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  1. #91
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    38
    In regard to "TP Gained Through A weaponskill":
    I think its well understood that the change to Save TP will completely ruin the value of Miser's Roll (we have 90-95% accuracy, we don't waste buffs on a "if i miss my ws" scenario). There is some serious dismay about this, as this was a really defining and highly valued roll for Cor. I believe that SE should change how Save TP works for the purpose of game balance (having 60+ TP after a WS is too broken, imo); however, just nerfing Miser's Roll is a very weak approach if thats all that is done. I would like to see this overall approach to Save TP:

    1. If Save TP stat is greater than normal TP return, then TP returned from WS is your Save TP value (this is what they already said they will be doing)
    2. Save TP stat caps at some value (probably 40-50TP)
    3. Increase potency of Miser's Roll so that it isn't completely useless (15-35 Save TP, based on roll)
    4. Add more gear that can give Save TP
    (3)

  2. #92
    Community Rep Rukkirii's Avatar
    Join Date
    Apr 2011
    Posts
    65
    The reason that we're adjusting the specifications for save TP is that we're working to prevent weapon skills from being executed non-stop when stacking save TP, store TP, and conserve TP. As such, there are no plans to increase the effect of Miser Roll because it would cancel out the point of the save TP adjustment. Miser Roll's save TP effect will still stack with other effects and equipment.
    (5)

    Bethany "Rukkirii" Stout - Community Team

  3. #93
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Rukkirii View Post
    The reason that we're adjusting the specifications for save TP is that we're working to prevent weapon skills from being executed non-stop when stacking save TP, store TP, and conserve TP. As such, there are no plans to increase the effect of Miser Roll because it would cancel out the point of the save TP adjustment. Miser Roll's save TP effect will still stack with other effects and equipment.
    Because of the specific nature of this adjustment, Miser's Roll will ONLY have a palpable effect in situations where a large amount of Save TP is present from another source. Couldn't the same limitations be imposed through a hard cap on total TP return from a weaponskill + Save TP + other stuff or something similar?
    (17)

  4. #94
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Outside of Voidwatch there's almost no other situations where players can garner any kind of "Save TP" unless they're a Samurai under the effect of Hagakure.

    Also in situations where "Conserve TP" and "Save TP" are both present on the same player in any combination of values, "Conserve TP" will *NEVER* activate. This has been tested extensively in Voidwatch and DRG and DNC will never have their trait "Conserve TP" activate so long as "Save TP" is present from Atmacite of Discipline or Miser's Roll. Glitch or intentional?
    (10)

  5. #95
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,072
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    Quote Originally Posted by Rukkirii View Post
    The reason that we're adjusting the specifications for save TP is that we're working to prevent weapon skills from being executed non-stop when stacking save TP, store TP, and conserve TP.
    However it is OK for the Monsters to do this, yes?

    Haha, sorry... I just had to. ^^
    (14)
    ...or so the legend says.


  6. #96
    Player Rohelius's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    129
    Character
    Vassago
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by SpankWustler View Post
    Because of the specific nature of this adjustment, Miser's Roll will ONLY have a palpable effect in situations where a large amount of Save TP is present from another source. Couldn't the same limitations be imposed through a hard cap on total TP return from a weaponskill + Save TP + other stuff or something similar?
    But that would cap SAM too and that's a no no in SE's book.
    (5)

  7. #97
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    My face when the dev bros don't even know that Conserve TP can't proc over Save TP.

    Also, what exactly is so bad about being able to spam weaponskills anyway?
    (14)

  8. #98
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by SpankWustler View Post
    Because of the specific nature of this adjustment, Miser's Roll will ONLY have a palpable effect in situations where a large amount of Save TP is present from another source. Couldn't the same limitations be imposed through a hard cap on total TP return from a weaponskill + Save TP + other stuff or something similar?
    Seriously, this. Just hard cap WS TP return at 50. A standard 2-hand DD getting Miser's Roll is going to be looking at a 45% TP return, exactly what you'd get with the current adjustments if you combine Atmacite of Discipline and Miser's Roll.

    And if the Devs are intentionally giving you misleading or bad information, then I must apologize to you Ruki. However, it's nothing short of rage-inducing when the Developers set off everyone's bullshit-o-meter by bringing up Conserve TP and Save TP in the same sentence. They don't stack. We know they don't stack, so the Devs who programmed the bloody traits in the first place ought to know that they don't bloody stack.
    (11)

    I will have my revenge!

  9. #99
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Honestly, this nerf is dumb in the way its being done.

    SE, ffs, please listen for once and instead make WS TP return cap at 50 TP returned. If you aren't going to do this, I demand at least a freaking haste roll then.
    (6)

  10. #100
    Player Chamaan's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Character
    Chamaan
    World
    Valefor
    Main Class
    PUP Lv 99
    My understanding from their posts has been that the comreps have and do still play this game. I can't imagine how much it must suck for them to communicate with the programmers, having actual knowledge of the game beyond the 1's and 0's and knowing these changes are trash but still having to tow the company line.

    Cheers, cats and kitten. Keep filling out those DPS Reports and filing them with the furnace. I don't envy you.
    (1)

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