Spontaneity benefits melee as well, not as much as Temper, but it provides the same bonus to both backline and frontline, as it directly impacts casting (not a specific type of casting). The noticable difference is we can use Spont. on other party members (once every 10 minutes).Melee got Temper recently. Mages got Spontaneity. People that play both sides got both. I think we know which one is the better of the two. Seems like the Mage side or both sides should get a buff next.
We also just had a nice bonus given to us in healing, so Id say for the most part elemental, healing and melee are all sitting about where they should be in terms of job balance. Buffs to the job should focus on as many aspects of it as possible. Which is why I think this above idea should be available dependent on weapon options, and thus, position placement.
Now if only SE would fix the enfeebling and enhancing issues. Really all they have to do is let gain and temper be cast on others, let gravity and tweak the group 2's a bit (namely blind). But I would also like to see skill based adjustments so jobs using RDM or WHM as a sub can't provide a certain buff at similar power as a main RDM or WHM (except SCH which is completely fair imho). Its not like I am dropping full March /BRD, why should they drop a full haste.

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