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  1. #11
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    They have said previously that they had no intention to reduce it. They could change it when they ajust salvage since it requires AP to begin with. However you can be certain that if they allow you to enter solo in assault, the price per permit is going to skyrocket so I'm not sure if it is a good thing. What do people do need that for anyway ? Noone uses the warps anymore, you can craft a nashmau earring if you want to do the occasional einherjar, and alexadrite farming ; salvage requires 3 anyway so the guy that does salvage can easily get AP right before the runs with his group. Then there is the mythic upgraders but let's be honest those that do it probably all own serveral chars.
    (1)

    Ultimate DPS simulator
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  2. #12
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,083
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    Well, some of us do want to complete every mission and quest at least once, for the completion or just for fun (some of do it at least twice), so that's one reason to do them.

    And yeah, Salvage, but that requires at least three so yeah~
    (0)
    ...or so the legend says.


  3. #13
    Player DaBackpack's Avatar
    Join Date
    Aug 2011
    Posts
    44
    Character
    Dabackpack
    World
    Phoenix
    Main Class
    DRG Lv 99
    One of the big problems is that we need 100% of assault missions for Mythic Weapons. The 'three-person minimum' is outdated and I think it should be removed.
    Some missions will still REQUIRE three people, due to their difficulty, but some of them are also soloable. I don't see why the minimum number of people for non-Nyzul assaults should be there anymore. It just makes it even harder to get people to do already outdated content...
    (0)

  4. #14
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    we have a thread in the test server that went over all of this.

    http://forum.square-enix.com/ffxi/th...l=1#post249351
    (0)

  5. #15
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by DaBackpack View Post
    One of the big problems is that we need 100% of assault missions for Mythic Weapons. The 'three-person minimum' is outdated and I think it should be removed.
    Some missions will still REQUIRE three people, due to their difficulty, but some of them are also soloable. I don't see why the minimum number of people for non-Nyzul assaults should be there anymore. It just makes it even harder to get people to do already outdated content...
    Idk If I where to do a mythic the first thing I'd do is buy 2 chars for like 1 month to spam the assaults. Like I said there are salvage ajustements/expansion in the future so I'd rather them not require you 5k AP to enter the new salavge which will happen if AP rains from everywhere.
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  6. #16
    Player Duzell's Avatar
    Join Date
    Apr 2011
    Posts
    111
    Character
    Duzell
    World
    Leviathan
    Main Class
    DRK Lv 99
    Imperial agent rescue has given me nothing but nightmares, no matter what setup i have they wont break the darn doors.
    (1)

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