I don't think either the cause or effect of this change are going to be as Dynamis-centric as this discussion is.
I see it more like this:
The local office supply store was out of liquid paper and toner last Thursday, thus a fog lifted and the Development Bros realized that higher tiers of Treasure Hunter do almost nothing. They were faced with three choices. Make higher tiers of Treasure Hunter suck less, mess with the lower tiers or number of tiers somehow to make something suck more, or do nothing.
It was getting dangerously close to the weekend, with only two or three days left in the week, so doing nothing was tempting. However, one bright fellow pointed out that removing a few tiers of Treasure Hunter from Beastmaster pets would be almost as easy as doing nothing and it would make something suck more. Many ties were worn as bandanas during that afternoon's glorious yet sadly sober celebration.
The effect on Dynamis will be almost nothing.
I seriously doubt a change akin to going from a range of 1.3-1.6 million in currency to a range of 1.1-1.4 million in currency is going to drive anyone away. I seriously doubt a few Beastmasters changing to Dancer will change anything, either, unless they're so poorly equipped that they just flail around and die and so incompetent that they continue flailing and dying day after day.
I am happy about this change.. i see no reason why BST (or their pets) should have the same base TH like a THF lv 90... (and just because the Pet is a THF dosnt mean they should be like a player THF..)
the number of BST in Dynamis wont change much, maybe the lolperleBST (and those lolauroreBST o.O) wont be so many anymore because they feel gimped, but real BST will still get alot of currencys solo, simply because they can kill fast.
Thief gets Treasure Hunter 7, Pet Jugs gets Treasure Hunter 3 you think that's not fair?
If you do its not for the sacredness of the THF's place in a party as the Loot Whore, its because gimpy THF's dont want to get off their asses and get those extra items to make them more useful in a party then pet.
So please don't come in here preaching about THF's rights when the reason it seems fair to you is because you or your friends gimpy ass THF in full Aurore and dual Yataghans is being out shined by a pet because your too lazy to get those extra items to make your Loot whore job a little less gimp. here's some constructive info noobs...
Sozu Rogberry (NM) LVL65-66! Area:Temple of Uggalepih
Trial of the Magians
Trial 4261 (Upgraded from Raider's Poulaines +1 w/ 6 Jewel of Voyage )
Obtain 50 Forgotten Touch to upgrade to Assassin's Armlets +2.
You think its stupid that non THF job has Treasure Hunter 3? well then if these jobs /THF and equip this piece of equipment...
Gold Sturdy Pyxis
Area: Abyssea - La Theine Potential Augments...
HP +3~10
INT +1~4
MND +1~3
CHR +1~3
Gilfinder +0~3
Treasure Hunter +1 :O!!!!!!!!! And BST cant equip :O!!!!!
And these aren't some "Pet's" these are players with TH-2 +1...
Bst gets bashed because its an anti social job and not very group friendly. It does not have the highest treasure hunter available by far. 9 other jobs have access to the same level of Treasure hunter. 2 have access to higher
Here is the correct order of current max TH available
1st THF
2nd RNG
3rd MNK WHM BLM RDM PLD BRD SMN BLU PUP SCH (with thf subs) BST with right pet*
4th All other jobs /thf
5th all other jobs
* MNK WHM BLM RDM PLD BRD SMN BLU PUP SCH have access to tarataru sash with Treasure hunter augmentation (RNG does as well but already added above). All these jobs have access to Treasure hunter 3 with /thf same as bst with pet
The problem with dynamis and BST nerf is not the problem of BST having TH its the poorly designed proc system where everyone hunts down job ability spam mobs. If you ask me maybe they should increase proc rate for magic and weapon skill mobs to discourage everyone going /dnc . Most ep mobs you will only get 1 ws attempt before you kill so make this a 50% proc rate. Also magic should be increased slightly - maybe to 10% as spamming is easiest on this. If they did this it would allow more mobs to be farmed at same time and reduce dyna congestion.
You'd be a gimp to put on a Thief's Knife in dynamis.
So TH7 is more realistic unless your THF is donning his dunce cap, and doesn't understand how the increase of Killspeed from using a Flame-Thock Trumps the negligible difference between TH8 and TH7.
As far as my View on the nerf, to reiterate, Nerfs suck, For every job, and are never called for. Its the Dev equivalent to "Easy way out" button. Instead of buffing one job, they nerf another. Its disgusting and lazy. They could have just made TH more useful past 3.
Shit, they could have given THF a JA (3min dur, 3min rec), Which Reduces an Enemies Defense, Evasion, and Critical hit Evasion (x2) Based on the Current TH Level.
Meaning at TH7, it'd give -14% Def, eva, an crit-eva to Enemy. A worthy Buff to THF, no nerf needed to BST, as in any endgame event, When evaluating TH, this Ability would come into consideration.
BST's keep their Dynamis, THF's Keep some/Gain some usefulness endgame.
So what they need to do, instead of nerfing jobs of their Placebo effect, is to give THF Main some BONUS to their High levels of TH (which past 3, are otherwise pretty moot). Give us a BONUS for upgrading TH beyond the unnoticeable increase in drop rates. something to encourage us to upgrade TH in places like Voidwatch, or BCNMs.
Last edited by Karbuncle; 02-03-2012 at 10:40 PM.
Not at all my friend! In Fact, Having a Relic and Thwast just makes it worse If you use a Thief's Knife.
I myself own a Mandau, And i can see a clear difference in killspeed from lolTHFknife, and using a Flame-Thok off-hand. But I've yet to parse a noticeable increase in drop rate. 100% of the time, Using Flame-Thok, I come out with more currency because i end up killing ~10 more mobs in the long run (The difference in damage between a THF's knife and Flame Thoc is near 20~30 or more a hit. That adds up quickly when you're fighting 70~+ mobs a run Du THF/WHM)
Its that the difference between TH8, and TH7, Is so negligible, Its insignificant. If you literally gained 100 Damage per mob in Kill-speed Gain from using a better mainhand, Its far more beneficial than Thief's Knife. Its just a worthless weapon in High-Density mob situations. Great for "one hit wonders" (Behemoth, etc), but not for fast-paced events like Dynamis.
The DPS hit is entirely too much to sacrifice for the negligible increase in TH. You'll be fine rocking TH6.
Also, Its TH7 with all of that, TH3+4 (2 hands, 1 feet, 1 Knife).
Last edited by Karbuncle; 02-03-2012 at 10:44 PM.
Well, I more firmly believe you're sacrificing your potential for little to no gain at all, But i can see you're set in your belief. and there are some extenuating circumstances where Thief's knife in Dynamis would be acceptable.
So i will not bug you any further on it!
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