I know Square Enix won't even look at this, but thought I would take a peek at a new job that I'm sure others have taken a stab at: Geomancer.
Geomancer
Armor: More defensive armor. Leather, harness, doublets.
Weapons: Daggers, Swords, Guns.
Traits: (Not gonna attempt levels.)Abilities:
- Resist petrify.
- Burning Soul (During fire weather, you gain an attack bonus.)
- Changing Winds (During wind weather, you gain an evasion bonus.)
- Clear Waters (During water weather, you gain a magic defense bonus.)
- Dark Intentions (During dark weather, you gain an auto-refresh effect.)
- Icy Touch (During ice weather, you gain a magic attack bonus.)
- Lightning Reflexes (During lightning weather, you gain an accuracy bonus.)
- Shining Aura (During light weather, you gain auto-regen.)
- Stone Guardian (During earth weather, you gain a defense bonus.)
(Redone and finished)Weather Release (Use elemental-based attacks, which can be enhanced if current weather matches ability used.)Nature's Gift (Use an ability to enhance yourself and your party, depending on terrain.)
- Fire Ball (Does fire elemental damage, which can be enhanced by weather. Ranged ability.)
- Ice Ball (Does ice elemental damage, which can be enhanced by weather. Ranged ability.) Weather Release recast: 1 minute.
- Air Ball (Does air elemental damage, which can be enhanced by weather. Ranged ability.) Weather Release recast: 1 minute.
- Sand Ball (Does earth elemental damage, which can be enhanced by weather. Ranged ability.) Weather Release recast: 1 minute.
- Thunder Ball (Does lightning elemental damage, which can be enhanced by weather. Ranged ability.) Weather Release recast: 1 minute.
- Water Ball (Does water elemental damage, which can be enhanced by weather. Ranged ability.) Weather Release recast: 1 minute.
- Light Ball (Does light elemental damage, which can be enhanced by weather. Ranged ability.) Weather Release recast: 1 minute.
- Dark Ball (Does dark elemental damage, which can be enhanced by weather. Ranged ability.)
- Fire Ball II (Does fire damage which can be enhanced by weather, and has a chance of causing INT Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
- Ice Ball II (Does ice damage which can be enhanced by weather, and has a chance of causing AGI Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
- Air Ball II (Does wind damage which can be enhanced by weather, and has a chance of causing VIT Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
- Sand Ball II (Does earth damage which can be enhanced by weather, and has a chance of causing DEX Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
- Thunder Ball II (Does lightning damage which can be enhanced by weather, and has a chance of causing MND Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
- Water Ball II (Does water damage which can be enhanced by weather, and has a chance of causing STR Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
- Light Ball II (Does light damage which can be enhanced by weather, and has a chance of causing DEF Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
- Dark Ball II (Does dark damage which can be enhanced by weather, and has a chance of causing ATK Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
- Fire Ball III (Does fire damage which can be enhanced by weather, and has a chance of causing Burn status. Ranged ability.) Weather Release recast: 2 minutes.
- Ice Ball III (Does ice damage which can be enhanced by weather, and has a chance of causing Frost status. Ranged ability.) Weather Release recast: 2 minutes.
- Air Ball III (Does wind damage which can be enhanced by weather, and has a chance of causing Choke status. Ranged ability.) Weather Release recast: 2 minutes.
- Sand Ball III (Does earth damage which can be enhanced by weather, and has a chance of causing Rasp status. Ranged ability.) Weather Release recast: 2 minutes.
- Thunder Ball III (Does lightning damage which can be enhanced by weather, and has a chance of causing Shock status. Ranged ability.) Weather Release recast: 2 minutes.
- Water Ball III (Does water damage which can be enhanced by weather, and has a chance of causing Drown status. Ranged ability.) Weather Release recast: 2 minutes.
- Light Ball III (Does light damage which can be enhanced by weather, and has a chance of causing Dia status. Ranged ability.) Weather Release recast: 2 minutes.
- Dark Ball III (Does dark damage which can be enhanced by weather, and has a chance of causing Bio status. Ranged ability.) Weather Release recast: 2 minutes.
- Fire Burst (Does fire damage to surrounding enemies which can be enhanced by weather.) Weather Release recast: 2 minutes, 30 seconds.
- Ice Burst (Does ice damage to surrounding enemies which can be enhanced by weather.) Weather Release recast: 2 minutes, 30 seconds.
- Air Burst (Doe air damage to surrounding enemies which can be enhanced by weather.) Weather Release recast: 2 minutes, 30 seconds.
- Sand Burst (Does earth damage to surrounding enemies which can be enhanced by weather.) Weather Release recast: 2 minutes, 30 seconds.
- Thunder Burst (Does lightning damage to surrounding enemies which can be enhanced by weather.) Weather Release recast: 2 minutes, 30 seconds.
- Water Burst (Does water damage to surrounding enemies which can be enhanced by weather.) Weather Release reacast: 2 minutes, 30 seconds.
- Dust Armor (Give a stoneskin effect to yourself and surrounding allies. Effect enhanced in dusty or sandy areas.) Nature's Gift recast: 1 minute. Stoneskin normally absorbs 50 damage, but is enhanced to 100 damage in dusty or sandy areas.
- Shadowskin (Gives an aura to yourself and surrounding allies that can cause blindness to anyone that attacks you. Effect enhanced in dark areas.) Nature's Gift recast: 2 minutes, 30 seconds. Duration 1 minute naturally, or 3 minutes in dark areas, primarily underground dungeons.
- Tread Mud (Enhances movement speed for yourself and surrounding party members. Effect enhanced in wet areas.) Nature's Gift recast: 1 minute. Movement speed is enhanced by 5%, or by 15% in wet areas, primarily marshes or areas with alot of water.
- Cermet Spikes (Gives a spikes effect to yourself and surrounding party members that does non-elemental damage to anyone that attacks you. Enhanced by ancient white-stoned areas.) Nature's Gift recast: 2 minutes. Spikes effect lasts 1 minute naturally, or 2 minutes 30 seconds in areas heavily made of cermet, such as Delkfutt's Tower. Damage from spikes is insignificant either way, much like spikes spells casted by RDM or BLM.
- Vine Thrasher (Gives an extra non-elemental damage effect to your attacks and nearby party members. Enhanced by wooded areas.) Nature's Gift recast: 1 minute. Damage from effect is insignificant, but can be enhanced when in an area with alot of trees. This overrides en spells and auspice.