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  1. #1
    Player Pootersmash's Avatar
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    Sep 2011
    Posts
    10
    Character
    Pootersmash
    World
    Shiva
    Main Class
    SAM Lv 95
    Quote Originally Posted by saevel View Post
    More like that's the only two rolls they bothered to buy on their COR after abyssea burning it to 99. They might of got evokers just cause.


    COR still has plenty of offensive buffs, their just pissed the broken one is being nerfed. And while it's a rather heavy handed nerf, it's not unexpected seeing as they've done this exact same nerf in the past.

    And the absolutely hilarious part is, this won't change VWNM much except for those who purposely built for it. Instead of getting 50+ TP after a WS they'll now get 35~40 TP after a WS, adds a full attack round to their WS time, but not much else. "Outside of abysea" doing ... farming or whatever, they'll still have QD / SS / WF / combined with all the other rolls. Saying COR is "useless" is a perfect example of Hyperbole. Want to see a "useless" job, go look at RDM, BST, PUP or SMN (other then PD zerg). Even the mighty PLD is nearly useless with it's sole ability being that it can hold a crazy offensive NM while an alliance recovers from a near wipe.

    But no, the job that can not only buff others, but smash a mobs face in, is somehow "useless" without a single buff. You'd think they were nerfing WF and QD with how people are reacting.
    Ok, couple points cause you don't seem to understand what others(or even yourself) are saying. We are not complaining because Cor is being nerfed, it's not cor being nerfed, it is a entire game mechanic being made 100% useless. This is apparent because they decided that they NEEDED to change the one JA that utilized the trait so that it wouldn't be rendered useless(in respect to the save tp portion).

    Also, how many "Viable" DD buffs does cor get? lets look at the list.

    Copycat rolls:
    ATK+ Decent
    ACC+ only usefull in a handfull of fights

    unique rolls:
    store tp use lowered due to increase in store tp gear, bad rolls = no end effect
    crit Decent
    DA Decent
    regain Decent
    misers not as viable as people think outside of VW. bad rolls = no end effect on x-hit builds. but viable if forcing 11's.

    so yes, there are other(better) rolls, but lowers the overall utility. Personally, I've yet to use miser's outside of VW, due to crappy rolls not being usefull enough. now crappy rolls are 100% not a buff, and the good rolls will a buff only in definition, not accomplishing anything in the end(no reduction in x-hit build).

    I just want it to remain slightly viable outside of VW. and be nerfed in VW, because I agree that it is over the top in that one scenario. In your example, Penta spam could be used ANYWHERE. this is only powerfull in 1 event due to 1 atmacite. nerf that please.
    (4)

  2. #2
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Pootersmash View Post
    Ok, couple points cause you don't seem to understand what others(or even yourself) are saying. We are not complaining because Cor is being nerfed, it's not cor being nerfed, it is a entire game mechanic being made 100% useless. This is apparent because they decided that they NEEDED to change the one JA that utilized the trait so that it wouldn't be rendered useless(in respect to the save tp portion).

    Also, how many "Viable" DD buffs does cor get? lets look at the list.

    Copycat rolls:
    ATK+ Decent
    ACC+ only usefull in a handfull of fights

    unique rolls:
    store tp use lowered due to increase in store tp gear, bad rolls = no end effect
    crit Decent
    DA Decent
    regain Decent
    misers not as viable as people think outside of VW. bad rolls = no end effect on x-hit builds. but viable if forcing 11's.

    so yes, there are other(better) rolls, but lowers the overall utility. Personally, I've yet to use miser's outside of VW, due to crappy rolls not being usefull enough. now crappy rolls are 100% not a buff, and the good rolls will a buff only in definition, not accomplishing anything in the end(no reduction in x-hit build).

    I just want it to remain slightly viable outside of VW. and be nerfed in VW, because I agree that it is over the top in that one scenario. In your example, Penta spam could be used ANYWHERE. this is only powerfull in 1 event due to 1 atmacite. nerf that please.
    If I'm not mistaken, there are 2 regain rolls? And inside VW there's a regain atma too (and 1 that offers sphere regain which affects your mates, but not you)
    (2)

  3. #3
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Babekeke View Post
    If I'm not mistaken, there are 2 regain rolls? And inside VW there's a regain atma too (and 1 that offers sphere regain which affects your mates, but not you)
    You are mistaken. There is one regain roll.
    (5)

    I will have my revenge!

  4. #4
    Player
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    Aug 2011
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    Quote Originally Posted by Babekeke View Post
    COR: "But I have my 2 standard melee rolls macro'd! Now I have to choose a different one from the other 8 DD-based rolls!"

    Sometimes asking people to think outside the box is just too much.
    Generally, it was best to switch the second slot between Chaos Roll and Tactician's Roll already, depending on the time people could spend engaged and the amount of Haste present.

    The death of Miser's Roll outside of Voidwatch isn't being lamented because it was the standard roll. It's being lamenting because Miser's roll was the only roll that was vaguely in the same neighborhood as the Marches a Bard could offer.
    (3)

  5. #5
    Player Dawnn's Avatar
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    Mar 2011
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    65
    This is ridiculous... I'm a samurai and I don't want to be babied like this!
    I WANT TO SHINE FROM MY PLAY STYLE AND GEAR

    There is no glory whatsoever in nerfing EVERY other job until its near useless.
    Thank you SE for spoon-feeding us but I think its time you let us sams learn to walk on our own damn feet
    (5)

  6. #6
    Player Insaniac's Avatar
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    Mar 2011
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    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    I don't think people are even reacting that badly so I don't know where you are getting that from.. Most people are just asking for it to be nerfed differently so that you don't need an atmacite for it to actually do something of note. And maybe I skimmed over it but when did anyone say COR would be useless?
    (3)
    Last edited by Insaniac; 02-05-2012 at 09:51 PM.
    ↓ Trolling sapling ↓

  7. #7
    Player
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    Mar 2011
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    5k wildfires are consistent, compared to random ass Drakesbanes which range randomly from 2-4k in abyssea and lets not even talk about DRK damage.
    (2)

  8. #8
    Player Chriscoffey's Avatar
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    Jul 2011
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    214
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Ophannus View Post
    5k wildfires are consistent, compared to random ass Drakesbanes which range randomly from 2-4k in abyssea and lets not even talk about DRK damage.
    ^^ They should try other melee before saying such nonsense.

    I think you people need to do more VW to see how able a cor is to kill/DOT things because they are very good compared to other various melee (Rex says Hi).
    (1)

  9. #9
    Player Pootersmash's Avatar
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    Sep 2011
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    10
    Character
    Pootersmash
    World
    Shiva
    Main Class
    SAM Lv 95
    Quote Originally Posted by Chriscoffey View Post
    ^^ They should try other melee before saying such nonsense.

    I think you people need to do more VW to see how able a cor is to kill/DOT things because they are very good compared to other various melee (Rex says Hi).
    One fight does not make a job a great DD job all around. on rex WF can do over 3k, on a NM with magic dmg taken +12.5%. but on any other VWNM, any good DD will do more WS dmg than wildfire. The main highpoint to cor dmg is that it's consistant, and low hate meaning they will keep ticking when melee DD's die.

    Now, the discussion of how good of a DD cor is was for inside abyssea, in which case anyone that thinks cor is among the top of the list is just simply not looking at it from all angles. WF can do 5k in abyssea. Smite can do up to 8k, Ukko's can do up to 8k, Shoha 7k. now they aren't as consistant, and tend to average more in the 3-4k range per WS. but the big kicker is the melee dmg. for mnk, getting to 100tp does more dmg than smite already. War is about the same amount of dmg as Ukko's. and Sam WS's nearly non-stop in abyssea. Every other DD uses atmas that benifit both WS dmg, and melee dmg. Cor uses atmas that only boost the WS dmg, meaning the already lackluster /ra falls even farther behind leaving only the occasional quickdraw to try to keep up. All of this translates to VW as well. Every other DD is doing melee dmg as well, the split just changes more to WS's which is why cor can keep up more easily.

    Anyway, enough derailing about the power/lack of power of the Cor in the DD deparment. The point is simply that the nerf to Save TP completely makes Miser's roll useless in any situation that you're not getting another form of the trait(all but VW and sam). a Buff should ALWAYS be a buff, not just 10% of the time. the other 90% of the time they will gain more TP from WS's than the save tp would provide, canceling out the buff.
    (7)

  10. #10
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Ophannus View Post
    5k wildfires are consistent, compared to random ass Drakesbanes which range randomly from 2-4k in abyssea and lets not even talk about DRK damage.
    Quote Originally Posted by Chriscoffey View Post
    ^^ They should try other melee before saying such nonsense.

    I think you people need to do more VW to see how able a cor is to kill/DOT things because they are very good compared to other various melee (Rex says Hi).
    You're both missing the point.

    COR is a great DD in Voidwatch. It's awesome. I parse pretty damn high on it a lot of the time.

    In Abyssea, however, it is not. No one gives a damn about per-WS damage. Seriously. It is not some sort of magic quantifier for how much damage a job is capable of doing. Summoner can do 5k BPs, does that mean it's able to keep up with WAR? Hell no.

    1) Cor's WS frequency is lower than any hasted melee DD in Abyssea.

    2) Cor's white damage is nonexistant, especially compared to DDs who are rocking RR/SS/Apoc and getting 1k crits with 15% TA.

    3) 2k Drakesbanes are low, you're using an OAT lance and probably no food if you're hitting those numbers often. And if you're using a bloody OAT lance, then there's a reason your WS is averaging lower - you WS a hell of a lot more often.

    4) For those who just can't read, I'll reiterate that Cor is awesome in Voidwatch. It is not, however, awesome in Abyssea. It is pretty damn terrible in Abyssea.

    Unrelated tangent: Companion's Roll is for pets only, holy shit.
    (10)

    I will have my revenge!

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