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  1. #1
    Player deces's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Deces
    World
    Lakshmi
    Main Class
    BST Lv 99
    [QUOTE=Gingerhurricane;276112]I will pull one mob at a time. When the zone is empty and no one is near me, i will pull 2 cause it just ends up being quicker to be honest. Sometimes i go in and attack one mob, one links, now i proc one, both mobs are attacking pet, making which mob goes yellow automatically to the proc'd mob because pets act on the same hate scale a mob does. Then said d-bag comes and ganks it. I've never ganked a mob unless that said person ganks it from me. I'll kill it for the sake of killing it even if it isnt proc'd just to annoy someone who runs those tactics.

    The job originated with a soloist and sometimes elitist mentality, but there was always a line of respect and it rarely got crossed. The only time I ever had a problem before this was back in the day where an exp pt thought they had priority over my soloing. Therefore sense of entitlement. Now those people leech'd the job to 99 with abyssea and bring the same attitude. I'll see a fellow bst with 2 mobs on him already, and he'll animated flourish the one i've been waiting on the repop for, now he has 3. When i go to get it when it's yellow, I look like the asshat.

    Quote Originally Posted by Gingerhurricane View Post
    This kinda turned into the dynamis thread instead of the pet TH. Fine. Want more currency issues solved. Make currency 100's able to be bought with a set number of allied notes and bring some campaign back to life. Coming from a true soloist with BST being my only job above 60, Doing dyna, limbus, and salvage, after that i'm literally picking my brain looking for something else to do. How i would love to do campaign and trade in notes for 100's. Makes the world go round.
    Ive been saying this for years, about being able to convert allied notes for relic currency.
    (0)

  2. #2
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Greetings!

    Since we have seen some comments related to Dynamis for this discussion about the effect of Treasure Hunter amongst jobs, first I would like to respond to this.

    The aforementioned adjustment is not geared towards specific content, as jobs adjustments are considered to have large effects on everything. Regardless of the existing content, we are considering the case of adding new content in the future and decided it was necessary to re-examine the guidelines and make adjustments.

    Continuing on, here are some comments in regards to some feedback we have received.

    Faithful Falcorr
    Since this is a thief-type pet, many of you were hoping for a strong Treasure Hunter effect and we apologize deeply for lowering the effect. We will be looking into adjustments for Falcorr so that this pet can be utilized differently than Yuly and increase the amount of time it is called for, in addition to the previously mentioned recipe changes.

    Selection between battle capability of pets/Treasure Hunter
    This was an exploration of where the beastmaster job has been placed; a job that focuses on fighting alongside a pet, or a job that focuses on Treasure Hunter. We felt that the former was much more fitting and believe that you all feel the same. Based on this decision, we began to look into adjustments of the benefits of Treasure Hunter. Of course, this doesn’t mean that Treasure Hunter is impermissible as a means of support for pets, and the effect itself will remain intact.

    Exploration of attack aspects

    Finally, the current focus of this adjustment was Treasure Hunter and adjustments to attack aspects is a different thing to look into. The equation isn’t as simple as saying if a pet has a high value of TH, then attack power will not be raised, and we will be continuing to make necessary adjustments while making the most of each job’s strengths.
    (8)
    Devin "Camate" Casadey - Community Team

  3. #3
    Player Vivik's Avatar
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    Mar 2011
    Location
    Asura
    Posts
    392
    Character
    Vivik
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Camate View Post
    The aforementioned adjustment is not geared towards specific content, as jobs adjustments are considered to have large effects on everything. Regardless of the existing content, we are considering the case of adding new content in the future and decided it was necessary to re-examine the guidelines and make adjustments.
    I could almost believe that if it were not for the Miser's Roll adjustment. Making a roll basically useful for only one event. It would be awesome if the dev team would not contradict itself in the reasoning for "adjustments".

    I'm starting to not believe a thing that comes down the pipe here because the lack of effort in making adjustments is obvious. Nothing against you personally Camate but this kind of "don't care" response from the dev team is getting old, fast.
    (7)
    Vivik- Asura
    Do you know who you really are? Are you sure it’s really you?

  4. #4
    Player deces's Avatar
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    Mar 2011
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    Character
    Deces
    World
    Lakshmi
    Main Class
    BST Lv 99
    Quote Originally Posted by Camate View Post
    .

    Exploration of attack aspects

    Finally, the current focus of this adjustment was Treasure Hunter and adjustments to attack aspects is a different thing to look into. The equation isn’t as simple as saying if a pet has a high value of TH, then attack power will not be raised, and we will be continuing to make necessary adjustments while making the most of each job’s strengths.
    And what is so high about treasure hunter III for a thief?
    (0)

  5. #5
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    It still strikes me as weird that the Development Bros didn't decide to make higher tiers of Treasure Hunter, and the kill-speed sacrificed to achieve them, worthwhile. This change strongly indicates they're well-aware of how little the higher tiers do.

    Quote Originally Posted by Camate View Post
    Faithful Falcorr
    Since this is a thief-type pet, many of you were hoping for a strong Treasure Hunter effect and we apologize deeply for lowering the effect. We will be looking into adjustments for Falcorr so that this pet can be utilized differently than Yuly and increase the amount of time it is called for, in addition to the previously mentioned recipe changes.

    ...

    Exploration of attack aspects
    Finally, the current focus of this adjustment was Treasure Hunter and adjustments to attack aspects is a different thing to look into. The equation isn’t as simple as saying if a pet has a high value of TH, then attack power will not be raised, and we will be continuing to make necessary adjustments while making the most of each job’s strengths.
    These bits are interesting. Considering how little Treasure Hunter contributes in today's heavily !!-focused FFXI, I'd prefer a stronger, cheaper, more unique pet over a pet with more Treasure Hunter.

    Of course, what I'm actually going to get is a pet that's 5,000 Gil cheaper per stack and lasts 30 minutes longer than it will ever possibly live. Still, hope was the last thing to climb out of Pandora's box and I like to make it feel special sometimes.
    (1)
    Last edited by SpankWustler; 02-08-2012 at 01:17 PM.

  6. #6
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    Quote Originally Posted by SpankWustler View Post
    It still strikes me as weird that the Development Bros didn't decide to make higher tiers of Treasure Hunter, and the kill-speed sacrificed to achieve them, worthwhile. This change strongly indicates they're well-aware of how little the higher tiers do.



    These bits are interesting. Considering how little Treasure Hunter contributes in today's heavily !!-focused FFXI, I'd prefer a stronger, cheaper, more unique pet over a pet with more Treasure Hunter.

    Of course, what I'm actually going to get is a pet that's 5,000 Gil cheaper per stack and lasts 30 minutes longer than it will ever possibly live. Still, hope was the last thing to climb out of Pandora's box and I like to make it feel special sometimes.
    I miss your old signature. I always imagined your taru face on the guy, and that it was that person speaking.
    (1)
    Quote Originally Posted by SpankWustler View Post
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  7. #7
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    Quote Originally Posted by Zinato View Post
    I miss your old signature. I always imagined your taru face on the guy, and that it was that person speaking.
    I always imagined that Andrew WK was eating Cheetos and Peanuts for breakfast because he was working on the Afterglow trial for his Relic Piano. That made me feel kind of sad after a while, because I like Andrew WK.
    (1)

  8. #8
    Player Disifer's Avatar
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    Mar 2011
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    43
    Character
    Disifer
    World
    Ragnarok
    Main Class
    BST Lv 99
    Just from eyeballing both TH pets, its somewhat obvious to me that each has its own niche even tho both being TH pets. Both have same TH, one has extremely high evasion and a lower attack than the other (dipper = higher eva) It would make more sense i think to most of us that Falcor would be lowered to TH2 and Dipper to 1. Sacrificing survivability of one pet compared to the higher TH of another. You can toss Dipper on most mobs and he/she is rarely touched, even on EM-VT content it has great survivability aspects, where Falcor gets tossed around like a cheap date on those types of mobs. Falcor seems to have a higher att, better TP moves and a better triple attack rate.

    Would is be possible to stick the less survivable pet with a higher TH while sacrificing it's survivability. As of now, the difference between using pets is minimal, TH is the same. If you lower both to TH1, the difference will still be the same. Normally i would personally use Dipper on an extremely hard mob cause TH is the same and he evades more. I might change my mind if falcor had a higher TH. Maybe i wouldn't due to the fact that falcor wouldnt be able to survive the fight and leave me running for my life. Just sayin....
    (1)

  9. #9
    Player Rohelius's Avatar
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    Jul 2011
    Location
    Bastok
    Posts
    129
    Character
    Vassago
    World
    Phoenix
    Main Class
    DRK Lv 99
    Okay first of all i think i understand what hes trying to say.

    The Dev team thought Beastmaster was using THF pets too much and thus turning into a Farming job rather then a "Attacker with Pet" Job.

    I would like to know who says what a job cant and can not do in this game, because when Ninja was used as a tank rather then the "Attacker" it was intended to be you guys were so cool with it and embraced the whole concept but now that the player base again chooses a way to utilize a job to best suit their needs you turn into some puritan ideologists.

    I mean really? you want us to be "Attackers" but you give us a good for nothing "Mascot" toad that has no real Attack potential instead of a much more needed and asked for Scorpion or Wyvern or just about anything else that doesn't suck.

    You want to make us a mascot?
    1- Make it so we can call at least that one single pet in town.
    2- Make its non-existent Ready moves be some type of pet emotes. Backflip or Croac anyone?

    Those two things should make that thing more if not very desirable, you do those things you got a Realmascot.

    As for the Attacker thing i really don't know how else to explain it to you guys because its your game you made it so it's hard for me to understand how you can create something like the "Sub Job" system and its mechanics and totally miss the concept of different Pet Jugs being good at doing different things...

    I use Falcorr/Yuli a lot because of these simple facts.
    1- I need to farm and Treasure Hunter3 is there.
    2- I need to kill something and evasion tank is easier on the pocket then one i have to constantly heal for Gil.
    3- My job has always been a solo job, so its nice to be able to have the selection of pets with the traits i need for any given situation my job needs to adjust to, Like soloing something but still wanting the drop from it with no BLM proc or THF with TH+7.
    4- It just so happens that evasion tanks are better for most things plain and simple. Which is why that tanking job you guys made needs to be looked at.. whats that jobs name... Hmmm.. Ninja... No. is it THF or DRK nope.. Ah yes! its name is Paladin and i think it used to tank decently before Abyssea came out, but now its like an endangered species. {Please check it.}
    4- The last thing is a sum of it all really,
    Pet that can survive and not get hit a lot = Easy on the pocket.
    Pet that can help with the drop rate = Easy on the pocket.
    Pet with triple attack that can paralyze and terrorize makes a very good Attacker pet.

    So the reason we use Falcorr and Yuli more then any other pet is because being THF pet's they have this neat triple attack thing which squeezes a lot of damage in between attack rounds, they also have really good evasion which makes the jug last longer and the things have Treasure Hunter 3 too! which makes the stupid high cost of them and the fact that my ability to Charm is now obsolete in the areas of Endgame. more affordable, not to mention the fact that i have to pay to heal these things too!!!

    Are you going to take Gooey Gerard's DEF away to make Paladin look like a better Job choice...........?
    (10)

  10. #10
    Player Vandheer's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    104
    Character
    Vandheer
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Rohelius View Post
    Okay first of all i think i understand what hes trying to say.

    The Dev team thought Beastmaster was using THF pets too much and thus turning into a Farming job rather then a "Attacker with Pet" Job.

    I would like to know who says what a job cant and can not do in this game, because when Ninja was used as a tank rather then the "Attacker" it was intended to be you guys were so cool with it and embraced the whole concept but now that the player base again chooses a way to utilize a job to best suit their needs you turn into some puritan ideologists.

    I mean really? you want us to be "Attackers" but you give us a good for nothing "Mascot" toad that has no real Attack potential instead of a much more needed and asked for Scorpion or Wyvern or just about anything else that doesn't suck.

    You want to make us a mascot?
    1- Make it so we can call at least that one single pet in town.
    2- Make its non-existent Ready moves be some type of pet emotes. Backflip or Croac anyone?

    Those two things should make that thing more if not very desirable, you do those things you got a Realmascot.

    As for the Attacker thing i really don't know how else to explain it to you guys because its your game you made it so it's hard for me to understand how you can create something like the "Sub Job" system and its mechanics and totally miss the concept of different Pet Jugs being good at doing different things...

    I use Falcorr/Yuli a lot because of these simple facts.
    1- I need to farm and Treasure Hunter3 is there.
    2- I need to kill something and evasion tank is easier on the pocket then one i have to constantly heal for Gil.
    3- My job has always been a solo job, so its nice to be able to have the selection of pets with the traits i need for any given situation my job needs to adjust to, Like soloing something but still wanting the drop from it with no BLM proc or THF with TH+7.
    4- It just so happens that evasion tanks are better for most things plain and simple. Which is why that tanking job you guys made needs to be looked at.. whats that jobs name... Hmmm.. Ninja... No. is it THF or DRK nope.. Ah yes! its name is Paladin and i think it used to tank decently before Abyssea came out, but now its like an endangered species. {Please check it.}
    4- The last thing is a sum of it all really,
    Pet that can survive and not get hit a lot = Easy on the pocket.
    Pet that can help with the drop rate = Easy on the pocket.
    Pet with triple attack that can paralyze and terrorize makes a very good Attacker pet.

    So the reason we use Falcorr and Yuli more then any other pet is because being THF pet's they have this neat triple attack thing which squeezes a lot of damage in between attack rounds, they also have really good evasion which makes the jug last longer and the things have Treasure Hunter 3 too! which makes the stupid high cost of them and the fact that my ability to Charm is now obsolete in the areas of Endgame. more affordable, not to mention the fact that i have to pay to heal these things too!!!

    Are you going to take Gooey Gerard's DEF away to make Paladin look like a better Job choice...........?
    This explains my thoughts perfectly. Props Rohelius. On top of everything stated I would also like to know why the Beast TH pets have to be nerfed. What was the "Game Threatening" issue the dev team is trying to fix Camate? Tell us Camate the dev team wont mind....
    (1)
    ~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
    http://www.ffxiah.com/player/Leviathan/Vandheer

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