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  1. #1
    Player Tetsujin's Avatar
    Join Date
    Mar 2011
    Posts
    150
    Character
    Tetsujin
    World
    Cerberus
    Main Class
    PUP Lv 99
    I can see where SE would make their defense in this case. Most likely, the awkward inconvenience of rearranging attachments is the game's deterrence from a player ripping out massive damage with sharpshot, then pulling out a huge Cure VI with a simple: Deactivate -> Macro Attachment Swap -> Activate Deploy. Even with the 1 minute recast on deactivate, this tactic would be really easy to pull off.


    Granted, I'm just as frustrated myself when I have to wade through attachments. I feel like macro swapping should be possible, but it won't happen unless the right limitations are imposed to maintain balance (I know that word makes you cringe, but it is what it is.)
    (0)

  2. #2
    Player tendo64's Avatar
    Join Date
    Nov 2011
    Location
    Bastok
    Posts
    8
    Character
    Badough
    World
    Valefor
    Main Class
    PUP Lv 99
    I'm totally for this, but for all intents and purposes, if you're really freaking out and need the heal, you're just gonna throw on Damage Gauge then Deus Ex that sucker. Then follow with the Salve/Repair and hope you last the rest of your Deactivate recast. If they would allow a preset option, it definitely shouldn't be macroable, just within the normal attachment menu.

    So pretty much, what ^ he said.
    (0)

  3. #3
    Player Retsujo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    235
    Character
    Retsujo
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Tetsujin View Post
    I can see where SE would make their defense in this case. Most likely, the awkward inconvenience of rearranging attachments is the game's deterrence from a player ripping out massive damage with sharpshot, then pulling out a huge Cure VI with a simple: Deactivate -> Macro Attachment Swap -> Activate Deploy. Even with the 1 minute recast on deactivate, this tactic would be really easy to pull off.
    People have figured out that BLU can do just that (damage then cure), and that WHMs can deal some pretty decent club damage, and that /DNC allows you to do bounds more than /anythingelseever - Why would SE argue about 'balance' at this point in this regard? PUP is treated a lot like Beastmaster (or at least I've always seen it that way. no love T_T), so why can't they decide to change their frame without the hassle of reattaching attachments specific to that frame? It would come down to the same amount of time it would take a BST to release their pet and use another jug. Definitely not game breaking, and would allow PUPs to shine ever so much slightly brighter.
    (2)

  4. #4
    Player Mercilessturtle's Avatar
    Join Date
    Jul 2011
    Posts
    32
    Character
    Mercilessturtle
    World
    Leviathan
    Main Class
    PUP Lv 99
    Quote Originally Posted by Tetsujin View Post
    I can see where SE would make their defense in this case. Most likely, the awkward inconvenience of rearranging attachments is the game's deterrence from a player ripping out massive damage with sharpshot, then pulling out a huge Cure VI with a simple: Deactivate -> Macro Attachment Swap -> Activate Deploy. Even with the 1 minute recast on deactivate, this tactic would be really easy to pull off.
    Why does every "please make pup suck slightly less" thread get pups coming out of the woodwork to make excuses for SE about why pup needs to stay terrible? "Oh no! If they did that then pup would be 1/4 as good as a blu!". I really like pup, and it would be nice if someday, the job would be worth using for something. Pup is so far down the list of useful jobs there is absolutely no danger of small changes like this suddenly making us overpowered.
    (0)