So I have finally started doing Voidwatch and I am troubled by the proc system, more specifically the Blue Magic procs. I did a little statistical analysis of the spells needed to proc and found some very disturbing results. First off Blue Mage is the only Mage Job that is limited to the spells they can use are any-given time. We are given 55 spell points to distribute (60 with full merits and a few more with the new relic +2s) But for arguments sake lets take 60 points as an average that any blu has. to slot every spells needed to proc we would have to have 99 spell points available to us. Now you can slot several different combinations of all 8 elements with your 60 points given the break down of each element is:
Fire: 16 points
Ice: 11 Points
Wind: 15 points
Earth: 13 points
Lightning: 17 points
Water: 14 points
Light: 15 points
Dark: 8 points
So one would ask what then is the issue here? it is very simple BLUE MAGIC USE TIMER ON RESET if we change one spell we get penalized by not being able to use out magic at all for a time after the change. This THIS is the problem because during the course of a Voidwatch battle you may have to change your spells constantly and this delays the ability to proc which CAN (not always does) cause unnecessary deaths including the to the blue if he is unlucky enough.
So what can be done about this? Well here are a few ideas:
1. Increase Assimilation to allow for 2-3 extra points instead of 1.
2. Reduce the points on some Blue Magic spells from 4 and 5 to 2 and 3.
3. Give Blue Mage more spell points natively.
4. Have Blue Magic points be based of of Blue Magic Skill.
6. Remove Blue Magic spells from the proc list to evenly distribute the number of procs between elements. i.e. 3 spells of each element vs the currant 3, 4 or 5 per element or set a limit of points per element that can be used as procs; spell points add up to 7 total per element.
7. Reduce the time that Blue Magic is unavailable after "spell setting."
Those are just a few ideas that could help the Blue Mage community out with Voidwatch.

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