Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 79
  1. #31
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Economizer View Post
    Assuming it does have a big impact, you'd want to sub Scholar for Light Arts. The question is whether Blue Mage cures are boosted enough to counter losing Cure IV (and Haste, Refresh, and whatever else /RDM gives, or Haste, Curaga, and Stona if /WHM). I somehow doubt the impact will be big enough to make people goes /SCH though.
    BLU cures are already more powerful then Cure IV. M.Fruit and P.Emrbace are both Cure V but with less base cure power. They still receive the same scaling with skill and MND that Cure V gets, so with enough skill and MND Fruit blows Cure IV away in potency and Embrace is almost a Cure V in strength. BLU just has limited access to cure potency gear, 20~30% is achievable though.

    Honestly I don't worry about BLU becoming stronger in healing, their already the 2nd best healer in the game, yet nobody would know the difference. As long as people don't try to force RDM's into brute curing again, which I don't think they'll be doing, everything should be fine.
    (1)

  2. #32
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Vagrua View Post
    That would be 25STR vs 5% defense down if I'm reading my source right.
    More complicated then that. Defense down scales like haste.

    10% defense down ends up being and 11.1% increase in attack (100/90). 15% Defense down is 17.6% increase in attack (100/85). 25 STR vs +6.5% attack is what it boils down to. Thing is, defense down stacks, so once you add on Agnon (-20) it becomes -30% vs -35% or +42% vs +53.8%. Basically you can cap ratio on everyone with the appropriate defense down debuffs.

    Honestly nothing will ever compete with WHM for cure power. The NM's that SE has been creating have far to high a damage output to rely on using Cure IV and Curaga II. That and the hate would get your healer killed.
    (1)

  3. #33
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by SpankWustler View Post
    With this adjustment combined with the increase of cure potency mentioned earlier, we would like to increase opportunities for mages jobs other than white mage to serve as healers.

    The Development Bros should keep in mind that people aren't going to wear equipment or use abilities that actually make individuals and groups perform worse rather than better, so I wouldn't count on this part of the change actually changing anything.

    Still, nothing is being made to suck more, so I'm happy about that.
    help rdm curing themself after convert....
    (0)

  4. #34
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by saevel View Post
    BLU cures are already more powerful then Cure IV. M.Fruit and P.Emrbace are both Cure V but with less base cure power. They still receive the same scaling with skill and MND that Cure V gets, so with enough skill and MND Fruit blows Cure IV away in potency and Embrace is almost a Cure V in strength. BLU just has limited access to cure potency gear, 20~30% is achievable though.
    Yes, but with the limited information we have, they are saying that Cure V won't see much difference. Basically, we can assume that if Blue Mage spells are getting a boost, Blue Mage spells based on Cure V wouldn't get an increase. I think the question for BLU in relation to this is if it will change what sub is the most viable or not. I don't think it will given the information we have now, but it is hard to say.

    On Blue Mage's curing power... If Red Mages were as stubborn about being damage dealers only as Blue Mages are I think this game would be a lot different.
    (1)
    Last edited by Economizer; 02-05-2012 at 02:26 AM.

  5. #35
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    From what I'm reading they aren't changing the basic cure formulas for cures 1-4. What they're doing instead is either removing the caps on the bonuses skill can provide or raising them to cap out at higher skill.

    This is much like the limits phalanx had before the level caps increased. Before the increases I think 300 skill would max out phalanx potency and any additional enhancing skill would no longer effect it. The biggest issue was base skills without gear would easily exceed 300 at higher levels. After the level increased the devs decided to raise the amount of skill beyond 300 allowing the spell to grow more.

    If this is the case with cures 1-4 then the caps that where placed on them are simply getting raised so they no longer stop growing as you level. A low level player will still cure 1 for about the same amount but as they increase in level/skill it'll be much stronger at higher levels.
    (0)
    Last edited by Sarick; 02-05-2012 at 03:44 AM.

  6. #36
    Player Geabrielle's Avatar
    Join Date
    Apr 2011
    Posts
    88
    Character
    Geabrielle
    World
    Valefor
    Main Class
    DRK Lv 99
    I actually have a big question to pair with this adjustment; Is Tranquil Heart going to adjusted as well to help with the enmity problem? I am unsure as to if there are multiple tiers of this because it there is ... I sort of don't notice the -enmity from the trait without excess amounts of gear slots which could be best used for other stats.
    (0)

  7. #37
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Tranquil Heart is applied separately from the -enmity cap from gear.
    (0)

  8. #38
    Player Geabrielle's Avatar
    Join Date
    Apr 2011
    Posts
    88
    Character
    Geabrielle
    World
    Valefor
    Main Class
    DRK Lv 99
    I know that. And I still don't even notice it's effectiveness. Is why I asked.
    (0)

  9. #39
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    It's like -9 enmity on top of cap at max iirc.
    (0)

  10. #40
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Sarick View Post
    From what I'm reading they aren't changing the basic cure formulas for cures 1-4. What they're doing instead is either removing the caps on the bonuses skill can provide or raising them to cap out at higher skill.
    don't think skill ever capped on healing, it was just so small an increase it wasn't worth mentioning.
    (2)

Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast