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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Class balance? so you want every melee to to do the same damage swings, same damage WS?
    Umm, no, that's not what I want. Balanced does not mean "100% identical."

    Balanced here would mean something more like "All classes in the same role category, should, using their own specific play style, be able to produce a comparable end result within that role." This does not mean 'every class hits with the same damage, delay, and weapon skills and every support class has the same buffs and heals for the same amounts with the same recast and same costs."

    Yes, SE gave us variety in jobs, but having that variety is pointless if the variations are not accepted in events.

    It has the most out of many MMORPGs
    Actually, that's not true.

    MapleStory has 27 jobs (Only final forms listed): Assassin, bandit, dual blade, Hero, Paladin, Dark Knight, Bowmaster, Crossbowmaster, Corsair, Buccaneer, Fire/Poison archmage, Ice/Lightning archmage, Bishop, Aran, Evan, Mercedes, Mechanic, Wild Hunter, Battle Mage, Demon Slayer, Cannoneer, Thunder breaker, Dawn warrior, Blaze wizard, Wind Archer, Night Walker, and another one I don't know the name of coming soon.
    (0)
    Last edited by Alhanelem; 02-13-2012 at 05:26 AM.

  2. #2
    Player zagam's Avatar
    Join Date
    Aug 2011
    Posts
    31
    Character
    Zagam
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Alhanelem View Post
    Umm, no, that's not what I want. Balanced does not mean "100% identical."

    Balanced here would mean something more like "All classes in the same role category, should, using their own specific play style, be able to produce a comparable end result within that role." This does not mean 'every class hits with the same damage, delay, and weapon skills and every support class has the same buffs and heals for the same amounts with the same recast and same costs."
    So again, SE has made different classes with different play styles and damage. which is exactly what you want. But because class A does 1% more damage then class B the more efficient players would rather take player A and its SE fault?
    SE created proc system which is overwhelming unpopular and is basically disarming it buy having VW mobs capped the only lights that matter because the players demanded it. Face it, the end result is the mob dead as fast as possible and you'll never achieve that with a job that does less damage. You want all jobs to be included then you have to make all jobs capable of do that. Which....... you don't want.



    And I said many not all, I can list hundreds of obscure games no ones ever heard of.
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    Last edited by zagam; 02-13-2012 at 06:03 AM.