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Thread: Dancer ideas

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  1. #20
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Another idea!

    Job Ability: Tango
    It takes two to tango. (Buffs target with the "Tango" status.)
    * This makes the dancer's waltzes more potent on their Tango partner.
    * Each dancer can only have one person buffed with their "Tango" status.
    * Multiple dancers cannot have the same target under their "tango" status, effect does not stack. (it takes only 2!)
    * Target cannot be self. (it takes 2!)

    Alternate ability based on the "Tango" concept:
    Job Ability: Tango
    Allows two dancers to dance together. (Uses the same Tango status as above, but the target must be another dancer, and both dancers must use the ability on each other to benefit from these effects.)
    * Requires 2 dancers. (can be in different parties, if in an Alliance)
    * "Steps" increase in potency when two Tango'd dancers use the same step on the same monster.
    * A step used by one dancer gives at least one finishing move to the Tango partner.
    * May open up a new set of dances that can only be done in unison, perhaps aimed at alliance-wide effects.

    A couple potential "Duo Dances" using Tango:
    MP Mambo: Grant each alliance member a status that allows the next spell cast to have no MP cost. (would need a long cooldown, and cost all TP from both dancers)
    Nameless Dance: Enfeebles the target with many abnormalities. (from FFT) Similar to "Bad Breath."
    (3)
    Last edited by AyinDygra; 04-08-2011 at 10:04 PM. Reason: Tango version 2! (I like the second one better, now that I think about it.