A little off topic but, this seems like a good place to put this:
Sqaure's New Hierachy of TH is THF >> RNG >> /THF >> others now right? Well, it has always bugged that rng was given TH to begin with. SE's logic makes no sense. Why give bounty shot to rng when you could have given it to COR, the PIRATE job. Pirate is related to THF much more than ranger is. Although this is not neccessarily a complaint because if COR got bounty shot, rng would probably have gotten triple shot, and I love my triple shot on cor. Just SE's logic makes my brain hurt. On another note... TH roll anyone?
Because cor doesnt have enough...if anything SE would give to sam first because SE <3<3<3<3<3 SAM
This Sentence. it seems familiar to me
Edit:
http://forum.square-enix.com/ffxi/th...748#post272748
We think a like.
Last edited by Karbuncle; 02-09-2012 at 05:02 AM.
~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
http://www.ffxiah.com/player/Leviathan/Vandheer
The one thing I never understood was the need for such even balance. And by that I mean all melee are interchangable, all healers and so on. FFXI isn't PVP in the traditional sense and unlike other MMOs players can change Jobs at will. (thats not to say, Oh go level X job for X purpose I know that would be annoying) But, the fact players can pick 2-3 jobs and do just about anything, and rarely does an in game enemy need X and Y exact set-up. (which isn't really balances fault its the devs building a whacky NM) Why is it balance has to be measured by a leveling device?
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