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  1. #131
    Player Disifer's Avatar
    Join Date
    Mar 2011
    Posts
    43
    Character
    Disifer
    World
    Ragnarok
    Main Class
    BST Lv 99
    but the ones in tav per say, sometimes u can sit there for 5 mins, its not JA its WS or Magic, next one can be another 5 min. at that point you are better off running to a city dynamis. believe it or not you'd net more from the 2-3 JA mobs that are grouped among 5-6 non ja mobs
    (0)

  2. #132
    Player PUNKED's Avatar
    Join Date
    Sep 2011
    Posts
    2
    Character
    Punked
    World
    Cerberus
    Main Class
    RDM Lv 90
    Bst gets bashed because its an anti social job and not very group friendly. It does not have the highest treasure hunter available by far. 9 other jobs have access to the same level of Treasure hunter. 2 have access to higher

    Here is the correct order of current max TH available

    1st THF
    2nd RNG
    3rd MNK WHM BLM RDM PLD BRD SMN BLU PUP SCH (with thf subs) BST with right pet*
    4th All other jobs /thf
    5th all other jobs

    * MNK WHM BLM RDM PLD BRD SMN BLU PUP SCH have access to tarataru sash with Treasure hunter augmentation (RNG does as well but already added above). All these jobs have access to Treasure hunter 3 with /thf same as bst with pet

    The problem with dynamis and BST nerf is not the problem of BST having TH its the poorly designed proc system where everyone hunts down job ability spam mobs. If you ask me maybe they should increase proc rate for magic and weapon skill mobs to discourage everyone going /dnc . Most ep mobs you will only get 1 ws attempt before you kill so make this a 50% proc rate. Also magic should be increased slightly - maybe to 10% as spamming is easiest on this. If they did this it would allow more mobs to be farmed at same time and reduce dyna congestion.
    (6)

  3. #133
    Player deces's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Deces
    World
    Lakshmi
    Main Class
    BST Lv 99
    Quote Originally Posted by lodie View Post
    nin- ws, tp, pdt and eva puts me@ about 75/80 with rr toolbags food etc in satchel
    pld- tp, shield, pdt, enm, max hp, mdt, 2 ws sets, cure cheat etc = 80/80
    any job that only carries 40 items you are gimping
    And I'm sure well over half of your gear is multi job use. Oh wow... so you have 3 relics, you really are a tool. do you take meds for your OCD?
    (2)

  4. #134
    Player SNK's Avatar
    Join Date
    Mar 2011
    Posts
    438
    Character
    Snk
    World
    Sylph
    Main Class
    BST Lv 99
    Quote Originally Posted by Ica View Post
    I know right? BSTs have been dominating dynamis and other popular content with their TH pets for years.
    Oh noes BSTs are dominating crap that nobody seriously gave two shits about before. Considering it's a job that doesn't get invites to anything at all I find this nerf pretty fucking funny. Truthfully tho the nerf won't even be noticable in my eyes.
    (1)

  5. #135
    Player Darkpearl's Avatar
    Join Date
    Mar 2011
    Posts
    17
    Character
    Darkpearl
    World
    Ragnarok
    Main Class
    SAM Lv 90
    Quote Originally Posted by Rohelius View Post
    Their reason for nerfing this doesn't convince me though. THF gets something like TH+6 with items and gear combined right?
    No.
    +
    +
    +
    job trait = TH8

    I have Relic THF as main with DNC so for me wouldn't change much, however I find pretty ridicolous this nerf. Because BST is fun to play in Dynamis and OUTSIDE, because will kill price in dippery/Falcor jugs to cooking craft ppl like me, because doesn't have much sense to me. All the rest here that say THF should be only the TH main is irrilevant, they are just a bunch of crybaby THF main that can't see any other jobs but THF. Now, if you say that THF TH is shit, then yes, it is. Even now I think TH is a pathetic way from SE for encourage ppl exping THF, although I keep say TH is a lie. So many mobs killed with TH raise to 10 and the result was less then when th4->7 (Hello salvage? and so on...). Anyway, they should make more efficient the TH for THF and leave jugs pet with the actual TH, fuck the equipment. The thing I doesn't understand, isn't WHY BST have TH but WHY RNG have TH as well and WHY it should be more then /th and jugs. And SE speaking of balance when is 2012? There's already ton of coins around, there's already 90 milions of noobs around with relic, what you balance now? It should have be done before not now, don't make me laught. But correct me if I mistake.
    (2)
    Ten ni hirefusuna ware koso kami da ~

  6. #136
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    You'd be a gimp to put on a Thief's Knife in dynamis.

    So TH7 is more realistic unless your THF is donning his dunce cap, and doesn't understand how the increase of Killspeed from using a Flame-Thock Trumps the negligible difference between TH8 and TH7.

    As far as my View on the nerf, to reiterate, Nerfs suck, For every job, and are never called for. Its the Dev equivalent to "Easy way out" button. Instead of buffing one job, they nerf another. Its disgusting and lazy. They could have just made TH more useful past 3.

    Shit, they could have given THF a JA (3min dur, 3min rec), Which Reduces an Enemies Defense, Evasion, and Critical hit Evasion (x2) Based on the Current TH Level.

    Meaning at TH7, it'd give -14% Def, eva, an crit-eva to Enemy. A worthy Buff to THF, no nerf needed to BST, as in any endgame event, When evaluating TH, this Ability would come into consideration.

    BST's keep their Dynamis, THF's Keep some/Gain some usefulness endgame.

    So what they need to do, instead of nerfing jobs of their Placebo effect, is to give THF Main some BONUS to their High levels of TH (which past 3, are otherwise pretty moot). Give us a BONUS for upgrading TH beyond the unnoticeable increase in drop rates. something to encourage us to upgrade TH in places like Voidwatch, or BCNMs.
    (4)
    Last edited by Karbuncle; 02-03-2012 at 10:40 PM.

  7. #137
    Player Darkpearl's Avatar
    Join Date
    Mar 2011
    Posts
    17
    Character
    Darkpearl
    World
    Ragnarok
    Main Class
    SAM Lv 90
    Quote Originally Posted by Karbuncle View Post
    You'd be a gimp to put on a Thief's Knife in dynamis.

    So TH7 is more realistic unless your THF is donning his dunce cap, and doesn't understand how the increase of Killspeed from using a Flame-Thock Trumps the negligible difference between TH8 and TH7
    I wouldn't say so, unless you are solo. I have soloed dyna one time with THF with mandau/twashtar and mandau/thief's knife, and never had problems on kill speed. Let's say not all have relic dagger (I think) tho.
    (1)
    Ten ni hirefusuna ware koso kami da ~

  8. #138
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Darkpearl View Post
    I wouldn't say so, unless you are solo. I have soloed dyna one time with THF with mandau/twashtar and mandau/thief's knife, and never had problems on kill speed. Let's say not all have relic dagger (I think) tho.
    Not at all my friend! In Fact, Having a Relic and Thwast just makes it worse If you use a Thief's Knife.

    I myself own a Mandau, And i can see a clear difference in killspeed from lolTHFknife, and using a Flame-Thok off-hand. But I've yet to parse a noticeable increase in drop rate. 100% of the time, Using Flame-Thok, I come out with more currency because i end up killing ~10 more mobs in the long run (The difference in damage between a THF's knife and Flame Thoc is near 20~30 or more a hit. That adds up quickly when you're fighting 70~+ mobs a run Du THF/WHM)

    Its that the difference between TH8, and TH7, Is so negligible, Its insignificant. If you literally gained 100 Damage per mob in Kill-speed Gain from using a better mainhand, Its far more beneficial than Thief's Knife. Its just a worthless weapon in High-Density mob situations. Great for "one hit wonders" (Behemoth, etc), but not for fast-paced events like Dynamis.

    The DPS hit is entirely too much to sacrifice for the negligible increase in TH. You'll be fine rocking TH6.

    Also, Its TH7 with all of that, TH3+4 (2 hands, 1 feet, 1 Knife).
    (3)
    Last edited by Karbuncle; 02-03-2012 at 10:44 PM.

  9. #139
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    They just announced that each merit in feint will increase chance of treasure hunter upgrade by 25%. So thief probably starts at 8 after all.
    (0)

  10. #140
    Player Darkpearl's Avatar
    Join Date
    Mar 2011
    Posts
    17
    Character
    Darkpearl
    World
    Ragnarok
    Main Class
    SAM Lv 90
    Quote Originally Posted by Karbuncle View Post
    The DPS hit is entirely too much to sacrifice for the negligible increase in TH. You'll be fine rocking TH6.

    Also, Its TH7 with all of that, TH3+4 (2 hands, 1 feet, 1 Knife).
    Yes, DPS is less obvious... however start be insignificant when you are in 4 ppl, can sacrifice 100 dmg for a hope of better drop. Even if I think same as you that doesn't change a thing. And yes mistake count is 7.
    (1)
    Ten ni hirefusuna ware koso kami da ~

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