I've finished the HMP stage and am 90% done with the Riftcinder stage of my harp. I can say that right now, 1500 is almost reasonable (1000 is a good compromise number). Right now. But this is only because the demand for HMP isn't that high.
If no new sources of HMP or rift items are added then there will simply be no new 95/99 empyreans. Right now people have no motivation to really try and upgrade empyreans because the upgrades are so small and the 99 trial isn't even in the game yet. However, the current supply will dry up and people will eventually stop doing Jeuno and Zilart T3 VW fights. Then what?
There's no motivation because of the incredibly high number needed. The super motivated people are like you, Phil, and have burned down to spamming campaign and GoV or buy voiddust to feed the beast. The rest of the folks can't be arsed, have better things to do or just say 'screw it'. These are supposed to be the casual sort of weapons and as much as I'd love to scream for 150-200 I'd just as gladly take 500 because if the pattern holds true there won't be any more plate mobs and just a pouch mob or two.
Average currency piece is 7.5k-10k you need 17.5k-18.5k to make relic. That's 131,250,000 to 185m. HMP are currently 100k each, 150m total, right near the middle. That assumes you choose to farm 0 plates. Also if the average person can get 200 pieces of currency a day in a 2hr dynamis (being generous) then 20 plates (taking currency to be 10k apiece at lower values it takes less plates) in a 2hr period would equal the effort in terms of farming. Pouches from experience are 1/4 and 12 kills in 2hr is reasonable (that's one kill in 10 minutes) and not limited to once a day. In rough numbers currency and plate farming go at the same speed at a ratio of 10:1 (which is equivalent cost)
Emyprean in many cases are also superior at 90 to relics at 95/99. If its going to be powerful enough to be in the same class as relic/mythic then the effort to get it should be comparable, and whose to say empyrean should be easiest of the three to obtain? And, of the three empyrean is the only one unsubject to daily wait times. That is where the "added" effort comes in empyrean, aren't forced to wait for JP midnight.
I'm gonna argue just to argue for a moment. Not because this is what I believe but I'm just wondering... Are we sure that empyreans are supposed to be be casual? I think SE had that in mind originally but who knows with them. Maybe the backlash from all the relic owners got to them, which is weird because that suggests that SE was listening.
As for the rest of that stuff I pretty much agree with you that a lot of it is the high number of plates needed, but I think it's equal parts that and the lackluster boost you get at 95. I'm hopeful that SE adds HMP and rift items to the next round of VW (Tavnazia and Aht Urhgan okgo). I don't see how it's possible for them not to.
Its very likely they will add to new VW but, they also want players to do all VW and not show favorites, these items are a way to force those NMs to stay relevant.
As far as the "casual" weapon I don't think that was intended. When abyssea was introduced at 80 those stage 1 fights were rather rough and took much larger groups. (one atma, less working knowledge of TE, fewer temps) At the time they were relatively rare. It was at 85 that abyssea started to get away from them turning into the light/brew/godmode fest it is now. This especially holds true at 90 with the mass production of brews, the three high tier atma and temps made empyrean the "everyone weapon"
Lets not forget abyssea was once ment to be a once a few days event like dynamis occasionally dropping TE. That is until players discovered how to influence TE, it was then the age of abyssea was born. If you have any doubts try "farming" an empyrean stage 1 with just one visions atma and no empyrean over 80, or a stage 2 with just 2 atma scars or before.
Casual was the way Empyrean was pitched, with the paced NM camps and the fetch quests in the super easy Abyssea zones. It was casual enough to allow ease of completion but with the proc system made team work necessary to get optimal drop rates. I do agree with you that the backlash from the relic holders could be what prompted the increase in Empyrean difficulty but we see what the answer to that was. The stinking bomb of a 1500 item collection, the redux of Dynamis which made their updates to 90's easier with the downside of producing MORE relics with relative ease.
Now what we have here is a scramble to put things back on track, I suppose. If they are listening, and I hope SE is indeed listening, let's have some negotiations here. Can we get an approximate estimation on how much we can chip off? 500 to start and negotiate simple because our plate options are limited with no foreseeable alternatives.
Drop the HMP requirement to 150 and they will be 1mil each within 6 hours. The good news would be you could actually get 150 HMPs just from spamming VW for a few weeks.
↓ Trolling sapling ↓
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