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  1. #1
    Player Disifer's Avatar
    Join Date
    Mar 2011
    Posts
    43
    Character
    Disifer
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Camiie View Post
    I just love how you guys act like whatever Dynamis zone you're in belongs to you, and no one else should be there to get in your way. The sense of entitlement is staggering. I honestly think that's the real issue here. If it wasn't BSTs it'd be another job, other players, parties, or alliances. You guys just want the zone to yourself and anything SE does to hurt others' chances while preserving your own will be A-OK with you. Well, sorry, but Dynamis doesn't work that way anymore. You can team up, compete, or wait for SE to discover the miracle of instancing. Welcome to Neo-Dynamis! Welcome to FFXI! Enjoy your stay!
    How about you bust the chops of the 99 Cor with 90 Arma in FULL PINK soloing dyna. Or other jobs i've seen with emps and relics running around in perle gear or pink gear on jobs other than bst in dyna. That number is astounding on Ragnarok.
    (0)

  2. #2
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Thinking this will have any effect on the number of BSTs in dynamis is very optimistic. It's just gonna decrease the currency supply by 10-15% and maybe drive prices up which will encourage more people to do dynamis lol.

    That's my problem with this nerf. I don't know what it will accomplish. It doesn't make THF any more or less desirable. No one is using BSTs BLUs or RNGs for TH in group events. The time spent on this nerf would have been much better used making THF more desirable for other reasons like actual damage dealing or some unique abilities that made them valuable for something other than drops.

    Maybe they want to slow down the production of relics. I can't think of any other real justification.
    (4)
    ↓ Trolling sapling ↓

  3. #3
    Player Calamity's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    188
    Quote Originally Posted by Insaniac View Post
    Thinking this will have any effect on the number of BSTs in dynamis is very optimistic. It's just gonna decrease the currency supply by 10-15% and maybe drive prices up which will encourage more people to do dynamis lol.
    Pretty much. The number of bsts won't likely diminish. If anything it means those of us who are building relics and can't wait to be done with dynamis will just be in there bothering you longer.
    (3)

  4. #4
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Calamity View Post
    Pretty much. The number of bsts won't likely diminish. If anything it means those of us who are building relics and can't wait to be done with dynamis will just be in there bothering you longer.
    Until you realize you'll be pulling in less currency than a dnc/thf / thf/dnc and change jobs and stop holding 5 mobs at once going "WAHHHHHH MY YELLOW MOBS ARE MINE" so everyone actually gets more currency because mobs are repopping instead of sitting stagnant.
    (0)

  5. #5
    Player Calamity's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    188
    Quote Originally Posted by Nynja View Post
    Until you realize you'll be pulling in less currency than a dnc/thf / thf/dnc and change jobs and stop holding 5 mobs at once going "WAHHHHHH MY YELLOW MOBS ARE MINE" so everyone actually gets more currency because mobs are repopping instead of sitting stagnant.
    Bst still has a much higher kill speed than a dnc or thf. Or at least a real bst does. I should know, they're usually my main competition. Relic, emp, coruscanti, it makes no difference. I've yet to meet a dnc or thf that can match me in kill speed. The one part of your statement I do agree with is the whole holding 5+ mobs thing. I think that's stupid. It's asking to get kill stealed, and I'd much rather finish the mob off and beat you to the next one than work on multiples and risk getting poached.

    *edit* I'd also like to point out that dnc's and nins are not one tiny bit less guilty of holding multiple mobs than bsts are. I know, I've seen it*edit*
    (5)
    Last edited by Calamity; 02-03-2012 at 03:43 PM.

  6. #6
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    So...a bst that "duo" to get 400~500 coins is reason enough to leave it at TH3 because it is a form of income? Uh huh...ok. Bst already has a viable arsenal between the various pets it can use, so I think letting the job have TH1 in the first place is a large concession in and of itself.

    Quote Originally Posted by Calamity View Post
    Pretty much. The number of bsts won't likely diminish. If anything it means those of us who are building relics and can't wait to be done with dynamis will just be in there bothering you longer.
    And that effects people how when it is an event that is capped at 2hours per day? Just means that the solo bst will be in there longer over a span of days/weeks which can be worked around. Those who feel it isn't worth the time to do on bst will switch back to thf and bring a friend maybe for a little extra DD or healing. Honestly though, if you're still procing on JA mobs being thf instead of bst isn't going to be that big of a change. Kill speed might be slightly lower depending on gear meaning your yield will be roughly evened out unless you have extra DD with you.

    This isn't breaking bst in anyway to be honest, it is just readjusting bst so it isn't a more versatile th job. "My emp sucks" so do a few others, but bst can still do things other jobs can't. Something had to give at some point.
    (0)
    Last edited by Kitkat; 02-03-2012 at 03:52 PM. Reason: spelling

  7. #7
    Player deces's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Deces
    World
    Lakshmi
    Main Class
    BST Lv 99
    Quote Originally Posted by Kitkat View Post
    So...a bst that "duo" to get 400~500 coins is reason enough to leave it at TH3 because it is a form of income?
    Did you know the word gullible is not in the dictionary?
    (2)

  8. #8
    Player Disifer's Avatar
    Join Date
    Mar 2011
    Posts
    43
    Character
    Disifer
    World
    Ragnarok
    Main Class
    BST Lv 99
    You know i'm pretty sure i've been main'ing my BST since the 80 cap, with only WHM being my only other 99 I have geared. I am in full +2 plus other items, i'm not the perle bst everyone sees in dyna. My mule is a 99 BST clone of myself. My friend plays my other character. Sure i can double my currency per day. My average pull is 190-225 coins solo per run. Most days I don't even go on both characters. I also have a friends account I have access to where I do salvage and assaults, pooling the alexandrite and keeping/selling depending on market.

    I honestly don't care about the TH nerf, another high att DD pet will prob hinder me on mobs i cannot proc right away. I never try to hold 5 mobs, at most I link 1 or 2. It's mostly from my experience the jp's who link and claim all they can, including if i had 2 mobs, and both proc'd, he would come over and WS my mob just to get my coins. The problem isn't the job, the problem is the greedy people you play with. Like I said, BST is my main, so you can imagine I don't do VW too often except on my WHM cause the job is worthless in VW. The job is used to low man old 75 content, and it makes it easier than having to bring a THF for TH3+. Most of the better drops I've gotten in salvage over the last 2 months are all off Pet TH and NOT TH9-10. It's happenstance obviously. I usually even go with a THF in salvage. The worst this nerf will do to me is leech my mule to 99THF, use money from currency sold have some LS merc my +2 items for me, in return i'll get the money back in 2-3 days usually.

    I don't think anyone would be pissed if they said we're nerfing this but we're going to add this in the future. Perhaps an update to fix some of the problems of PET JOBS in general. As of right now, SMN PUP BST and DRG are mostly useless comparable to another job. Don't sell me tickets to a movie, have no one behind the counter to get me my popcorn, have the lights stay on during the movie, me sit on a wet soda filled seat, and have the movie cut out half way thru, and expect me not want ANYTHING in return. Stop taking and give for once.

    You're problem with BST in dyna is jackoff players and lazy nubs in perle. This solves nothing but you still give the hypothetical thumbs up. I level'd my job the old fashioned way, maybe something 2% of the people on our servers can say. I'm not the problem, you're not the problem, "THEY" are.
    (7)

  9. #9
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Unless thier DNC/THF or THF/DNC is really well geared their kill speed will probably drop enough to make the TH not even worth it. If people do actually change off of BST though and solo on DNC or THF it should open up the DC camps a little more but I really don't see people changing off of BST for that extra 10-15% currency.
    (2)
    ↓ Trolling sapling ↓

  10. #10
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    As an adjustment to the balance of Treasure Hunter at level 99, the below pets will have their Treasure Hunter effect changed to Treasure Hunter I.

    -Dipper Yuly
    -Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Thats a welcome change. Treasure hunter is THF's defining job ability. It's bs that other jobs get it in the first place. They should never have given subjobs Treasure hunter II to begin with, for the same reason some usefull abilities from other jobs cannot be subbed, or are nerfed while subbed.
    (0)

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