Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast
Results 91 to 100 of 115
  1. #91
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Like Arcon stated, the playerbase doesn't seem to know what they want either. "Change this", SE makes a change that has similarity to what was suggested, base shouts "That's not how we wanted it. Old way was better". It seems there is no winning.
    When you have a large playerbase you will always have a portion that like the old abusing, boring way (some weirdos even yearn for old botting HNM..does that mean we all want to camp 6 hour window sandworms every day that very often dropped nothing again?). Just because some people say that they liked it better the old way doesn't change the fact that most still prefer the changes made, it's just common sense that more fun/rewarding content > grueling, long winded, punishing content?. It's not a matter of you can never please the playerbase it's that you have to see what most want and tailor the game to what will keep the majority happy and paying.

    This is what we got (a little overdone but still) with Abyssea content/dev reactions, now it's nerf it all and make everything balanced as the main concern.
    (2)
    Last edited by Runespider; 02-06-2012 at 10:47 PM.

  2. #92
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I'm sorry if our invested interest in the continued existence of our beloved MMO offends anyone, but sure keep comparing us to the average bandwagoner "ffxi is dieing!!1!" Joe from the earlier years because you lack understanding.

    FFXI took a FFXIV to the knee when SE decided to pull a Jason Voorhees on it's development staff. It took another one to the knee when they announced the level cap raise. Finally they are taking yet another one to the knee with this back peddling with the players that chose to stay post Abyssea. They need to find a spot and stick with it fast so they stop losing bodies to play their game. They can start by keeping us happy at whatever cost while maintaining a moderate and realistic time sink so we earn our crap to maintain this game's subscriber base. They can augment such a try by nerfing content before they nerf jobs so that they don't have to nerf jobs. Nerfing jobs for balance in Voidwatch is insanity. Insanity? This. Is. JAPAN!

    So like, what's next? Well, I guess Legion. Wow that sounds so much more fun than a new expansion I can't wait to get my ass handed to me on a silver platter just like in WoE and end up never doing it. Who needs new storylines and expansion content when you can do yet more battle themed content. I can afford it I'm immortal and never age and can wait many years while a hand full of people code for this game because 80 million dollars a year is not worthy of SE's devotion and focus, which is down to like 40 million now I'm sure. Whatever the true income figures are because it's hard to know when they've never been open about it, I am certain it's been cut in half. But I am pretty close with my figures, give or take 10 million.

    But hey, we're no different from the typical 2006 foo' who predicts gloom for the game because no one wants to help their ass. Gee I wonder why no one wanted to help them.
    (1)


    Regular "John" Doe
    - Not on the Community Team

  3. #93
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Xantavia View Post
    In response to this, didn't the playerbase want to have force spawns and more drops? We get the king adjustments and all of a sudden its "This pop system is stupid. Camping and fighting for claim was so much better" (I can understand the disappointment of BB items no longer being 100% from HQ though)

    VW gave individual rewards so there was no more player made point systems, everybody gets a shot at the new gear. Suddenly, there is an outcry that loot can't be pooled and given to X person or sold to some poor player standing there.

    Like Arcon stated, the playerbase doesn't seem to know what they want either. "Change this", SE makes a change that has similarity to what was suggested, base shouts "That's not how we wanted it. Old way was better". It seems there is no winning.
    Look into the context of people who claimed to like popped Kings - they were largely either:

    A. People who domineered Kings. The people who had no issues buying bots for money and becoming God of the FFXI claim.
    B. People who never did Kings yet have this grandiose image of the event in their heads, failing to see that all the event boiled down to was some really stinky PvP.
    C. People who were annoyed that new Kings would require farming KS which is certainly more difficult to setup than being at X zone at Y time.

    Overall the Kings change came too late and in typical SE fashion had strings attached in the largely shit rate on NQ -> HQ conversion. Going 10 Behes before a KB pop is just silly given most of the gear wasn't even that good anymore and require luck to augment properly, the rarity of BB items was largely to keep old schoolers happy.

    The idea of popped Kings was good but the execution left much to be desired.
    (12)
    Last edited by Sparthos; 02-07-2012 at 01:37 AM.

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  4. #94
    Player Daniel's Avatar
    Join Date
    Mar 2011
    Posts
    95
    Character
    Danial
    World
    Odin
    Main Class
    NIN Lv 99
    I actually liked the voidwatch loot system, thought it was a nice change, at least until I hit my 400th run without getting a single body or the HQ dagger despite using red and blu every time... at that point I just got pissed off.
    (6)

  5. #95
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    I actually liked the voidwatch loot system, thought it was a nice change, at least until I hit my 400th run without getting a single body or the HQ dagger despite using red and blu every time... at that point I just got pissed off.
    Same as everybody else, as always they have good ideas that are ruined by balance/longevity worries.
    (4)

  6. #96
    Player Aarahs's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    123
    Character
    Aarahs
    World
    Quetzalcoatl
    Main Class
    DRG Lv 99
    SE said way back that they were going to adjust everything to lvl99 cap after it was reached. Guess what, it's past the lvl99 cap...

    Honestly, I'd like to see the game reworked from the ground up, keeping the current job system as is and rebuilding it from the ground up. Maybe adjust some zones so to require certain jobs for a fight by creating a barrier a blm, rdm, or whm would need to shutdown. Maybe another combo where a thf would need to flee across a river of lava with a mini'ed alliance. Or a deep chasm requiring a drg to super jump everyone down.
    (1)
    Salaheem's Sentinels routinely monitors the content of messages sent and received via its linkshell for the purposes of ensuring compliance with its policies and procedures. Employees must never send or store messages or attachments that acknowledge the return of the Black Coffin, or defame the name of Naja Salaheem or the Empress. Messages of this nature sent in or out of the Aht Urhgan linkshell may be intercepted and stopped by highly trained Immortals. If you have received this message by mistake, please advise the sender immediately and destroy this message.

  7. #97
    Player Phogg's Avatar
    Join Date
    Dec 2011
    Posts
    171
    (6)

  8. #98
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Daniel View Post
    I actually liked the voidwatch loot system, thought it was a nice change, at least until I hit my 400th run without getting a single body or the HQ dagger despite using red and blu every time... at that point I just got pissed off.
    I stopped tracking once I went over 250. and starting to do less and less of it because I am just sick of logs and ores.
    (2)

  9. #99
    Player Spiritreaver's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Sparthos View Post
    Look into the context of people who claimed to like popped Kings - they were largely either:

    A. People who domineered Kings. The people who had no issues buying bots for money and becoming God of the FFXI claim.
    B. People who never did Kings yet have this grandiose image of the event in their heads, failing to see that all the event boiled down to was some really stinky PvP.
    C. People who were annoyed that new Kings would require farming KS which is certainly more difficult to setup than being at X zone at Y time.

    Overall the Kings change came too late and in typical SE fashion had strings attached in the largely shit rate on NQ -> HQ conversion. Going 10 Behes before a KB pop is just silly given most of the gear wasn't even that good anymore and require luck to augment properly, the rarity of BB items was largely to keep old schoolers happy.

    The idea of popped Kings was good but the execution left much to be desired.
    Liked the whole post. But i 'Like'ed it because of the bolded B. That is so the truth.
    (3)

  10. #100
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    To be perfectly honest, everything they've nerfed recently has been more or less merited.
    (2)

Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast