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  1. #1
    Player Runespider's Avatar
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    Mar 2011
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    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    He's not sticking up for SE... it's a common fallacy that coding is easy and quick, and anyone can do it better then the guys actually doing it.

    There's a Dutch saying: "The best helmsmen are on shore." (De beste stuurlui staan aan wal.)
    It's easy, really easy for someone who's job it is to do this stuff every day. It's not a matter of difficulty as to why it's not been changed it's a matter of the bossman giving the green light to actually let someone do it.
    (1)

  2. #2
    Player
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    Mar 2011
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    Thought they said they weren't going to change this simply because if they change it for players, they'd have to change it for mobs too
    (1)

  3. #3
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Ophannus View Post
    Thought they said they weren't going to change this simply because if they change it for players, they'd have to change it for mobs too
    That was a player concern, a pretty irrelevant one if I may say so myself. SE replied they're currently looking into ways to fix it. Although seeing how "currently" was almost nine months ago, one can only wonder whether or not they've determined it wasn't possible and have given up on it. Unless that's the case, they're still working on it.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  4. #4
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I heard they were updating Rajas/Tamas/Sattva rings too...

    ...ten months ago. Even though I suspect this would not be a very difficult fix for competent programmers, I think that the Rajas/Tamas/Sattva thing would practically be just changing constants in their code. If they can't even do that . . . well, at least your menus look different than they did before.
    (2)

  5. #5
    Player
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    Mar 2011
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    I would guess it's also an issue of sending them spelunking into a deep dark cave of unfamiliar and poorly commented code. Code that was written more with performance in mind rather than for clarity and modular expansion for years to come. That's just a hunch though.
    (2)

  6. #6
    Community Rep Rukkirii's Avatar
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    Apr 2011
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    65
    Quote Originally Posted by Ophannus View Post
    Thought they said they weren't going to change this simply because if they change it for players, they'd have to change it for mobs too
    This is the main reason why it's taking longer than expected. The dev. team is currently investigating rule adjustments and looking for a way to allow players to keep their TP when they use a weapon skill on a far away monster.

    Don't worry, the dev. team hasn't given up!
    (12)

    Bethany "Rukkirii" Stout - Community Team

  7. #7
    Player Kraggy's Avatar
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    Mar 2011
    Posts
    401
    Character
    Kerinofsiren
    World
    Cerberus
    Main Class
    WHM Lv 1
    Quote Originally Posted by Rukkirii View Post
    The dev. team is currently investigating rule adjustments
    Why do I get a very bad feeling about this? What rule adjustments are needed to fix a mechanic that was broken on release 10 years ago?
    (1)
    Last edited by Kraggy; 02-14-2012 at 05:29 PM.

  8. #8
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Arcon View Post
    Besides, programming is fun.
    ^

    Quote Originally Posted by Kraggy View Post
    Why do I get a very bad feeling about this? What rule adjustments are needed to fix a mechanic that was broken on release 10 years ago?
    It's not what you think it means. She's just saying that it appears that the same parent function governs player and monster TP moves (not surprising, it's more efficient that way), so they need to tweak it in such a way that it works for players and not monsters without causing a cascade of issues elsewhere down the inheritance line.
    (4)

    I will have my revenge!

  9. #9
    Player Mayoyama's Avatar
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    Mar 2011
    Location
    Windurst!
    Posts
    338
    Quote Originally Posted by Rukkirii View Post
    This is the main reason why it's taking longer than expected. The dev. team is currently investigating rule adjustments and looking for a way to allow players to keep their TP when they use a weapon skill on a far away monster.

    Don't worry, the dev. team hasn't given up!
    I saw this in the hot topics and read this post thinking "o nice they havent forgotten"... and then I looked at the date this was posted ; ; lol

    Quote Originally Posted by Byrth View Post
    I heard they were updating Rajas/Tamas/Sattva rings too...

    ...ten months ago. Even though I suspect this would not be a very difficult fix for competent programmers, I think that the Rajas/Tamas/Sattva thing would practically be just changing constants in their code. If they can't even do that . . . well, at least your menus look different than they did before.
    I know the dev team is stretched thin with expansion/jobs/SPs/etc, but seeing as though these things were brought up over a year ago would be nice to hear if the dev team still like these ideas (and want to do something but havent had a chance for w/e reason) or they decided not to.

    Any chance you could ask them Camate and/or Okipuit?
    (1)
    Last edited by Mayoyama; 11-19-2012 at 04:10 PM.
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  10. #10
    Player Cowardlybabooon's Avatar
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    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Not sure what the mess of code looks like in FFXI, but it seems like a simple "if" statement before readying the WS would handle it. We can live with a nerfed blau dolche and maneater if we have to. I'm sure I'm wrong but I wish I wasn't. Appreciate the update though!

    P.S. fix cruor buffs on DC as well thanks!
    (0)
    Last edited by Cowardlybabooon; 02-14-2012 at 05:27 AM.

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