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  1. #11
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    I've never liked insta-cast stuff in the past because it was random and you could easily be stuck casting in your precast set. But if it's 100%? Wow that's very nice.

    As for Troub, I guess some things are just... immune. I wonder how it affects non-elemental mobs that have specific strengths... Maybe I'll give it a whirl tonight.

    Also what? Spectacular fast cast? Unerring song accuracy? That's some flavor text right there.
    (0)

  2. #12
    Player Reain's Avatar
    Join Date
    Aug 2011
    Posts
    72
    Character
    Reain
    World
    Sylph
    Main Class
    BRD Lv 99
    Doesn't seem to change what a monster is susceptible to, just guarantees it lands if it can be landed I think. Still useful though.

    Kinda interesting they buffed Nightingale and Troubadour and haven't touched Sirvente/Dirge.
    (0)

  3. #13
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Think I'm gonna go 1/5 on Night, don't want it to fuck up with my pre-cast/post-cast sets.
    5/5 Troub sounds good.
    Now what to get with 4 merits?
    Dirge sounds laughable.
    Sirvente COULD be useful, if only this game still had a large quantity of situations where you want a PLD to tank and DDs to hold up hate/damage.

    Dunno what to do, but whatever I'll choose I really want to avoid going above 1/5 Night for the above mentioned reasons.


    Edit:
    Forgot to mention, the Troub accuracy will probably do close to nothing in the current situation we're in. A good bard has a lot of CHR/Macc/Skill gear nowadays, you can hardly find stuff that still regularly resist a couple of casts, and for Voidwatch you have Ascetic's Tonic. Usually either mobs are immune to an element, or you stick a song within a couple of tries.
    But with the incoming reform to debuffs, I assume they will affect songs as well, which should allow us to land Requiem on stuff, and also debuff things we couldn't previously debuff.
    Mobs can still resist though, or so SE said.
    In such a scenario, I figure bigger accuracy from Troub (and in general from gear etc) will be more desirable than it is nowadays.
    (0)
    Last edited by Zhronne; 02-25-2012 at 10:20 AM.
    And the autumn of life has finally come
    with the promise of winter thaw.

  4. #14
    Player Creelo's Avatar
    Join Date
    Apr 2011
    Posts
    265
    Character
    Creelo
    World
    Sylph
    Main Class
    BRD Lv 99
    Elementals are flat out immune to their associated elemental debuffs, right? Am not sure, but I feel like they would be.

    I feel like as long as the mob isn't immune, Troubadour 5/5 will probably allow debuffs like Finale/Dark Thren to land on mobs like Pixies, where they're aren't flat out immune, but have high resistance.

    At least, that's what I'm hoping lol, if not, then it's fairly useless :/
    (0)

  5. #15
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    There are rules you can make to allow different pre-cast and post-cast variables when the JA is up such that certain gear is locked in such as singing/wind/string until the JA wears off or is cancelled.
    (0)

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