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  1. #31
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    yes, yes they do. now more than ever...
    (0)

  2. #32
    Player Infidi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    283
    Character
    Infidi
    World
    Fenrir
    Main Class
    WAR Lv 99
    It's a sad day when, outside of abyssea, physical BP do more damage most of the time then merited magic BPs. Also, anyone remember when people/still know people that think stuff like MAB earrings and other stat+ equipment effects avatars/pets lol? They DO need more Avatar: and Pet: gear though.
    (1)

  3. #33
    Player Kiakasha's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Kiakasha
    World
    Asura
    Main Class
    SMN Lv 99
    I agree Karb, summoner buffs should be on par with corsair and bard but at this point I feel the developers don't really care about summoner, this game is about properly geared WAR DRK SAM, white mage, bard and corsair for 6 person content... while the other jobs battle for relevance.
    (4)

  4. #34
    Player Archades's Avatar
    Join Date
    Nov 2012
    Posts
    50
    Character
    Archades
    World
    Lakshmi
    Main Class
    SMN Lv 99
    wrong thread to put in.
    (0)
    Last edited by Archades; 06-13-2013 at 08:56 PM.

  5. #35
    Player Mokeil's Avatar
    Join Date
    Jul 2012
    Posts
    140
    Character
    Mokeil
    World
    Cerberus
    Main Class
    SMN Lv 99
    I've recently begun to wonder if these Item Levels are going to affect our Wards at all. I'm banking on "not likely". The problem is that we've got a handful of Wards (Earthen Ward and the HP restoring ones come to mind) where the potency of them is based on our character level.

    Setting aside the fact that most of our pre-76 Wards need to be retooled for level 99... Standard cure spells can get better via more Healing Skill, buffs more potent via more Enhancing Magic... even our other Wards will get better durations (even if the effects are lousy) with more Summoning Magic... but if we're not actually leveling up, then these abilities aren't getting better.

    Yet another way that Summoner is in need of a drastic overhaul.
    (2)

  6. #36
    Player Aezelas's Avatar
    Join Date
    Dec 2011
    Posts
    32
    Character
    Aezelas
    World
    Asura
    Main Class
    BLM Lv 99
    Quote Originally Posted by Mokeil View Post
    I've recently begun to wonder if these Item Levels are going to affect our Wards at all. I'm banking on "not likely". The problem is that we've got a handful of Wards (Earthen Ward and the HP restoring ones come to mind) where the potency of them is based on our character level.

    Setting aside the fact that most of our pre-76 Wards need to be retooled for level 99... Standard cure spells can get better via more Healing Skill, buffs more potent via more Enhancing Magic... even our other Wards will get better durations (even if the effects are lousy) with more Summoning Magic... but if we're not actually leveling up, then these abilities aren't getting better.

    Yet another way that Summoner is in need of a drastic overhaul.
    Since they seem to consider adding items as jobs adjustments, we'll most likely have to rely on those new grips and throwing items to make our bloodpacts better.
    (0)

  7. #37
    Player Dekusuta's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Dekusutaa
    World
    Bismarck
    Main Class
    SMN Lv 99
    Quote Originally Posted by Infidi View Post
    It's a sad day when, outside of abyssea, physical BP do more damage most of the time then merited magic BPs. Also, anyone remember when people/still know people that think stuff like MAB earrings and other stat+ equipment effects avatars/pets lol? They DO need more Avatar: and Pet: gear though.
    It really depends on mobs. Also while Physical BP may have a higher peak damage, the best physical BPs like Chaotic Strike/Predator Claws are all multi-hit BPs that get most of its OOMPh from the first hit. Flaming Crush has extra magical damage, but it also follows the same formula of 1 hit (usually the 1st) doing most of the damage.

    So if that hit misses, and it will miss sometimes, then your BP is ineffective. Merited BP has been favoured outside abyssea, long before Abyssea was even added because it can deal stable, often unresistable damage.

    Also with Delve gear, Nyzul hands, and Limbus pieces, it's a lot easier to get MAB on pets.

    That said, I fully agree we need a new tier of Bloodpacts. The buffing line of spells in particular is woefully lacking, and Avatar's favour is now even more than a joke when Geomancers can do everything a SMN can, and the 'aura' applies to the Geos too and there's no long 'build up' or do the buffs weaken when the Geomancers are casting or doing other things.

    I think what SMNs need are
    1) New line of BPs for lvl 99 use
    2) Scale up some of the buffs from existing avatars for level 99
    3) Redo avatar's favour such that it works more like Geomancer auras and for god's sake remove the attk penalty (I'm fine if they decide to remove the perpetuation bonus. I much rather have auras that work than perpetuation reduction I don't really need with all the -perp gear around)
    4) Add Avatar's Rage to beef up Avatar's HP/ATTK/MAB and adds offensive based auras.
    5) Find a workaround to the :45 bp cap; it's ungodly slow for SMNs to have to wait that long for another BP, especially when a BP timer is wasted cause the pet is slept/stunned or what have you while the BP is going off. It totally takes SMN out of the DPS game outside of Wildskeeper and a few narrow events like WoE or Ultima fights.
    (2)
    Last edited by Dekusuta; 07-03-2013 at 10:03 AM.

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