saying the enmity system is working well, I totally agree that it's still broken as a joke. THF transferring hate isn't even very effective now, once the THF and PLD reach enmity cap, which doesn't take long, the THF will have enmity as long as he's meleeing.

    Rng are admittedly the exception, but that's because of a combination of their plethora of -Enmity sets that are good on WS, and gaining no enmity from simply shooting, because of Decoy (and camouflage when decoy is down, tbh not sure how much of an effect this has, but seems to do something) So they only have to stay under the enmity cap enough to WS occasionally, between -enmity gear on WS and stealth shot, they can MOSTLY manage this.

    Rng have to watch their hate still, they DO need to stop WSing, not barrage, or stop shooting altogether if Decoy is down sometimes, melee DDs simply aren't in that position, it's more efficient for them to pull hate (at least while their damage mitigation tools are ready) than to stop DDing, in fact it's probably better for them to die and reset hate than to have their back turned for the same amount of time, etc. They simply don't have the enmity tools that Rng does.

    In conclusion, yes, fix Enmity plx.
    (1)

  2. #2
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Really that mentality is partly because it wont work these days. Everyone capped within 3 seconds of fighting because they refuse to make dmg enmity scale based on something that makes sense like total mob hp instead of mob level. So the only thing turning around would do is let the tank get hate back until the moment you turn around again which with your suggestion would make them have to turn back around. Imagine doing that for entire fights @.@. So the only thing that would do in effect is make it so you'd only take pld/run + rng. Or have 4 pld/run "dds" lol. Before they can think of doing that they need to fix the utterly broken enmity generation system
    (2)

  3. #3
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Blm also sorta has the tools... unfortunately it's tied to AM/AM2 which still have ridiculous cast/recast times and insanely horrible dmg/mp ratios so it's not really feasible to actually use them. Douse is great but waaaaaaaaaay too long of a recast.

    Pup and bst also have tools in the form of transferring the hate to throw away pets (though for bst slightly less throw away due to timers) but good luck getting any no pet group to take either lol.

    smn gets that new bp that takes 25% of enmity... but given even mediocre DDs like those pet jobs can go from nothing to capped a couple times a minute anything less than full enmity loss/transfer isn't really great anymore (other than for rng pts). So the only current work around is greatly lowering generation but really only rng can do that since they possess the only rapidly repeatable way of effectively going beyond the -enmity gear cap and only because they can go all the way to zero. Even if they raised the -enmity gear cap to 90 (and put it on a bunch more gear or something) it still wouldn't help on high hp mobs

    Should also be noted that those with strong magical ws if there pt sets up for it achieve something similar to the ranged relics with relatively low enmity for the dmg ws... but your melee dps will override that just like rngs shots will when decoy is down though not quite as bad I think because attack speed differences between shooting and meleeing which is what ends up determining who has mob attention when everyone is capped
    (0)
    Last edited by dasva; 01-15-2015 at 08:22 AM.

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