Quote Originally Posted by Karbuncle View Post
Still, I agree with you, Maybe generalizations aren't good, But thats more nitpicking my post than anything. My intent was clear. Nerfing jobs at random is going to just piss people off. None of the things they nerfed were really needing to be nerfed.
I never meant to disagree with you at all, it was just an addendum if you will. Balance is good, balance is needed. The problem is, SE seems to have no idea what balance is anymore. All two-hours could be on a 30min timer, all 5min abilities could be on 2min and 3min timers and higher than 5min shouldn't even exist anymore (yes, I'm looking at you ugly Mug). They could increase WS damage of certain relic/mythic/empy/merit WS to be on almost par with the best of them and it still wouldn't be broken (the fact that there's relic weapon skills that are worse than normal weapon skills gained from leveling up is retarded in itself), they could release complete gear upgrades instead of sidegrades and situational pieces and it still wouldn't be broken, they could release a combination staff for magical trial staves and it still wouldn't be broken, if they increased the VW HQ item drop rates by just 2%, that also wouldn't be broken. There's so much stuff they could do that they're needlessly afraid of that wouldn't overpower anyone, yet they don't. That's the real problem.