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  1. #251
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Catmato View Post
    Hopefully it'll be a low damage lv70 axe.
    And I bet they'll rage about the injustice of having to use such a garbage weapon, and then tell the thieves its their problem for not telling SE about the inadequacies of the thief's knife and bst's shouldnt have to suffer over it.

    oh .. wait
    (2)

  2. #252
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Catmato View Post
    Hopefully it'll be a low damage lv70 axe.
    Given that I've seen more than one person wielding the mighty axe of the fabled lizard-warrior Zoraal Ja, I do not imagine even the Development Bros could make a weapon awful enough to negatively affect those folks.
    (3)

  3. #253
    Player Pebe's Avatar
    Join Date
    Mar 2011
    Posts
    128
    Character
    Bepe
    World
    Ragnarok
    Main Class
    SCH Lv 99
    A little off topic but, this seems like a good place to put this:
    Sqaure's New Hierachy of TH is THF >> RNG >> /THF >> others now right? Well, it has always bugged that rng was given TH to begin with. SE's logic makes no sense. Why give bounty shot to rng when you could have given it to COR, the PIRATE job. Pirate is related to THF much more than ranger is. Although this is not neccessarily a complaint because if COR got bounty shot, rng would probably have gotten triple shot, and I love my triple shot on cor. Just SE's logic makes my brain hurt. On another note... TH roll anyone?
    (0)

  4. #254
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Because cor doesnt have enough...if anything SE would give to sam first because SE <3<3<3<3<3 SAM
    (0)

  5. #255
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Catmato View Post
    Hopefully it'll be a low damage lv70 axe.
    This Sentence. it seems familiar to me

    Edit:

    http://forum.square-enix.com/ffxi/th...748#post272748

    We think a like.
    (0)
    Last edited by Karbuncle; 02-09-2012 at 05:02 AM.

  6. #256
    Player Vandheer's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    104
    Character
    Vandheer
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Rohelius View Post
    Okay first of all i think i understand what hes trying to say.

    The Dev team thought Beastmaster was using THF pets too much and thus turning into a Farming job rather then a "Attacker with Pet" Job.

    I would like to know who says what a job cant and can not do in this game, because when Ninja was used as a tank rather then the "Attacker" it was intended to be you guys were so cool with it and embraced the whole concept but now that the player base again chooses a way to utilize a job to best suit their needs you turn into some puritan ideologists.

    I mean really? you want us to be "Attackers" but you give us a good for nothing "Mascot" toad that has no real Attack potential instead of a much more needed and asked for Scorpion or Wyvern or just about anything else that doesn't suck.

    You want to make us a mascot?
    1- Make it so we can call at least that one single pet in town.
    2- Make its non-existent Ready moves be some type of pet emotes. Backflip or Croac anyone?

    Those two things should make that thing more if not very desirable, you do those things you got a Realmascot.

    As for the Attacker thing i really don't know how else to explain it to you guys because its your game you made it so it's hard for me to understand how you can create something like the "Sub Job" system and its mechanics and totally miss the concept of different Pet Jugs being good at doing different things...

    I use Falcorr/Yuli a lot because of these simple facts.
    1- I need to farm and Treasure Hunter3 is there.
    2- I need to kill something and evasion tank is easier on the pocket then one i have to constantly heal for Gil.
    3- My job has always been a solo job, so its nice to be able to have the selection of pets with the traits i need for any given situation my job needs to adjust to, Like soloing something but still wanting the drop from it with no BLM proc or THF with TH+7.
    4- It just so happens that evasion tanks are better for most things plain and simple. Which is why that tanking job you guys made needs to be looked at.. whats that jobs name... Hmmm.. Ninja... No. is it THF or DRK nope.. Ah yes! its name is Paladin and i think it used to tank decently before Abyssea came out, but now its like an endangered species. {Please check it.}
    4- The last thing is a sum of it all really,
    Pet that can survive and not get hit a lot = Easy on the pocket.
    Pet that can help with the drop rate = Easy on the pocket.
    Pet with triple attack that can paralyze and terrorize makes a very good Attacker pet.

    So the reason we use Falcorr and Yuli more then any other pet is because being THF pet's they have this neat triple attack thing which squeezes a lot of damage in between attack rounds, they also have really good evasion which makes the jug last longer and the things have Treasure Hunter 3 too! which makes the stupid high cost of them and the fact that my ability to Charm is now obsolete in the areas of Endgame. more affordable, not to mention the fact that i have to pay to heal these things too!!!

    Are you going to take Gooey Gerard's DEF away to make Paladin look like a better Job choice...........?
    This explains my thoughts perfectly. Props Rohelius. On top of everything stated I would also like to know why the Beast TH pets have to be nerfed. What was the "Game Threatening" issue the dev team is trying to fix Camate? Tell us Camate the dev team wont mind....
    (1)
    ~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
    http://www.ffxiah.com/player/Leviathan/Vandheer

  7. #257
    Player
    Join Date
    Mar 2011
    Posts
    214
    The one thing I never understood was the need for such even balance. And by that I mean all melee are interchangable, all healers and so on. FFXI isn't PVP in the traditional sense and unlike other MMOs players can change Jobs at will. (thats not to say, Oh go level X job for X purpose I know that would be annoying) But, the fact players can pick 2-3 jobs and do just about anything, and rarely does an in game enemy need X and Y exact set-up. (which isn't really balances fault its the devs building a whacky NM) Why is it balance has to be measured by a leveling device?
    (0)
    Quote Originally Posted by SpankWustler View Post
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  8. #258
    Player
    Join Date
    Mar 2011
    Posts
    105
    Quote Originally Posted by Pebe View Post
    A little off topic but, this seems like a good place to put this:
    SE's logic makes no sense. Why give bounty shot to rng when you could have given it to COR, the PIRATE job. Pirate is related to THF much more than ranger is.
    The joke during the time this was implemented was that they accidentally got it switched (RNG JA for COR JA, and vica versa)... and afterward just shrugged and left it. /sigh
    (0)

  9. #259
    Player Catmato's Avatar
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    Mar 2011
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    1,056
    Quote Originally Posted by Karbuncle View Post
    We think a like.
    I think I subconsciously stole it after reading it when it was posted.
    (0)

  10. #260
    Player Habiki's Avatar
    Join Date
    Apr 2011
    Posts
    135
    Character
    Habiki
    World
    Bismarck
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camiie View Post
    No, because that would place BST too high on their new Treasure Hunter Hierarchy List. Don't forget it's now supposed to be:

    1. THF
    2. RNG (Bounty Shot)
    3. JOB/THF
    4. Anyone else

    After the nerf, giving BST even one piece of Pet:TH+1 gear would tie them with THF SJ. Even doing that upsets this list. I can't really see them doing anything more. As much as I hate it, we're never going to be able to earn back exactly what we lost if they stick to this strategy.

    It's interesting that Camate brought up other events and said it's not all about Dynamis. So, where, in the devs' eyes was the imbalance? Is it simply the fact that BST had that much TH at all? Were too many scrolls being farmed in Castle O? Were BSTs collecting too many seals in Abyssea? Is it primarily, just not entirely, Dynamis? I wouldn't think VW or WoE would be affected by TH at all since the loot comes from chests. Please correct me if I'm wrong. Is this change coming ahead of future content that will rely heavily on TH?

    When nerfs or adjustments are made, it's kinda nice to know why. I know it's not always a good idea to go into detail lest some exploit be revealed, but it's also not good to just say it's for balance.

    Since this is being taken from BST, are there going to be any adjustments to make BST more large event friendly or will there perhaps a small boost to our solo ability? Yes, I do have the nerve to ask such things.
    I bet if anything the list gos more like this.

    1. THF
    2. RNG (Bounty Shot)
    3. JOB/THF
    4. Pets
    5. Blue Mage

    Since everyone of our tier 1 traits are far from the potency of the real trait values that every other job gets.
    (0)

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