Jobs: round 1: Blu99/war49
round 2: whm99/rdm49
Thoughts on content
-System:
Very fun. Takes a good amount of strategy, different strategies for different setups.
Time limit may need to be re-evaluated. perhaps give an addition 10 minutes after completing each wave.
Room was tight, provided a challenge in position 36 players to avoid AOE as much as possible.
-Battle:
Seemed like the standard HNM abilities. I feel these NMs should get new abilities and or exhibit different behavior than their counterparts.
Pretty straight forward after strategy was set up, no major twists throughout the fight. Meteor and touchdown created a challenge in keeping healers alive.
Other feedback and opinions
This will be an interesting new addition to endgame. It resembles einherjar, however being strictly NM fights is what sets it apart. Go along this route more to separate it further from how einherjar is set up.
This event should be all about strategy. Keep implementing tasks that make the players think about what to do next, instead of blindly attacking.

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