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  1. #1
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Taint2 View Post
    PLD is dead and has been for years. (way before Abyssea existed)
    PLD was not and is not dead.
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  2. #2
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    So when someone casts cursna on you you see the line "Cursed is no longer cursed."?
    More likely "Someone casts Cursna on Cursed, but the spell fails to take effect"
    (3)

  3. #3
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Perhaps NMs could behave like those in FFXIV. For example, when fighting Titan, he will apply a debuff to current tank. After a certain stack from the debuff, the other tank takes over until the debuff wears off the previous tank.

    Things like this kept tanks and healers on their toes.
    (0)

  4. #4
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Again with the confusion that enmity is the problem.

    Besides tanking was dead long before Abyssea, so the question is: Why did you get an Ochain and Almace in the first place?
    (3)

  5. #5
    Player Nawesemo's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    352
    Character
    Nawesemo
    World
    Cerberus
    Main Class
    BLM Lv 99
    Tanking..... Derail incommmmmmmming.......
    My finest moment, .... I dunno what the hell they were thinking, but way back when. i was an aegis'less pld, c.o.p. was still capped, our static tank decided he wanted to go dd, ....we were doing vazhal crystal clear, the one you fight all the mini bosses per level, anyway, being capped, it not being our run I think everyone was on a Skrew around with it kick, in anycase, it got a little hairy as my pld/war tank having hate hobble around, my Whm went kaput, my dds soon followed, mob still @12%ish, I'm seeing the disapointed chat lines, "wipe, we lost" mind youwere capped at 50 I think it was, I POP that invincible, spamed weaponskills when I could, ccure 2 , 3, man I was doing it!!!! Lol. Yeah, its pretty pathetic, and we had no business letting it get as bad as it did..... In anycase, mob dies, there wasn't a bigger head on the linkshell that day.... Lol ..... That's riggggght we just got my joy toy and I insisted on using it that day, General felt frisky, and let me rock pld.... Yeah, we went back to being the Whm after that though.... Tanking is fun, keeping hate and dmg off dd can be tuff. Respect the good plds. They earned it, ...... And on the note of tanking, its still there if you choose to use it.... Often easier ways, but i do appriciate em for holding and o crap good ol fashion tanking.
    (1)
    In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.

  6. #6
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    I have to agree with this thread. Tanking is dead currently. Would love to see it come back. And please make BST a real tank.
    (2)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  7. #7
    Player
    Join Date
    Jan 2012
    Posts
    645
    WHAT NECROMANCY IS THIS?!?!

    This is an ancient thread, also PLD is very much in use in many High Tier Battlefields atm.
    (0)

  8. #8
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Selindrile View Post
    WHAT NECROMANCY IS THIS?!?!

    This is an ancient thread, also PLD is very much in use in many High Tier Battlefields atm.
    Yeah, that was my bad on the bump.
    (0)

  9. #9
    Player Alexandero's Avatar
    Join Date
    Jan 2014
    Location
    US
    Posts
    12
    Character
    Alexandero
    World
    Asura
    Main Class
    WAR Lv 99
    Quote Originally Posted by Selindrile View Post
    WHAT NECROMANCY IS THIS?!?!

    This is an ancient thread, also PLD is very much in use in many High Tier Battlefields atm.
    Yes, as long as they have RNGs and THFs to transfer hate to them. The acts are proof that enmity is still broken. For instance, both myself (119 RUN) and an Aegis Pld went with an alliance to WoE 13 last night and spammed it. We both ended up changing jobs because neither of us could keep the hate. We were, in effect, just gimping our alliance at that point. Pld more so than Run, at least I could buff the party. When grouping with a party, I can sometimes keep hate, in an alliance, it's not going to happen. It becomes a dps burn.

    Gone are the days that the DPS worries about their hate generation. Players today have a burn mentality, that's thanks to you Square. Most of us that played back at 75 remember having to turn our backs when we would get hate and allow the tank to get it back. We grew up in dune parties and other xp parties that utilized a tank, so we knew how to play with a tank. Todays crowd grew up in an aby era where it was burn burn burn. They don't know how to play with a tank, and whm's are to the point that they can keep everyone alive anyway.

    Advice: To fix tanking you have to make the punishment for over dps'ing not worth it. When we pulled hate on a dunes bunny, we died in 3 hits. We knew not to pull hate. Since aby dps is going to want to go all out. If that happens and they ignore the tanks, then they die in three hits. Boost RUNs and PLDs defense and strip more of theirs, to the point that dt gear allows them to die in 4 hits instead of three.

    I can keep hate, a PLD can keep hate, but neither of us can do it when the dps is in a parsing mentality. We just can put out that much damage. They need to be in a "pay attention to my enmity" mentality. Like they once were when we needed tanks.
    (0)

  10. #10
    Player Aeron's Avatar
    Join Date
    Oct 2011
    Posts
    137
    Character
    Lanselot
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Alexandero View Post
    Yes, as long as they have RNGs and THFs to transfer hate to them. The acts are proof that enmity is still broken. For instance, both myself (119 RUN) and an Aegis Pld went with an alliance to WoE 13 last night and spammed it. We both ended up changing jobs because neither of us could keep the hate. We were, in effect, just gimping our alliance at that point. Pld more so than Run, at least I could buff the party. When grouping with a party, I can sometimes keep hate, in an alliance, it's not going to happen. It becomes a dps burn.

    Gone are the days that the DPS worries about their hate generation. Players today have a burn mentality, that's thanks to you Square. Most of us that played back at 75 remember having to turn our backs when we would get hate and allow the tank to get it back. We grew up in dune parties and other xp parties that utilized a tank, so we knew how to play with a tank. Todays crowd grew up in an aby era where it was burn burn burn. They don't know how to play with a tank, and whm's are to the point that they can keep everyone alive anyway.

    Advice: To fix tanking you have to make the punishment for over dps'ing not worth it. When we pulled hate on a dunes bunny, we died in 3 hits. We knew not to pull hate. Since aby dps is going to want to go all out. If that happens and they ignore the tanks, then they die in three hits. Boost RUNs and PLDs defense and strip more of theirs, to the point that dt gear allows them to die in 4 hits instead of three.

    I can keep hate, a PLD can keep hate, but neither of us can do it when the dps is in a parsing mentality. We just can put out that much damage. They need to be in a "pay attention to my enmity" mentality. Like they once were when we needed tanks.
    This is one of the main reason I stopped playing 11. If you want to play as a tank in a ff game play 14. The jobs pld/war actually performs their role rather well and they designed the enmity system a lot better. Although all they really have to do is what dasva said and scale the enmity cap to total hp. The only reason that I could see them messing this up however is if they didn't scale the cap right and it allowed the tank to cap enmity relatively quickly so that for the rest of the fight the dds didn't have to worry and could just zerg it cuz that is boring. The enmity system is a tug of war game wear tanks are trying their best to stay ahead of the dds and the dds are trying there best to ride that line as to not pull agro. the scaling needs to be such that it would take the tank too long to cap enmity and still kill the boss, so that you cant just cap and kill but that you have to go all out as a tank to get as much enmity as possible with dds zerging behind you. If they pull aggro its because either they weren't paying attention and didn't let you build a lead or that the tank was neglectful in his duties as a tank to maintain enmity.
    (0)

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