Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 42
  1. #31
    Player
    Join Date
    Mar 2011
    Posts
    237
    I actually used heca on free sa/ta when i precharged them. It always seemed to me that haste, or delay for that matter, had no effect on the first melee round after engaging. Actually, that applies to auto attack as well. The only delay that matters is the fixed delay in the engage animation/auto attack. I never tested this, but i started noticing that i was unable to hit a rampart monster faster than my 2H friends in Bhaflau remnants, unless i was closer anyway.

    But anyways, heca, even augmented, seems to be mostly obsolete now.
    (0)

  2. #32
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Heca Cap +1, Heca Legs +1 are both Still amazing when Augmented. For Mercy and SA/WS. Feet Questionable, HQ is STR+11 DEX+4 i think with augments, Still pretty decent.

    Also, It does matter. Delay between next attack is factored when you land the hit, So even precharging them, it still hits your DPS. But its really something to only consider if you have a lot of inventory ;o
    (1)

  3. #33
    Player
    Join Date
    Mar 2011
    Posts
    237
    Thought this was about free sa/ta. Although the same rules could apply to Rudra, Mercy is completely different. For the usual THF i agree heca legs is amazing, but i think the aug cap and feet are questionable (ocelohmeh+1 and athos). Feet will even be inv-1 for the THF with Rudra. This was my way of thinking prior to the new nyzul stuff, which changes this yet again.

    It's not the next attack, it's the first attack. I never used a better method but timestamp to check this, but coming from idle, both thf and drg take 5 secs (iirc) to get the first hit in. Fully equipped or naked.
    (0)

  4. #34
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Laphine View Post
    Thought this was about free sa/ta. Although the same rules could apply to Rudra, Mercy is completely different. For the usual THF i agree heca legs is amazing, but i think the aug cap and feet are questionable (ocelohmeh+1 and athos). Feet will even be inv-1 for the THF with Rudra. This was my way of thinking prior to the new nyzul stuff, which changes this yet again.

    It's not the next attack, it's the first attack. I never used a better method but timestamp to check this, but coming from idle, both thf and drg take 5 secs (iirc) to get the first hit in. Fully equipped or naked.
    What do you mean first hit? The Engaging > Swing Animation? Of course no gear effects that, What I'm talking about is the Delay between the First hit and next hit.

    When you hit the mob, Your Delay for the next attack is calculated, Landing a hit in Full hecatomb caculates your next round based on that. As i said, It seems small but it hurts if you use it a lot in battle.

    See what i mean now? The first hit will always be the same, But the Next hit is what suffers. Hopefully I'm explaining that better now.
    (2)

  5. #35
    Player
    Join Date
    Mar 2011
    Posts
    237
    i'm not so sure the delay for the next round is calculated when you hit the previous, but that's certainly not unreasonable. Still, i never noticed a higher delay in the hit after a full slow SA. I also ninja swap after a hit, which makes me think that maybe haste is defined at real time. Is what you are saying fully tested/proven? My eyeball won't beat a real test for sure.

    Still, a heavy slow set SA (if its damage increase beats everything else) has uses. The harder the target, more meaningful a sa/ta round becomes. Although the harder the target any thf should be stacking sa/ta with ws anyways.
    (0)

  6. #36
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Laphine View Post
    i'm not so sure the delay for the next round is calculated when you hit the previous, but that's certainly not unreasonable. Still, i never noticed a higher delay in the hit after a full slow SA. I also ninja swap after a hit, which makes me think that maybe haste is defined at real time. Is what you are saying fully tested/proven? My eyeball won't beat a real test for sure.

    Still, a heavy slow set SA (if its damage increase beats everything else) has uses. The harder the target, more meaningful a sa/ta round becomes. Although the harder the target any thf should be stacking sa/ta with ws anyways.
    Its not dynamic for sure, I Learned it from basic understanding of a Blog by Shamaya, He calculated best pieces of SA/TA Gear based on a few things, Slow is pretty detremental because, as described there, it impacts your next attack wrong.

    An easy test of this though, Don't do it on THF, Go on WAR, or PLD, or something with a Long Delay weapon. Swing a few times, notice your delay, Then do an attack in full Slow and switch after you swing back to your haste

    Delay is calculated when you land the hit, This i common knowledge i had thought. I can't site you anything, But as described above, You can test yourself pretty easily, With low delay weapons, its harder to notice i suppose.
    (1)

  7. #37
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Karbuncle View Post
    An easy test of this though, Don't do it on THF, Go on WAR, or PLD, or something with a Long Delay weapon.
    Incredibly easy with any relic weapon (999 delay). Can use a stopwatch to time (with no other haste gear). Can probably even eyeball it. With 15% slow, the difference to a normal hit would be 2.5 seconds.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  8. #38
    Player
    Join Date
    Mar 2011
    Posts
    237
    yeah, should be easy to test. For now i'm more excited about playing dragon quest v tho lol.
    (0)

  9. #39
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Arcon View Post
    Incredibly easy with any relic weapon (999 delay). Can use a stopwatch to time (with no other haste gear). Can probably even eyeball it. With 15% slow, the difference to a normal hit would be 2.5 seconds.
    Figured more people would have a greatsword laying around than a Relic weapon lol :P
    (0)

  10. #40
    Player Aana's Avatar
    Join Date
    Jun 2011
    Posts
    72
    Character
    Aanalaty
    World
    Lakshmi
    Main Class
    THF Lv 99
    FYI the relic feet+2 have been tested to only have lol2% triple damage enhancement. They really arent all the amazing.
    (0)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast