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  1. #1
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Ophannus View Post
    Meh if you use LR, you only need to use Hasso for the 2 minutes that LR is down unless you're 3/5.

    Pretty sure the STR and ACC aren't hurting you any from keeping Hasso up full time especially with the rank 24-26 weapons DRKs are running around with now.
    (0)
    Masamune
    Arma up next!

  2. #2
    Player Akutenshi's Avatar
    Join Date
    Apr 2011
    Posts
    27
    Character
    Akutenshi
    World
    Bahamut
    Main Class
    DRK Lv 99
    Honestly, I would rather have a fast cast trait for Dark Knight. If there is a change to dark seal like someone mentioned, it should effect potency instead. What I would find ideal is maybe say a fast cast trait for elemental magic to lower the cast and recast, lower the casting and recast of absorb stat spells across the board, and add a darkness based spell that's quick or instant to cast with maybe a 5 minute cool down. I think it would be nice like a spell like Kaustra just without the DOT feature that could be effected by potency. Least this way would ignore the issue of having recast times lowered for drain and aspir spells.
    (0)

  3. #3
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Akutenshi View Post
    Honestly, I would rather have a fast cast trait for Dark Knight. If there is a change to dark seal like someone mentioned, it should effect potency instead. What I would find ideal is maybe say a fast cast trait for elemental magic to lower the cast and recast, lower the casting and recast of absorb stat spells across the board, and add a darkness based spell that's quick or instant to cast with maybe a 5 minute cool down. I think it would be nice like a spell like Kaustra just without the DOT feature that could be effected by potency. Least this way would ignore the issue of having recast times lowered for drain and aspir spells.
    Dark Celerity, not Fast Cast.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    334
    I'd rather ask questions, but I'm not sure a dialogue is possible in this situation.

    First: Dark Magic specific Fastcast trait is an awesome idea.

    Second:

    If I get what you're saying here, if it's either/or for casting time reduction, or recast reduction:

    If the alteration to Dark Seal is 'Casting Time Down %' and not 'Fastcast', I will take the 'Recast Reduction' instead.

    If the alteration to Dark Seal is 'Fastcast' and not 'Casting Time Down %', I'll take the Fastcast.

    Most dark spells are already fast, using Dark Seal to reduce their casting time is adding the delay of using the job ability in order to reduce the casting time. In some cases, it might even take longer to reduce the cast time than to just cast the spell.

    Lowering the recast time however, I find to be more beneficial.

    As another poster said, an increase in potency would be preferred, but I am not sure they can do that really with Nether Void in the Drk arsenal... They might decide to "Balance!" both job abilities out of existence...
    (0)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  5. #5
    Player Rampage's Avatar
    Join Date
    Dec 2011
    Posts
    36
    Character
    Rampage
    World
    Cerberus
    Main Class
    DRK Lv 99
    Drk magic fast cast above anything else. As has been stated here being interrupted is not a problem for casting darkmagic, so recast would be cool.

    We are actually talking with community reps about DRK issues, woot!
    (0)

  6. #6
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Again, Any DRK that has Dark Seal merited more than once should be reducing it to 1/5

    Just sayin'
    (0)

  7. #7
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    How is this even CLOSE to being OP?
    Can you please just put +% potency on Dark Seal instead and give us the dark magic trait.

    It seems that the idea of "overpowered" varies between jobs, the bar for DRK is hardly above the floor.




    We don't have "fire power" to be using in conjunction with dark seal, we don't have:

    Darkness Based Nukes / Drain III etc.

    There's already an ability that does this its called Manifestation and it allows you to do "overpowered" things every 48 seconds, 50% recast AND 50% fastcast. How does one spell every 3~ minutes even compare?


    Drain II or Drain I does not do significant damage.
    Drain II/I get resisted easily and are useless versus many families/types of mobs.

    If we had some actual good spells worth casting (you won't even give us Bio III, the closest thing to a Dark magic Nuke) then what are you even talking about?!
    (3)
    Last edited by Urteil; 02-16-2012 at 10:00 PM.

  8. #8
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    The reason for this being that it will allow for constant casting of Drain and other spells and there is a concern about making it too beneficial while retaining the same dark knight firepower.

    If there are enough people who wouldn’t mind the above example of changes, then the development team can look into revamping the effect of Dark Seal.
    There is no Dark Knight firepower when it comes to spells.

    There is no Dark Knight firepower when it comes to spells.

    There is no Dark Knight firepower when it comes to spells.

    There is no Dark Knight firepower when it comes to spells.

    There is no Dark Knight firepower when it comes to spells.

    A spell with low base damage, useless vs multiple monster types, long recast, high casting time != overly beneficial, overpowered spell.

    We don't even have Drain III.

    For the love of god:

    There is no Dark Knight firepower when it comes to spells.

    Please like this so the Dev - team might understand.
    (10)
    Last edited by Urteil; 02-16-2012 at 09:55 PM.

  9. #9
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Urteil View Post
    T
    There is no Dark Knight firepower when it comes to spells.
    Fact.

    Quote Originally Posted by Geabrielle View Post
    Keep the belligerence to a minimal,
    not being funny we have tryed time and time agian just for SE to give some feed back on there plan for DRK w/ there spell and had almost none consider they keep saying....

    We want DRK to use magic more.

    so yea if he's angry that's the reason

    As a side note it always has felt SE has treated DRK when it comes to balance that the job had chanispell full time and a infintie pool of mp so they take care cause they think "O yea if DRK could do drain for 500 that + there melee = too much" when the real fact is if drain did 500 we'd acully lose overall DMG

    I kinda get annoyed how stingy SE is with drains when you look at DRG with the abilty to spam cure IV-V on it's self for little to no effort
    (5)
    Last edited by Rezeak; 02-17-2012 at 07:36 AM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  10. #10
    Player Geabrielle's Avatar
    Join Date
    Apr 2011
    Posts
    88
    Character
    Geabrielle
    World
    Valefor
    Main Class
    DRK Lv 99
    Keep the belligerence to a minimal, if you please. They've asked for constructive thought, not a cranky spiel. I can understand your frustration but that approach hasn't and will not work, above all it won't be condoned here. I refuse to permit this to devolve into another whiny 'bitch-fest' thread. (pardon the term) Thank you <3

    I do agree, however, Dark Knights have no dark magic 'fire power'. If Camate is referring to the glaring hole that is the elemental magic we have access to well ... I'll be on the floor laughing with you. A dark's MP pool isn't well suited, the mp cost does not facilitate expansive use and the casting time connected to elemental magic itself is abysmal ( thank for the attempt with the Abyss Burgeonet +2, btw but WHY such a horrid slot?).

    Also, dark based nukes? I'll leave that to a different thread at a different time. In fact I'll create one.

    Continuing, this is why we'd be terribly grateful for a Dark Celerity type trait for what we, the DRK community, have focused upon as our most important spells which we feel falls in line what a Dark Knight is and -does-. This is why the previously stated adjustment to Dark Seal displeased us so greatly. If you would shorten our casting times with Celerity trait, I'd like to see the -recast time option with Dark Seal merits. At a 3 minute timer it certainly won't unbalance anything because the dark magic we tend to cast consist of barely a handful of spells. Please continue to take our thoughts and our more REASONABLE requests into consideration.
    (0)

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