Just from eyeballing both TH pets, its somewhat obvious to me that each has its own niche even tho both being TH pets. Both have same TH, one has extremely high evasion and a lower attack than the other (dipper = higher eva) It would make more sense i think to most of us that Falcor would be lowered to TH2 and Dipper to 1. Sacrificing survivability of one pet compared to the higher TH of another. You can toss Dipper on most mobs and he/she is rarely touched, even on EM-VT content it has great survivability aspects, where Falcor gets tossed around like a cheap date on those types of mobs. Falcor seems to have a higher att, better TP moves and a better triple attack rate.
Would is be possible to stick the less survivable pet with a higher TH while sacrificing it's survivability. As of now, the difference between using pets is minimal, TH is the same. If you lower both to TH1, the difference will still be the same. Normally i would personally use Dipper on an extremely hard mob cause TH is the same and he evades more. I might change my mind if falcor had a higher TH. Maybe i wouldn't due to the fact that falcor wouldnt be able to survive the fight and leave me running for my life. Just sayin....
It still strikes me as weird that the Development Bros didn't decide to make higher tiers of Treasure Hunter, and the kill-speed sacrificed to achieve them, worthwhile. This change strongly indicates they're well-aware of how little the higher tiers do.
These bits are interesting. Considering how little Treasure Hunter contributes in today's heavily !!-focused FFXI, I'd prefer a stronger, cheaper, more unique pet over a pet with more Treasure Hunter.
Of course, what I'm actually going to get is a pet that's 5,000 Gil cheaper per stack and lasts 30 minutes longer than it will ever possibly live. Still, hope was the last thing to climb out of Pandora's box and I like to make it feel special sometimes.
Last edited by SpankWustler; 02-08-2012 at 01:17 PM.
Okay first of all i think i understand what hes trying to say.
The Dev team thought Beastmaster was using THF pets too much and thus turning into a Farming job rather then a "Attacker with Pet" Job.
I would like to know who says what a job cant and can not do in this game, because when Ninja was used as a tank rather then the "Attacker" it was intended to be you guys were so cool with it and embraced the whole concept but now that the player base again chooses a way to utilize a job to best suit their needs you turn into some puritan ideologists.
I mean really? you want us to be "Attackers" but you give us a good for nothing "Mascot" toad that has no real Attack potential instead of a much more needed and asked for Scorpion or Wyvern or just about anything else that doesn't suck.
You want to make us a mascot?
1- Make it so we can call at least that one single pet in town.
2- Make its non-existent Ready moves be some type of pet emotes. Backflip or Croac anyone?
Those two things should make that thing more if not very desirable, you do those things you got a Realmascot.
As for the Attacker thing i really don't know how else to explain it to you guys because its your game you made it so it's hard for me to understand how you can create something like the "Sub Job" system and its mechanics and totally miss the concept of different Pet Jugs being good at doing different things...
I use Falcorr/Yuli a lot because of these simple facts.
1- I need to farm and Treasure Hunter3 is there.
2- I need to kill something and evasion tank is easier on the pocket then one i have to constantly heal for Gil.
3- My job has always been a solo job, so its nice to be able to have the selection of pets with the traits i need for any given situation my job needs to adjust to, Like soloing something but still wanting the drop from it with no BLM proc or THF with TH+7.
4- It just so happens that evasion tanks are better for most things plain and simple. Which is why that tanking job you guys made needs to be looked at.. whats that jobs name... Hmmm.. Ninja... No. is it THF or DRK nope.. Ah yes! its name is Paladin and i think it used to tank decently before Abyssea came out, but now its like an endangered species. {Please check it.}
4- The last thing is a sum of it all really,
Pet that can survive and not get hit a lot = Easy on the pocket.
Pet that can help with the drop rate = Easy on the pocket.
Pet with triple attack that can paralyze and terrorize makes a very good Attacker pet.
So the reason we use Falcorr and Yuli more then any other pet is because being THF pet's they have this neat triple attack thing which squeezes a lot of damage in between attack rounds, they also have really good evasion which makes the jug last longer and the things have Treasure Hunter 3 too! which makes the stupid high cost of them and the fact that my ability to Charm is now obsolete in the areas of Endgame. more affordable, not to mention the fact that i have to pay to heal these things too!!!
Are you going to take Gooey Gerard's DEF away to make Paladin look like a better Job choice...........?
Can we augment balance rings with "Pet Treasure Hunter +1"? Wear two and get th3 again
No, because that would place BST too high on their new Treasure Hunter Hierarchy List. Don't forget it's now supposed to be:
1. THF
2. RNG (Bounty Shot)
3. JOB/THF
4. Anyone else
After the nerf, giving BST even one piece of Pet:TH+1 gear would tie them with THF SJ. Even doing that upsets this list. I can't really see them doing anything more. As much as I hate it, we're never going to be able to earn back exactly what we lost if they stick to this strategy.
It's interesting that Camate brought up other events and said it's not all about Dynamis. So, where, in the devs' eyes was the imbalance? Is it simply the fact that BST had that much TH at all? Were too many scrolls being farmed in Castle O? Were BSTs collecting too many seals in Abyssea? Is it primarily, just not entirely, Dynamis? I wouldn't think VW or WoE would be affected by TH at all since the loot comes from chests. Please correct me if I'm wrong. Is this change coming ahead of future content that will rely heavily on TH?
When nerfs or adjustments are made, it's kinda nice to know why. I know it's not always a good idea to go into detail lest some exploit be revealed, but it's also not good to just say it's for balance.
Since this is being taken from BST, are there going to be any adjustments to make BST more large event friendly or will there perhaps a small boost to our solo ability? Yes, I do have the nerve to ask such things.
Dev team once again proves they're a buncha jerks that can't seem to grasp that the players want to have fun playing - not feel like they're working. Sorry for the adjustment? Psh. Then don't do it.
Here's a idea:
Increase THF damage potential.
Bounty Shot recast lowered.
Sub THF can now proc TH bonus at 50% the success of a THF main.
BST pets maintain the THF AND we'll give Falcor a damage boost.
Problem solved.
Yeah, being nice to the player base is way too hard. Get a friggen clue. I hope the entire team eventually gets canned.
And yeah, this message will never make it to the devs because no one at S-E truly seems to care.
Last edited by Gallus; 02-09-2012 at 05:26 AM.
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