Umm, no, that's not what I want. Balanced does not mean "100% identical."Class balance? so you want every melee to to do the same damage swings, same damage WS?
Balanced here would mean something more like "All classes in the same role category, should, using their own specific play style, be able to produce a comparable end result within that role." This does not mean 'every class hits with the same damage, delay, and weapon skills and every support class has the same buffs and heals for the same amounts with the same recast and same costs."
Yes, SE gave us variety in jobs, but having that variety is pointless if the variations are not accepted in events.
Actually, that's not true.It has the most out of many MMORPGs
MapleStory has 27 jobs (Only final forms listed): Assassin, bandit, dual blade, Hero, Paladin, Dark Knight, Bowmaster, Crossbowmaster, Corsair, Buccaneer, Fire/Poison archmage, Ice/Lightning archmage, Bishop, Aran, Evan, Mercedes, Mechanic, Wild Hunter, Battle Mage, Demon Slayer, Cannoneer, Thunder breaker, Dawn warrior, Blaze wizard, Wind Archer, Night Walker, and another one I don't know the name of coming soon.

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