Job you participated with
Paladin99/Warrior49

Thoughts on content

 -System: I have no complaints about the system, seems like a good implementation to have only the alliance leaders in charge of entering the run and everyone else gets transported automatically. Feels like how Einherjar SHOULD have been, so well done here.
  

 -Battle: Hall of Skies, Behemoth, Wyrm, & Turtle. We learned the lesson that the NMs need to be kept further apart, and perhaps the arena feels a little small for this. I suppose it's an intended part of the challenge. The overlap is what killed us, but I feel that's more a learning experience on our part.


Other feedback and opinions
The one comment I'd like to raise, is that I'm surprised to see temporary items of any sort in this event. I realize that it's very limited in that only the person who killshots an elemental obtains one temp item, so this is a bit of relief. I would like to express, however, that the Dev. teams take extreme caution with any further implementing of temporary items. Temp items in quantity take away greatly from the importance of skill and managing yourself efficiently. I don't mind them in this form, but I don't want to see the door opened into another full-blown temp item-based event like Voidwatch has become.