Additions after round 2:
Job you participated with
WHM/SCH 99/49
Thoughts on content
-System:
No real qualms with the system. A full 5 minutes in the entry lobby would be ideal, though. Or, alternatively, player HP/MP could be restored when moving from the lobby to the battle. I often found myself caught off guard when the leader entered the field while I only had 600-700MP after buffing multiple parties, and the battle starts almost immediately upon entry.
-Battle:
Overall, there is a fairly large difficulty gap between some of the NMs. Myself and one Paladin were able to duo the Dvergr down to 25% pretty much alone until it started using Death spell. On the other hand, 14 people in the Main alliance were completely demolished by the Vampyr and his Charmga.
This might become less of a problem in the future if WHM is given some sort of Charm-removal spell. As it stands right now, that is the second largest obstacle to overcome in this wing.
The first is, again, the wonky Aggro mechanics. Monsters were chasing people down from the other side of the map for no apparent reason. They seemed to both idle after kills and possess some sort of Alliance hate, and it only really served to confuse the group and prevent us from recovering properly if we died. If it's out of the question to remove this wonky system, it would be helpful to at least be able to Gravity the NMs so that they can be held properly in case of a wipe. Hopefully the upcoming Enfeebling adjustments will address this?
Other feedback and opinions
Bayohne killed me, that makes him a meany face.