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  1. #101
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    I'm not even surprised anymore that there are wannabes who will defend these absurd decisions just because, in their warped minds, S-E can do no wrong. In their warped minds, the Tanakification of Magian Trials is how things are supposed to be. In their warped minds, no other jobs should have a level 99 Weapon Skill that equals the performance of Tachi: Shoha. In their warped minds, Paladins should just accept their place in life and not look for offensive updates to match their defensive attributes--see, in their minds, lack of any offense that matters constitutes *no, I won't use that word*. *ahem* In their warped minds, Mages' scrolls must be so unjustifiably rare that opportunistic d-bags can charge exorbitant amounts of gil for them.

    In sum, everything should be what Abyssea is not in the warped minds of these "White Knights".
    (5)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  2. #102
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Oh Hayward, QQ more, please, your tears of infinite sadness are delicious.

    SE has done some pretty stupid stuff recently, but nothing they've nerfed recently (post live server release) has been undeserved. Ukko's Fury and Victory Smite were overpowered, the BST treasure hunter nerf was simply an acknowledgement of SE realizing that any tier of TH past III is statistically unimportant, and Save TP's mechanic was pretty broken (2hit builds, lol?).
    (3)

  3. #103
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Save TP's mechanic was pretty broken (2hit builds, lol?).
    Only in VW and that was because of the atmacite (they knew it would allow 2 hit builds, they know how the game works and that players will max stuff they add, they even made it easier to get 11 rolls to make this easier to attain), any sensible person would of instead nerfed the atmacite by maybe given it a large -attack stat (or whatever else) so you get more procs but a lot less dmg. That way outright DD would avoid using it and it would be a procer atma isntead of every DD atmacite.

    A lot of things seemed to be nerfed due to VW which was stupid due to all the temps and atmacites, why ruin stuff out of VW when they were only serious issues inside?
    (5)

  4. #104
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Most "stats" in the game are only worthwhile if you stack a large amount of them, and that seems to be their design paradigm.

    Save TP gave large increase at low Save TP levels.
    (1)

  5. #105
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    I'll say it again: some people are so deep in their Stockholm Syndrome they'll say anything to defend S-E's honor even when what they do proves to be unjustifiable to anyone capaple of reason.

    Again, the best way to address discrepancies in job performance is to raise the performance of those that are underperforming, not bringing down those that are performing the best (even Samurai).
    (6)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  6. #106
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by zagam View Post
    Im laughing at it. Especially since the OP continues to make pointless threads just to get a few likes from the OF cry baby circle . Put up a dislike button and you'll see that the "entire player base" " majority of players"( its 85% right?) isn't really on your side. But I guess if that happens then runespiders constant complaints won't have much weight when he cant pull the entire player base is gonna quit if you don't do what I want.
    I waited a few days before I responded to this because I wanted to give people time to like your post, so I could compare it to the OP, and say it looks like the majority of players agree with the OP, and not you. But hey, at least you can take comfort in the fact that for every 7 or 8 people that agree with the OP, 1 agrees with you.
    (10)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  7. #107
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Hayward View Post
    I'll say it again: some people are so deep in their Stockholm Syndrome they'll say anything to defend S-E's honor even when what they do proves to be unjustifiable to anyone capaple of reason.

    Again, the best way to address discrepancies in job performance is to raise the performance of those that are underperforming, not bringing down those that are performing the best (even Samurai).
    Yay, Power Creep!

    Anyway, It's more parsimonious to adjust 2 jobs than it is to adjust 10.

    I'll say it again, the Ukko's, Smite, BST TH, and Save TP nerfs were merited. They haven't nerfed anything else recently, as far as I'm aware, post-live server release. Every other job adjustment has been at least a slight improvement, even one to WAR!
    (2)

  8. #108
    Player Disifer's Avatar
    Join Date
    Mar 2011
    Posts
    43
    Character
    Disifer
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Asymptotic View Post
    Yay, Power Creep!

    Anyway, It's more parsimonious to adjust 2 jobs than it is to adjust 10.

    I'll say it again, the Ukko's, Smite, BST TH, and Save TP nerfs were merited. They haven't nerfed anything else recently, as far as I'm aware, post-live server release. Every other job adjustment has been at least a slight improvement, even one to WAR!
    Even MNK was a never used job until Smite came along. It sorta fixed the job. Nerfing it didn't break what was fixed, it was just bringing them down to a level with other jobs. Ukko I have no opinion on whatsoever. BST TH being a bst, wasnt really an exploit. Could never get above th3. Nerfing it to TH2 would make sense. TH1 is like a kick in the balls. The save tp adjustment, the one job complaining about it is a Cor, not the ones who were receiving the roll. Just made Cor a less desired job.

    Everyone has their own opinion, I do see both sides of each nerf, some more than others. But it still goes against what they've said as recently as a year ago about buffing jobs and not nerfing them. At least release information of plans on how to increase the functionality of those jobs, and before you say they released the changes to merits for every job and existing JA's, i hardly see them as noticeable increase compared to the decrease of the jobs in the nerfing conversation.

    And to edit, we can't even use the TH+1 sash, so it's putting us on par with a PUP/DNC in any situation who tags a mob with the sash on. Dunno how that makes a ton of sense.
    (2)

  9. #109
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    If DNC got a nerf, he'd be crying so meh.
    (4)

  10. #110
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Asymptotic View Post
    I'll say it again, the Ukko's, Smite, BST TH, and Save TP nerfs were merited.
    I don't really see the change to Ukko's Fury and Victory Smite in the same light as the change to Save TP.

    In the case of the former, the base critical hit rate was seen as too high and thus it was reduced. It was a pinpoint solution that focused directly on the one thing seen as a problem.

    In the case of the latter, weaponskill frequency was seen as too high when various sources of "bonus" TP such as Save TP were combined. Thus, Save TP is being made to be really useful only when you have more than ~30 of it and Miser's Roll is being made pointless outside of Voidwatch. If high amounts of such bonuses were the issue, why are only high amounts useful now?

    It is also possible that the development team doesn't know how one of these sources, Conserve TP, actually works in spite of inventing the damn job trait themselves.

    It's entirely possible to think that something was a problem but also think the Development Bros came up with a cumbersome "solution". Although I guess that's not really what this topic is about.
    (4)

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