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  1. #1
    Player Inem's Avatar
    Join Date
    Aug 2011
    Posts
    20
    Character
    Inem
    World
    Asura
    Main Class
    BRD Lv 99
    Job you participated with
    WHM99/SCH49


    Thoughts on content

    -System:
    The system is decent but once you wipe it's very hard to get back up.

    -Battle:
    I wish something would be implimented where people can rest safely, perhaps make the aggro range smaller or make the arena a little wider because meteor has a big range when you're weak!

    Temps would be cool, like maybe after killing 1 NM you get a few random temps. We're lucky on the test server to have free reraise items, too bad it won't be that way on server!


    Other feedback and opinions

    More drops! I did a few legion runs before this where we didn't wipe and after clearing the floor only 1-2 items of value would drop with a rather large alliance. I'm getting a head ache imagining people fighting over items!
    (0)

  2. #2
    Player Ciecle's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria(atm)
    Posts
    66
    Character
    Ciecle
    World
    Cerberus
    Main Class
    BLU Lv 99
    Job you participated with
    Main Job: WhiteMage
    Support Job: Scholar
    Level: 99/49

    Thoughts on content

     -System: Much easier to handle with only 1 person having to use the pass vs having to hand out lamps/hourglasses. Love the instant raise in the lobby. no more having to wait for your whm, rdm, or sch to help with raises.


     -Battle: Please put a "resting" area in the battle field so that it gives people a time to unweak and try again.


    Other feedback and opinions
    Was very fun to see the reps participating in the banter as well as picking on each other and other players as well. Was very fun and <3 Rukkirii! i wish i could transfer the love chocolate to my actual character >.> Lol (sorry i left your party rukki don't hurt me! :< )

    Happy V. Day to the com. Reps and thanks for putting this together! Would love to see more stuff like this in the future.
    (0)

  3. #3
    Player Gobbo's Avatar
    Join Date
    Jun 2011
    Posts
    11
    Job you participated with
    WHM99/SCH49

    Thoughts on content

     -System:
      The way the game deals with entry is very refreshing, feels more organized this way. Also the lobby is a great way to sort out any remaining loot.

     -Battle:
    The fight itself is challenging in a good way and temporary items are distributed in a way that is not overpowered. There is an issue though when the group wipes. The monsters wander in a way where it's very difficult to recover since everyone is always at risk of aggro.

    Other feedback and opinions

    I thought this event was extremely fun, it's great that the reps were able to show off the new events while keeping it very casual. Everyone had a great time too and we all got to see first hand how this event will play out in a real setting.
    (0)

  4. #4
    Player Mischief's Avatar
    Join Date
    Aug 2011
    Posts
    5
    Character
    Mischief
    World
    Bahamut
    Main Class
    BLM Lv 99
    Job you participated with
    SCH99/RDM49

    Thoughts on content

     -System: Area with the undead seems like a bit much. 2 charming mobs at once, and the other has some nasty AoEs. Definitely needs a place to recover, or perhaps make them non-aggro but linking? Also, alliance hate is annoying.
     
    -Battle: Kinda felt like fighting 3 VWNMs at once. Certainly had HP comparable to Kaggen or something. It feels like only the most skilled linkshells (say, the ones that can farm Botulus Rex?) will have a chance at completing Legion in it's current state.

    There also was a few glitches with spells, I don't know if it's test server specific though. Sleepga looked like Flood and Dispelga looked like Addle.

    EDIT: After doing round 2 in the undead hall, I can safely say that Charmga and Death NEED to go. At the very least, they need to be nerfed. We lost primarily because the Vampyr did charmga on all the (Embrava'd) melees, and then the Dvergr casted Death on the PLD holding him. Please limit the NM's ability to charm players in Legion.
    (1)
    Last edited by Mischief; 02-11-2012 at 04:05 PM.

  5. #5
    Player xiozen's Avatar
    Join Date
    Mar 2011
    Location
    San'doria
    Posts
    301
    Job you participated with
    PUP/NIN

    Thoughts on content

     -System: Easier to participate when having only the party leader handling the key item(s) required for participation, instead of having to duplicate an item and pass it on to other members. So that was great.
      

     -Battle: More time!!! The time limit 30mins - 45mins isn't enough; the enemy strength is more than sufficient, probably too powerful at times, however allowing for 1 hour should be sufficient to progress deeper... maybe allow for the possibility of at least one time extension if you won't allow for the additional increase in the time allotted.


    Other feedback and opinions
    My automaton's magic attack was doing 2.4k to 2.5k in nukes per nuke and the Spiritreaver head nuked accordingly depending on the enemy's elemental weakness, so no complaints there.

    Perhaps add the random temp item acquisition to ease the battle a little; maybe if certain battle conditions are met 30 mins in or 50% of the way through the battlefield objectives, then temp. items would be available---perhaps the ability to choose in advance which temp. items would be available for your character depending on whether the job is melee or mage.

    I believe because of the uniqueness of the battle; create some brand new, never before seen high level NMs for boss mosters--instead of palette swaps...or monster models already in use... perhaps even a different dungeon setting for the battle.
    (0)

    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations.

  6. #6
    Player Cett's Avatar
    Join Date
    Mar 2011
    Location
    Bastok!
    Posts
    47
    Character
    Cett
    World
    Odin
    Main Class
    WAR Lv 99

    Round 2

    Job you participated with
    (Brd/Rdm 99)

    Thoughts on content

     -System:
      The preparation outside of legion followed by the "lobby" prep zone inside seems a bit redundant. Buffs can't be issued outside and carried inside? Our party set up was split into 3 alliances and the initial plan to split 2 alliances into 3 while in the lobby. For such strategies issuing a page to multiple alliance leaders could help avoid confusion especially if certain individuals disconnect prior to entering.

     -Battle: While our strategy was much improved the second round, I can't see much more damage being dealt in a time span of 30 minutes. Recovery and rebuffs for persons who die at any point during the first or second waves is a considerable expense for other mages who at the same time are supporting the remaining persons battling the still standing foes. I noticed a small amount of downtime in between the first and second wave, but the enhanced difficulty of the second wave (with 10 minutes remaining) didn't allow for much of an opinion! XD


    Other feedback and opinions
    (0)
    Woodworking - 100 + Other stuff
    Bravura 95
    Ukonvasara 90
    Hvergelmir 85

  7. #7
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Job you participated with
    WHM/SCH 99/49

    Thoughts on content

     -System:
      
    Alliance leader deciding entry is a very nice change.

     -Battle:

    Alliance hate on NMs is very mean. It makes recovering from a wipe nearly impossible unless the group fights in individual parties rather than an alliance.

    Other feedback and opinions
    Bayohne is a Hume F! I don't know what to think about this.
    (1)

    I will have my revenge!

  8. #8
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Greatguardian View Post
    Job you participated with
    WHM/SCH 99/49

    Thoughts on content

     -System:
      
    Alliance leader deciding entry is a very nice change.

     -Battle:

    Alliance hate on NMs is very mean. It makes recovering from a wipe nearly impossible unless the group fights in individual parties rather than an alliance.

    Other feedback and opinions
    Bayohne is a Hume F! I don't know what to think about this.
    Additions after round 2:

    Job you participated with
    WHM/SCH 99/49

    Thoughts on content

     -System:
      
    No real qualms with the system. A full 5 minutes in the entry lobby would be ideal, though. Or, alternatively, player HP/MP could be restored when moving from the lobby to the battle. I often found myself caught off guard when the leader entered the field while I only had 600-700MP after buffing multiple parties, and the battle starts almost immediately upon entry.

     -Battle:

    Overall, there is a fairly large difficulty gap between some of the NMs. Myself and one Paladin were able to duo the Dvergr down to 25% pretty much alone until it started using Death spell. On the other hand, 14 people in the Main alliance were completely demolished by the Vampyr and his Charmga.

    This might become less of a problem in the future if WHM is given some sort of Charm-removal spell. As it stands right now, that is the second largest obstacle to overcome in this wing.

    The first is, again, the wonky Aggro mechanics. Monsters were chasing people down from the other side of the map for no apparent reason. They seemed to both idle after kills and possess some sort of Alliance hate, and it only really served to confuse the group and prevent us from recovering properly if we died. If it's out of the question to remove this wonky system, it would be helpful to at least be able to Gravity the NMs so that they can be held properly in case of a wipe. Hopefully the upcoming Enfeebling adjustments will address this?

    Other feedback and opinions

    Bayohne killed me, that makes him a meany face.
    (1)

    I will have my revenge!

  9. #9
    Player Pebe's Avatar
    Join Date
    Mar 2011
    Posts
    128
    Character
    Bepe
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Job you participated with
    (Main job/support job/level)
    RNG/SAM/99

    Thoughts on content

     -System: I like the entry system. Not having to trade 100 lamps is nice.
      

     -Battle: Overall I enjoyed the battle, was fun. We managed to kill 3 mobs with just random people thrown together quickly, so I think difficulty level is fine. However, I think you should increase the time limt to 45 minutes. Perhaps 60, if the boss is hard, but from what I've seen 45 sounds just right. Killed the first wave in about 22 minutes. Could probably drop that to 15 easy. Maybe even 10 if everyone got the hang of it.


    Other feedback and opinions
    (0)

  10. #10
    Player Mnejing's Avatar
    Join Date
    Mar 2011
    Posts
    487
    Character
    Ovjang
    World
    Lakshmi
    Main Class
    GEO Lv 99
    Job you participated with
    (Main job/support job/level)
    WHM/SCH 99/49

    Thoughts on content

     -System: I like the concept honestly it is positively fun.
      

     -Battle: While battles can be tedious but it is appropriately challenging.


    Other feedback and opinions
    Too much hp/little time.
    Lag might be a problem for slower connections.
    (0)

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