400-500 coins per run Bst duo? Yeah right exaggerate some more...
~Party Rock Anthem~
Actually it isn't if you farm the right zone. Much like it isn't unheard of a small group getting 900~1000 when camping the right zone/area. You do know NM's can drop 100's right? Otherwise I don't see how you can make this statement as a bst...and there are plenty of easy NM's to kill in hmm..I can think of 3 zones off hand near more than just a handful of JA proc mobs.
You must never have played blu, and if you have and are saying this then you rely on your MP way too much.
There are so many misinformation in this post I'm not even going to bother addressing them, I'd just like to share my experience thus far.
On average, I will pull in 150~180 coins solo depending on competition. On a few occasions i have pulled in 200+ coins, but this is very rare and requires that the zone be almost empty of competition.
Per day I would make about 1.2 mil ~ 1.5 mil. On exceptionally good days I will make ~1.8 mil.
Now this one is for all the Trolls and "lolbstnerfcrymore" I see being posted in here.
I just did a full dynamis valkurm run solo using Tiger jug. That's right, a Tiger jug... which is a warrior pet so no treasure hunter.
Here are my spoils as a solo BST99/DNC with Tiger pet (not thf)
Creeper's juju
Mirage Mantle
Commodore Belt
Warrior Stone
Comm. Tricorne -1
Mirage Keffiyeh -1
Sorcerer's Belt
T. Whiteshell x65
1 Byne Bill x54
O. Bronzepiece x46
Forgotten Touch x3
Koga Sarashi
Kog. Hatsuburi -1
Cleric's Belt
165 coins + 3 touches = 1.3~1.4 mil on my server. Surprisingly still within my average when using THF pet.
Don't let that dampen your day though, keep it Troll'n guys.
The whole thing has me laughing. First how is a main BST given less then /thf? So, my Lvl 99 FF or DY is weaker then a subjob <hmmm.>.
Second, this change has 0 to do with dynamis I highly doubt SE had dynamis in mind. Here's two reasons why, TH or no I'll still go into dynamis daily and still kill the same number of mobs. But, here's the surprise It will take me longer to finish relic and guess what? I'll be competition for that much longer. Reason two, what if I do decide to go thf/dnc guess what? You now have the same competition but, now its using its high evasion to hold several mobs in a corner somewhere. (besides if anything is going to change dynamis soloing its going to be dnc and /dnc taking a hit, sure BST is common but there are just as many BLU THF NIN and DNC running around soloing)
Next, I doubt the Pet: TH gear will be BST exclusive and even if it is will it really grant THII or THIII worth TH? Much more likely it will be what TH4+ is for THF now.
All in all, its more of an annoyance then a solution. (despite the change I still find it humorous) And its the THFs I really feel sorry for since, they are being given exclusive use of high tier TH meaning SE probebly plans to keep them TH slaves forever. I'm still convinced they are doing this to BST as punishment for the problems surrounding the 99 cap.
*Story goes 99 cap was easier until a solitary BST solo'd it on the test server. They were very upset that the "epic" final fight was beaten so easily so they upped the difficulty 3-4x. Everyone who has ever complained about 99 cap can point a finger towards BST. I think this is but, the beginning BST is about to get a major spanking.
200 coins is easy for a single decently geared bst. If you have 2 at different camps with not much competition there's no reason they couldn't leave with 400 currency or 500 on a lucky day. I don't know what argument that was supporting but it's absolutely a common occurrence.
↓ Trolling sapling ↓
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Good to see that losing 2 tiers of TH on your jug pets is akin to the Holocaust and diabetes to some people.
Um, Heavy Strike wasn't technically nerfed since that never made it to live servers with the original power/accuracy. It was put there for testing purpose and when SE saw how it was used by the players they adjusted the output and accuracy of the spell making it so that it couldn't be abused. It is still a strong spell, just not the greatest of accuracy without using gear to enhance that pitfall. Makes the point sort of out there when this change doesn't affect damage output, just drop rate....
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