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Thread: Dancer ideas

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  1. #1
    Player Urat's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    171
    Character
    Urat
    World
    Quetzalcoatl
    Main Class
    DNC Lv 99
    Job Trait: Prodigy
    Increases the window length one can close a skillchain in.

    Level 25: +1 second

    Level 50: +2 seconds

    Level 75: +3 Seconds

    Level 99: +4 seconds

    This goes for all weaponskills opened by dancer and wild flourish, and all skillchains about to be closed by dancer, thus.

    A level 99 dancer has about 8-9 seconds to close skillchains instead of 4-5. Whenever they perform a weaponskill other members of the party have 8-9 seconds to close it as well.

    Flourishes IV -> Finale

    Consumes x Flourishes. Performs an multihit (equal to finishes consumed) attack that deals critical damage to your opponent while severely wounding them.

    The attack acts like a weaponskill without SC properties. For each hit performed a potent enfeeblement is placed on the opponent.

    Hit one: -10% eva
    Hit two: -10% def
    Hit three: -10% meva
    Hit four: -10% crit evasion
    Hit five: Very very potent terror/stun effect, maybe 5-10 seconds? Optionally maybe amnesia/silence?

    Haste Samba II: 10% haste, +1% for each haste samba merit. Level 99? Please oh please make us on par with the mages.

    As for the possibility of level 99 merits or whatever you guys are up to.

    Infernal Samba: Consumes life in order to increase the potency of your attacks (Each attack does +10% dmg but also consumes that much of your life) +1% for each merit

    Encore: Your next Weaponskill will only consume 50 TP but also take a dramatic loss of power.
    (the weaponskill loses all fTP and stat mods, this would be used in order to help open skillchains with ease)
    Recast: 5 Min, merits: -30 seconds each

    Also a - Waltz Recast merit would be oh so glorious, maybe -2 seconds per, but waltzes cap out at -80% recast time.

    Finishes: Increases finish cap by 1 per.
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  2. #2
    Player Kasandaro's Avatar
    Join Date
    Mar 2011
    Location
    Bastoker
    Posts
    58
    Character
    Kasandaro
    World
    Bismarck
    Main Class
    BLU Lv 90
    Quote Originally Posted by Urat View Post
    Job Trait: Prodigy
    Increases the window length one can close a skillchain in.
    {snip}
    A level 99 dancer has about 8-9 seconds to close skillchains instead of 4-5. Whenever they perform a weaponskill other members of the party have 8-9 seconds to close it as well.
    This would drive my BLU bonkers. Also, why?

    Flourishes IV -> Finale
    Cool idea

    Infernal Samba: Consumes life in order to increase the potency of your attacks (Each attack does +10% dmg but also consumes that much of your life) +1% for each merit
    so...Souleater?

    Encore: Your next Weaponskill will only consume 50 TP but also take a dramatic loss of power.
    (the weaponskill loses all fTP and stat mods, this would be used in order to help open skillchains with ease)
    Recast: 5 Min, merits: -30 seconds each
    Or they could give us Wild Flourish II, letting it open tier III chains. Simpler mechanic.

    Also a - Waltz Recast merit would be oh so glorious, maybe -2 seconds per, but waltzes cap out at -80% recast time.

    Finishes: Increases finish cap by 1 per.
    yes and yes. Though I'd put a floor on waltz recast or make it a percentage rather than a flat rate.
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  3. #3
    Player Urat's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    171
    Character
    Urat
    World
    Quetzalcoatl
    Main Class
    DNC Lv 99
    Quote Originally Posted by Kasandaro View Post
    This would drive my BLU bonkers. Also, why?
    A longer SC window would allow us to fit more shenanigans in between our WSes in order to really get some epic numbers on our closing WSes, for example, we could go from simply:

    Evisceration -> Reverse Flourish -> Dancing edge/Pyrrhic Kleos -> Distortion

    And instead do

    Presto -> WS1 -> Build Flourish -> Climactic Flourish/Striking Flourish -> No Foot Rise -> Step+1(presto) -> Reverse Flourish -> Closing WS

    This would be possible with such an effect, alternatively it could be a chain affinity style JA with a several minute recast

    "Your next weaponskill will make your opponent highly vulnerable to Skillchains"

    The weaponskill opens up a 1 minute long skillchain window, instead of 3 seconds. The window would be so long you could close it with a follow up ws through normal generic TPing while solo.

    So whats the difference between this and wild flourish II? Wild flourish only counts as a chain 1 Skillchain, however using this ability not only does it open up tonnes of possibilities for epic combos, but the closing skillchain has the 15% damage mod for being a chain2 Skillchain!

    Quote Originally Posted by Kasandaro View Post
    yes and yes. Though I'd put a floor on waltz recast or make it a percentage rather than a flat rate.
    I think we do have a recast floor already, and Trance maxes it out, not sure if thats as low as waltzes are allowed to go


    Another possibility I thought of is a powerful job trait dancer could obtain at 99

    Dervish: Your prowess in combat has augmented your abilities with Skillchains

    Effect: All skillchain properties of your weaponskills have upgraded by 1 tier, so:

    Liquifaction/Transfixion -> Fusion
    Detonation/Impaction -> Fragmentation
    Compression/Scission -> Gravitation
    Induration/Reverbation -> Distortion

    Fusion/Fragmentation -> Light
    Gravitation/Distortion -> Darkness

    Finally, a new set of skillchain combos are added to dancer, allowing them a wider variety of closing combos.

    Light -> Fusion/Fragmentation = Light
    Darkness -> Gravitation/Distortion = Darkness

    Essentially allowing you to infinitely combo darkness skillchains over and over provided enough tp (very very hard to do but it IS possible to pull off an infinite WS combo in abyssea provided a really high TP gain rate from combat through STP/Haste/Dual wield, meditate, regain atmas, and a Monarch's Drink active. I managed to chain together an entire evi-DE-evi skillchain without using reverse flourish)

    But other than that this would basically open up a tonne more WS combos, for example you could do Climactic flourish -> NFR -> presto+step -> Sekka -> evisceration -> evisceration -> reverse flourish -> evisceration for 3 wses 2 darkness SCs, all proccing on Climactic flourish for sick damage.
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