
Originally Posted by
Pootersmash
Ok, couple points cause you don't seem to understand what others(or even yourself) are saying. We are not complaining because Cor is being nerfed, it's not cor being nerfed, it is a entire game mechanic being made 100% useless. This is apparent because they decided that they NEEDED to change the one JA that utilized the trait so that it wouldn't be rendered useless(in respect to the save tp portion).
Also, how many "Viable" DD buffs does cor get? lets look at the list.
Copycat rolls:
ATK+ Decent
ACC+ only usefull in a handfull of fights
unique rolls:
store tp use lowered due to increase in store tp gear, bad rolls = no end effect
crit Decent
DA Decent
regain Decent
misers not as viable as people think outside of VW. bad rolls = no end effect on x-hit builds. but viable if forcing 11's.
so yes, there are other(better) rolls, but lowers the overall utility. Personally, I've yet to use miser's outside of VW, due to crappy rolls not being usefull enough. now crappy rolls are 100% not a buff, and the good rolls will a buff only in definition, not accomplishing anything in the end(no reduction in x-hit build).
I just want it to remain slightly viable outside of VW. and be nerfed in VW, because I agree that it is over the top in that one scenario. In your example, Penta spam could be used ANYWHERE. this is only powerfull in 1 event due to 1 atmacite. nerf that please.