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  1. #31
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Urteil View Post
    T
    There is no Dark Knight firepower when it comes to spells.
    Fact.

    Quote Originally Posted by Geabrielle View Post
    Keep the belligerence to a minimal,
    not being funny we have tryed time and time agian just for SE to give some feed back on there plan for DRK w/ there spell and had almost none consider they keep saying....

    We want DRK to use magic more.

    so yea if he's angry that's the reason

    As a side note it always has felt SE has treated DRK when it comes to balance that the job had chanispell full time and a infintie pool of mp so they take care cause they think "O yea if DRK could do drain for 500 that + there melee = too much" when the real fact is if drain did 500 we'd acully lose overall DMG

    I kinda get annoyed how stingy SE is with drains when you look at DRG with the abilty to spam cure IV-V on it's self for little to no effort
    (5)
    Last edited by Rezeak; 02-17-2012 at 07:36 AM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  2. #32
    Player Geabrielle's Avatar
    Join Date
    Apr 2011
    Posts
    88
    Character
    Geabrielle
    World
    Valefor
    Main Class
    DRK Lv 99
    The reason DRG is getting it's due now is because not once have they had a raging screaming fit.
    Also, frustration is reasonable but we've noticed crying has gotten us nowhere and it's time to change direction, no?

    Back on topic!

    Any other suggestions for Dark Seal if they do give Dark Knight dark magic fast cast?
    (0)

  3. #33
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Geabrielle View Post
    The reason DRG is getting it's due now is because not once have they had a raging screaming fit.
    DRG has always and i mean always had updates to address issues with it's job.

    Didn't work in endgame -- > Angon
    SAMs and WAR out DDing with polearm --> Drakesbane
    Hurting a little bit in abyssea --> 2 more jump which give DRG insane tp
    Issues with Wyvens in VW --> Smiting breath and Steady wing

    not saying DRG didn't have a hard time like DRK least DRG had update consistant to the job and improved it.

    DRK started off as a great job pre ToAU

    Absorbs aren't worth casting -> we get reduce cast times and there still not worth casting.
    DRK can finnally compete w/ Kclub DRKs --> haste cap placed in
    Guillotine/Spinning slash doesn't compare to Geeko,Penta,Drakesbane,Raging rush---> Insurgency ( a weaker WS)
    not to mention SE always mentioned kclub DRKs as overpowered meaning none kclub DRKs got punished (SE nerf on alot of NMs)


    Then in abyssea we brang nothing least DRG could pump out DMG DRK was literally trash (there were worse jobs hit by abyssea)
    But stuff like tactical parry and Teir III and occult acumen which all added something but were never adjust to be useful for DRK
    Not to mention while we had been struggling before we all needed to get Torcleaver just so we could do the min agian.

    Finally we hit VW and we were given Scarlet D. another useless addtion.

    Now not saying what SE has added hasn't been all been junk.

    Endark, S.soul, 3 min Last resort and Resolution these things have brang DRK back to were it was pre ToAU maybe even a little further making a competive DD again and i am greatful but most these are imo fixes that should of been added maybe 2 years ago (maybe not the LR thing).

    our magic is something we have been begging for SE to make worth using as a large part of DRK for a long time we'd even be happy with long cast times or w/e as long as the effects are worth it.

    I also believe DRK should have more of an abilty to restore them selves via Drains by SE making them more potent or easier to buff and adding Drain III meaning we'd have a really usful use for our magic at last well we have stun which is the best spell ever added to DRK.
    (0)
    Last edited by Rezeak; 02-17-2012 at 05:41 PM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  4. #34
    Player Raucent's Avatar
    Join Date
    Jun 2011
    Location
    San'Doria
    Posts
    98
    Character
    Raucent
    World
    Valefor
    Main Class
    DRK Lv 99
    as a response to stun didn't the Devs say they wanted DRK to regain the role as the dominant stunner? yet doesn't BLU kinda trump us there
    (1)

  5. #35
    Player Raucent's Avatar
    Join Date
    Jun 2011
    Location
    San'Doria
    Posts
    98
    Character
    Raucent
    World
    Valefor
    Main Class
    DRK Lv 99
    oop almost forgot we can prolly forget Drain III they are afraid to reduce our recast times for fear of Drain/II being overpowered so imagine their fear with Drain/II/III
    (0)

  6. #36
    Player Geabrielle's Avatar
    Join Date
    Apr 2011
    Posts
    88
    Character
    Geabrielle
    World
    Valefor
    Main Class
    DRK Lv 99
    Quote Originally Posted by Rezeak View Post
    DRG has always and i mean always had updates to address issues with it's job.

    Didn't work in endgame -- > Angon
    SAMs and WAR out DDing with polearm --> Drakesbane
    Hurting a little bit in abyssea --> 2 more jump which give DRG insane tp
    Issues with Wyvens in VW --> Smiting breath and Steady wing

    not saying DRG didn't have a hard time like DRK least DRG had update consistant to the job and improved it.
    I could explain the philosophy behind so many noteworthy updates by quoting a long time DRG friend of mine, on the day Angon was released. "Angon, hmm, defense down. I have to buy ammo slot pieces and I still don't get to do much endgame as DRG so these are inventory -1, but we'll make it work. Thank you SE, may we have another?"

    I remember this clearly because I was having a raging anger fest about not being able to take advantage of my MP pool and was on the verge of just going to warrior. He reminded me then, that I was also a BLM and that I know how to manage my MP and cast timing so why not apply those to DRK. In other words he told me to Make It Work.

    I didn't find the abs-spells at all useless. In fact I make use of them a great deal still. Abs-Attri is still my friend especially on some particularly annoying VW mobs.

    K-club DRKs ... if I say I wanted to behead them with their own rusty scythes would this be a bad thing? I blame THEM for being forced into BLM for 5 years for endgame events. Mainly because I outright refused to get one, save to freaking sell it.

    I had no problems with damage in Abyssea.

    To keep this brief, there are a lot of things I agree with you on and some others not so much. But I do believe this chance to get dark seal how we want it, with the possibility of a celerity trait is a good thing. Until then we have to try to make what we have work even if it sucks - WHILE asking for those sucky things to be tweaked a little to something better. That's all I'm saying and trying to do so respectfully.
    (0)

  7. #37
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Geabrielle View Post
    I could explain the philosophy behind so many noteworthy updates by quoting a long time DRG friend of mine, on the day Angon was released. "Angon, hmm, defense down. I have to buy ammo slot pieces and I still don't get to do much endgame as DRG so these are inventory -1, but we'll make it work. Thank you SE, may we have another?"
    .
    ....other stuff.....

    I had no problems with damage in Abyssea.
    Angon for some DRG was just a 1 ja thing but the fact was if ya have a DRG there for angon he can be DDing and other things meaning while angon may of been the soul reason DRG got into an endgame event least your there and you could add to the DD as well meaning you were there and not just told LOLDRG go WHM or SAM plz.

    So you had no problem with MNKs,WARs,DRGs,SAMs,PUPs,DNC,BLUs... basically every DD having a much better DMG potential than you thats the same with me i just /MNKed and countertanked the world still it was an issue which was never fixed but abyssea over now so it's not a issue i was just saying.
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  8. #38
    Player
    Join Date
    Sep 2011
    Posts
    259
    We need more potency for our drains/absorbs, and i keep suggesting Potency addition to Dark Seal/additional merit :<
    (0)

  9. #39
    Player Geabrielle's Avatar
    Join Date
    Apr 2011
    Posts
    88
    Character
    Geabrielle
    World
    Valefor
    Main Class
    DRK Lv 99
    I'll take potency if they take the suggestion. It would be a really good paring with the accuracy.

    Also, nope I had no problem with any other DD doing their thing. As long as what we were targeting died that was all we cared about. If I wasn't contributing anything in the way of numbers I never woulda been asked to come DRK - I'd have been confined to BLM RDM or even THF.
    (0)
    Last edited by Geabrielle; 02-18-2012 at 02:42 PM.

  10. #40
    Player Fyreus's Avatar
    Join Date
    Mar 2011
    Posts
    182
    Character
    Fyreus
    World
    Sylph
    Main Class
    SMN Lv 98
    Didn't we have this discussion back on 2005-2006?

    I think bringing this up half a decade later is mainly to get players onto the forum. There's no way they didn't think about adding a dark/holy damage spell lineup in game. No way. Secondly they know all our firepower comes from WS and not t3 nukes as we'd be forced to lower damage and mp and waste time so we can half resist stuff. Just give us faster casting ffs.
    (0)

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