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  1. #1
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Karbuncle View Post
    Actually, All 3 Hits are "Tripled' not the second and third hit (That information is massively outdated)

    I know it won't change the math much, But all 3 Hits of the Triple Attack do Triple Damage.
    Um... I didn't actually look stuff up, that was just my observation. I've seen it proc a lot so far and never seen three hits with high damage, always only two. Does it hide the third hit? I know I read somewhere it's only 2/3 hits, now I looked on wiki people saying 3/3 hits. I've never seen this happen before myself. Is that related to the missing offhand hit?

    Quote Originally Posted by Karbuncle View Post
    edit: Are you taking into account the adjusted proc rate of the Set bonus due to having 2 weapons (Dual wield) In which Triple attack can proc? Set Bonus can Proc Main or Off hand. That Essentially Doubles its possible activation rate yes :O?
    It doesn't matter, it's still only 35% activation rate. Whether looking at each hand, or combined, only thing that matters is the number of total hits.

    Assuming 100 total hits (single): 35%*100hits = 35hits
    Assuming 50 hits with each hand: 35%*50hits + 35%*50hits = 35%*100hits = 35hits

    So the same number of hits are candidates for the Triple Attack augment.

    I still wanna recalculate with 3/3 hit activation (300% damage, so 200% bonus):

    1st option:
    108hits + 1.89hits*200% = 111.8hits

    2nd option:
    100hits + 3.5hits*200% = 107hits

    So only 4.8% better instead of 5.5%, and still not accounting for any haste and other stuff, that would all count towards the 1st option without full AF3+2.
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  2. #2
    Player Karbuncle's Avatar
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    Quote Originally Posted by Arcon View Post
    Um... I didn't actually look stuff up, that was just my observation. I've seen it proc a lot so far and never seen three hits with high damage, always only two. Does it hide the third hit? I know I read somewhere it's only 2/3 hits, now I looked on wiki people saying 3/3 hits. I've never seen this happen before myself. Is that related to the missing offhand hit?
    http://www.ffxiah.com/screenshots/54078 <<

    Thats an Image of me procing THF Set Bonus on Sneak attack. So its proof 3/3, at least?

    As far as Hiding third hit no. You may have just not been paying attention, Or Theres also the possibility that you need a certain number of pieces for it to work on all 3?

    it would be interesting to test if you need a certain number of Pieces equipped for the Bonus to apply to all 3 hits.

    Cause i DO recall that on the very first test ever done (I think with only 2/5 pieces) the picture clearly showed 2/3 Hits Proccing Set Bonus. So it could very well have just been a glitch, Or perhaps you do need more than a certain number of pieces.

    Either Way, I don't think it'd favor 5/5 Enough to be worth redoing the math, As I don't think it would edge out a 4/5 Set. I'll still continue gimping myself and keep on my 5/5+2 and 24% Haste set up :|, But likely keep it to myself. I enjoy it, But I Know its mathematically futile.
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    Last edited by Karbuncle; 03-19-2011 at 06:34 AM.

  3. #3
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    oh i just posted my opinion over Nusku's sash in a ffxiah thread lol. I'm starting to favor it as well, reason being that the af bonus can't beat the 8% gain from extra 5 dw. Here it is

    Your math isn't complete though Arcon, the numbers are actually smaller. You also need to factor that the af bonus won't happen on ws, so you need to multiply the gain by the dps % of our damage(60% to dps 40% to ws usually). I've mathed this on alla some time ago.

    The numbers i used were 5% proc with 5/5 af and 3% proc with 4/5, and also 44% triple and a fictional 27% triple.

    Even tho the proc rate from 5/5 is bigger, we would need to use tiercel neck to keep up with haste instead of using an attack piece. But attack is still a very big deal to thf. So coupling the boost from love torque (or agasaya) + capped haste with the smaller 4 pieces proc rate will beat the big 5 af pieces boost. If only our af feet actually added something to increase our damage...well, we wouldn't have much reason not to go 5/5 af lol. But even so, if it was something like attack (that people usually over look) it would be well worth it to use 5/5 af. Of course, this is all taking those proc rates to the af boost.

    But anyway, this is a nusku's discussion. And the gain from nusku's sash alone will beat the gain from going 4/5 af instead of 5/5. But we do have to sacrifice much to put nusku's to good use. Naming: our af hands. This is a really heavy piece on our arsenal, specially if we need that acc. If we happen to need the str to increase fstr...those hands achieve godhood... lol.

    So yeah, i'll go after nusku's and put it to use against normal mobs and weak nms. But against a high tier nm, 4/5 af gogogo!
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  4. #4
    Player Arcon's Avatar
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    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    I used big numbers specifically to give a bigger buffer, to tolerate a bigger margin of error. I also mentioned that in reality the numbers are even lower, which gives even less reason to use 5/5 AF3+2. Even 4/5 is overdoing it, the set I posted above is quite possibly the best THF melee set in the game. It's the reason why Tiercel Necklace skyrocketed in price, 'cause demand is higher than ever and you can't really obtain it anymore. And WS damage would be done in a different set anyway, since you can disregard Haste and Dual Wield completely for it, so only the melee part is relevant to look at and that was the only part I was considering for the total damage comparison. I tried to keep it as objective as possible, but that doesn't extend to WS, since they depend on the circumstances for the most part. My melee/WS ratio can range anywhere from 1 to infinity.

    Also, this isn't really a Nusku's Sash discussion either, we did get quite off-topic with this.. which is why I used size 1 font to say that full AF3+2 isn't really the best melee set. I wouldn't mind discussing this more though, in it's seperate thread.
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  5. #5
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    I only checked the last few posts before replying. The discussion at hand was about 4/5 af vs 5/5 vs mix match (nusku's). Sure it was't the objective of this thread, but you know, discussions evolve. As long as they don't go towards something negative (which would probably need the hands of moderators), it's all good, no? And this is not to say this topic wouldn't benefit with its own thread. Of course it would.

    Anyway, if you are going to compare melee damage increase with melee damage increase, ok. But to compare the gain from something that only affects our melee damage (af bonus), with something that affects our whole damage (haste), you need extract from the melee damage increase its compromise to our overall damage. To illustrate:

    Taking a 60% melee 40% ws split, if we do 600 melee damage we will do 400 ws damage. Now if we boost only our melee damage by 10%, making it 660 damage, it will provide an increase of (660+400)/(600+400) to our whole damage. 6% instead of 10%. Haste acts on our whole damage, an increase of 10% from haste would affect the 1000 damage, making it 1100.

    So to effectivelly compare the af bonus increase with haste, which is a real trade-off by using 5/5 af, we need to factor this concept.

    edit: @ Karb
    it might have killed the mob before the 3rd proc? lol I wouldn't doubt. A full 3 hit proc can easily damage 50% of a normal mob hp.
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    Last edited by Laphine; 03-19-2011 at 06:35 AM.

  6. #6
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    one total crazy and idiotic idea:
    when in an alliance with a thf and a ranger the thf increases the treasure hunter effect on the mob. TH level does not matter.

    when THF has dealt a SA or TA and TH increased the rng would do Bounty shot and it would set the current TH-level (i.e. th-lvl-9) as a new base lvl. so when the Thief does SA and TA again the THF can increase the TH a lot more.
    (0)

  7. #7
    Player Kasandaro's Avatar
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    Mar 2011
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    Bastoker
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    58
    Character
    Kasandaro
    World
    Bismarck
    Main Class
    BLU Lv 90
    Quote Originally Posted by Corres View Post
    one total crazy and idiotic idea:
    when in an alliance with a thf and a ranger the thf increases the treasure hunter effect on the mob. TH level does not matter.

    when THF has dealt a SA or TA and TH increased the rng would do Bounty shot and it would set the current TH-level (i.e. th-lvl-9) as a new base lvl. so when the Thief does SA and TA again the THF can increase the TH a lot more.
    Except that if the THF lands a TH higher than II, iirc, Bounty Shot "has no effect." Wish it worked, though.
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  8. #8
    Player LeaderofAtlantis's Avatar
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    Mar 2011
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    Bastok
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    109
    Character
    Clandestine
    World
    Fenrir
    Main Class
    THF Lv 99
    As we approach the final levels, I would love to see the addition of perhaps a Pick Pocket Job Trait that increases steal and despoil rates naturally. We should be improving our stealing skills the higher we go in levels right?
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  9. #9
    Player Karbuncle's Avatar
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    Attack is still useful for THF. You can immediately tell the difference between a THF using Mithkabob/nothing and a thief using Red Curry Buns, and the difference is Significant.

    There is a certain point where you sacrifice too much for Attack speed. Using inferior weapons (Rapidus/Auric, as opposed to say, a STR-Magian) in the name of speed is one such going too far. you are significantly hindering your maximum possible damage-per-swing by equipping a weapon with 11 less base damage than a more useful counter-part (Rapidus vs. StR Magian), In theory your idea looks great, It shows you would attack faster so theoretically do more damage.

    In practice I think if you had two THFs of the Same quality, one in your Gear set with Auric/Rapid, and one in a simple "Capped Haste" Gear set using proper weapons (for arguments Sake, STR-KILA/Triplus), You would either fall break even or the other THF would out-damage you because, You may get 4 more attacks per 100 as the other THF, but when the Other THF is hitting for 75+dmg more on Crits, its going to even out.
    (Note: Not Exact Figures. Numbers Used were only as point making tools. not to be taken literally. These are not exact numbers).

    I hope you see I'm only making an Observation based provided information, And I'm in no way attempting to Insult you, Your Intelligence, Or your play Style. I am Merely giving my opinion on the Situation and hope you can understand that. You're very Passionate about your Playstyle, and are a lot smarter than most THFs, for that i respect you.
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    Last edited by Karbuncle; 03-19-2011 at 08:51 PM.

  10. #10
    Player Arcon's Avatar
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    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Karbuncle View Post
    I hope you see I'm only making an Observation based provided information, And I'm in no way attempting to Insult you, Your Intelligence, Or your play Style. I am Merely giving my opinion on the Situation and hope you can understand that. You're very Passionate about your Playstyle, and are a lot smarter than most THFs, for that i respect you.
    You never did anything like that, I was referring to Pesh. I know you're a nice guy ;p

    Numbers however do matter, I did notice a slight increase in damage with Mithkabobs, mostly on WS, not on average hits, a bit more with Yellow Curry, didn't try Red Curry yet. I wouldn't even call that significant, as I said, personally I only noticed it on WS, not at all on melee hits, although I didn't parse it, but I guess I'll do that sometime soon.

    And even Mithkabobs give 60 Attack (~15% increase over my standard Attack), not 16 (~4%), which should barely matter. A THFs crit damage is capped very low anyway (inside abyssea too, before damage increasing Atmas), not only because of generally low weapon damage, but also because of the inherently low weapon rank. Only Relic/Mythic/Empyrean and Angr Harpe exceed rank 4.

    Here's a parse of my THF in Abyssea - Uleguerand killing Spectators (was for over 8 hours, with a couple of unexpected naps in between):
    Target: Spectator
    Accuracy: 10327/10870 (95.0%)
    Damage Range: 17-200
    Average: 49.5
    Critical Hit Rate: 8269/10327 (80.0%)
    Critical Hit Damage Range: 86-983
    Critical Hit Average: 144.3
    Total Damage: 1294437

    (Notice the extremely beautiful accuracy and critical hit rate values^^)

    I'll repeat that sometime soon with Attack food and see how it will affect the total results, but as you can see average critical hit damage is roughly 3x melee hit, so if you factor out the critical hit damage bonus (~38%), that brings it to pretty much 2.1x melee damage for critical hits. For that matter, I could also repeat it using the other setup with Twilight/Triplus and see how far I'll get. I don't have a Kila, but since I'll never get one, I can't really test that.
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