They didn't, though. It was mentioned that that was pertinent to the update in question, not as a generic rule for all their future releases.
Sadly, everyone is.
I'd agree that the current round of nerfs was unnecessary but as a blanket statement I can't let this go undisputed. Sometimes it is in the best interest of absolutely everyone to nerf one job and that's when the job is absolutely overpowered. That point is when the difference between a buff and a bug is hard to tell. Bugs are intellectual errors whereas buffs can be errors of judgment. If they made such an error of judgment and overpowered something to ridiculous levels (possibly without realizing it), then it can and should be nerfed. Because there's two sides to balance in a game like this, once the balance between classes, but also the balance between players and content. If you keep buffing everyone up to the levels of one ridiculously overpowered job, content loses its meaning as it's possible to plow through it with zero effort. That point should never arise (they came damn close to it in Abyssea). The only logical reason to remedy such a situation is to nerf the one overpowered jobs to reasonable levels.
Again, not saying this is appropriate here, but I hate generalizations like that (despite my malevolent pleasure about the pet TH nerf, which I admit is purely personal jealousy). Generalizations never work.
Sadly, that is often lost on people thinking they're entitled to more than just an opinion.


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