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  1. #1
    Player Yinnyth's Avatar
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    Mar 2011
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    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Karbuncle View Post
    Some of the Crafting Supplies are Vital for Upgrades in Relic Equipment.

    Exp Scrolls and Beastcoins? I'd vote to remove them. They're pretty worthless. But its not really a big deal. Either train your goons to pass items, Or train them to be booted from the party if it becomes such a big issue. No excuse for people not to be able to pay attention long enough to pass a few items.

    For the record, I'm indifferent to this thread, Only pointing out that this may be where some of your resister's in this thread is coming from. The Initial 5 ideas we're insane, Same for some Crafting materials Key to Relic Upgrades, but again, Exp Scrolls and beastcoins I'd be happy to see trashed. they usually hit the floor anyway.

    But as i said, It is selfish, Because despite the thought, Some people might like those 200 exp scrolls - I could be wrong, But i'm 99% Positive they count to the "Exp Trials" for Relics in Dynamis.
    I only requested complete removal of crafting items with other sources (IE, beastcoins). The other crafting materials would remain, though be restricted to lower tier mobs only.

    As for exp scrolls working on trials, one of my members tested and claimed it did not. I still intend to test this myself someday though. The best method we've found for breaking those +2 trials is level synch around 90 and exp chain higher tier enemies.
    (0)

  2. #2
    Player Yinnyth's Avatar
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    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    I don't want my most desired point to get buried under all the objections to my other points, so in an attempt to salvage what remains of my requests, I'll quote the more objectional material here, then remove it from my OP so hopefully we can discuss the portion I care more about anyways. My OP looked like this after one edit:

    Quote Originally Posted by Yinnyth View Post
    I've been running my Dynamis linkshell for quite a while. I remember Xarc runs where we hit the zone (and linkshell) cap so other people simply couldn't get in. Lately, my linkshell is lucky to get 6 people to show up for a run. However, we produce more items in the loot pool now with 6 people than all those years ago with 64 people. And a good portion of what we produce, NO ONE WANTS.

    It's junk, and there's tons of it. AF2, relic weapons, pop items, AF2-1, forgs, crafting items, exp scrolls, hydra gear, and even more AF2 because the drop rate is ridiculously high now. Even with just 6 people, we frequently kill so quickly that the loot pool fills up with 9 ra/ex items (mostly AF2), so the rest of the loot auto-sorts upon killing an enemy with no chance of being lotted.

    My requests are:
    Remove the junk:
    1. Remove the old system of pop items for neo NMs. Instead, have ONE pop item for ALL neo NMs in that zone, make it not rare or ex, and make it stack to 12.
    2. Remove the AF2-1 completely. There's a trial to upgrade to +2 now. We don't need 2 methods to reach the same goal.
    3. Destroy the hydra fellow gear. That gear which drops off taurii, enhances your adventuring fellow's stats by a laughably small amount, and no one wants.
    4. Remove all exp scrolls.
    5. Remove all crafting materials which can be found in other zones (beastcoins).

    Compartmentalize what remains:
    Make it so higher tier enemies in each zone don't drop AF2, relic weapons, or crafting materials. People who want those things don't target the higher tier mobs anyways.

    edit: Alerith is right, I miss-typed +1. There is no trial for +1.
    (0)

  3. #3
    Player Dreamin's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    So you're a Dynamis Shell been running for over 500+ runs and your ppl dont pass?

    Why in the hell do you still have ppl who dont pass in dynamis especially if you have been through the old time when the RDM hats and THF hands seems to ONLY drop when you have 30s left in the zone and on the next to last mob killed?

    So your people dont know how to pass should not become a requirement for the DEV to spend the limited resources for your shell to learn how to pass like so many people and LS that has somehow master this what seems to be extremely difficult task called 'pass or lot'.
    (6)

  4. #4
    Player Yinnyth's Avatar
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    Mar 2011
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    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Dreamin View Post
    So you're a Dynamis Shell been running for over 500+ runs and your ppl dont pass?

    Why in the hell do you still have ppl who dont pass in dynamis especially if you have been through the old time when the RDM hats and THF hands seems to ONLY drop when you have 30s left in the zone and on the next to last mob killed?

    So your people dont know how to pass should not become a requirement for the DEV to spend the limited resources for your shell to learn how to pass like so many people and LS that has somehow master this what seems to be extremely difficult task called 'pass or lot'.
    Getting 40 people to pass one item once is different from getting 4 people and 2 dualboxes to pass 120 items over the span of 2 hours. Dynamis is more casual now, and it's harder to find members for a Dynamis linkshell than it used to be. I'm not going to kick a person from the LS if they refuse to use LL or pass an item every minute. I'd rather they focus on not getting caught by EES with their shadows down and helping me sleepga the links.

    Yes, it's easy to pass or lot once. Heck, it's easy to do that 10 times. But when the real challenge of the event becomes passing and lotting a dozen items per minute... well, let's just say Dynamis is already pretty boring without that aspect in the mix.
    (0)

  5. #5
    Player Nynja's Avatar
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    Mar 2011
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    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Can you please elaborate on what you're doing that your treasure pool is filling up to the point where misc junk is sitting in there and loot that you want is falling to wrong people?
    (3)

  6. #6
    Player Yinnyth's Avatar
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    Mar 2011
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    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Nynja View Post
    Can you please elaborate on what you're doing that your treasure pool is filling up to the point where misc junk is sitting in there and loot that you want is falling to wrong people?
    Killing stuff. Craploads of stuff. Provided we don't get boned by a stray invincible or PD, our killrate tends to be faster than provoke can keep up with (so faster than one kill per 30 sec). We don't proc every mob, but we proc more than 50% of them. We're flooded with drops most of the time unless we slip up somewhere and someone dies. You know how not ra/ex gear can't push ra/ex gear out of the loot pool, right?
    (0)

  7. #7
    Player Tsukino_Kaji's Avatar
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    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Bitching about too much relic? That's a new one.
    (2)

  8. #8
    Player Nynja's Avatar
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    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Then whats the problem? Currency is falling to random people in your group? Didnt you say you're doing it as a LS? So whats the problem exactly?

    unless you're in a shady LS where people will try to keep currency that falls to them
    (3)

  9. #9
    Player Yinnyth's Avatar
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    Mar 2011
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    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Nynja View Post
    Then whats the problem? Currency is falling to random people in your group? Didnt you say you're doing it as a LS? So whats the problem exactly?

    unless you're in a shady LS where people will try to keep currency that falls to them
    I know it's annoying to read every word I write in this thread, especially since I wind up repeating myself like I'm about to right now. But I dualbox in Dynamis (usually the main WHM + BRD). We allow currency to autosort, but my LS sees it as unfair if my dualbox char (or any of the other dualbox chars) get any of the autosort currency, because that means I, IRL, have twice the chance to get currency as someone who doesn't dualbox.

    Edit: I forgot to also repeat that since our loot pool is full of ra/ex stuff, it forces the currency to sort before my dualbox char has a chance to pass.
    (0)
    Last edited by Yinnyth; 02-02-2012 at 12:51 PM.

  10. #10
    Player Spiritreaver's Avatar
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    Jul 2011
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    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    I read the whole thread before replying Yinnyth and please forgive me if this comes off harsher than i mean it to

    Quote Originally Posted by Yinnyth View Post
    I know it's annoying to read every word I write in this thread, especially since I wind up repeating myself like I'm about to right now. But I dualbox in Dynamis (usually the main WHM + BRD). We allow currency to autosort, but my LS sees it as unfair if my dualbox char (or any of the other dualbox chars) get any of the autosort currency, because that means I, IRL, have twice the chance to get currency as someone who doesn't dualbox.

    Edit: I forgot to also repeat that since our loot pool is full of ra/ex stuff, it forces the currency to sort before my dualbox char has a chance to pass.

    That's your problem right there, its two-fold. 1) Your group is doing autosort when it comes to currency and 2) You are running with the wrong sort of group.

    When my group actual logs on to do something and it turns out to be new-dynamis, we are usually 4-6 ppl strong. We kill pretty fast and never have a problem with drops.

    1-We have an assigned currency lotter. This alleviates alot of grief right there. i don't care how fast you all are killing, you still have to proc and that can take a bit on stubborn mobs; if the assigned lotter has lotted, the currency will drop to him when pool kicks the item out as long as his inv has space. After the run it should take no more that a couple min to figure total currency drop and each member's cut.

    Of course when time gets low, this breaks down a bit. You will have some currency going to whoever if they dont pass. And this brings me to

    2-Set up your group better. If ppl in your group don't want an item, tell them upfront they will have to pass it and if that's too much trouble they dont have to come on the run. Period. If they are gonna have issue passing currency after the 5 min mark, they dont have to come on the run. Period.

    See the pattern there?

    Basically, if you are in charge of the group, you need to be in charge of the group. And if your members don't agree with the way things go, they need to move on. Expecting SE to change drop systems in one zone(excuse me here if i'm wrong, but got the distinct impression that you all farm dyna-tav all the time) because you guys don't structure your group better just doesn't work. Dynamis is a lowman event now, if ppl in your group cant get that, they shouldn't be in your group to begin with.
    (1)

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